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And it still works okay in 4171.
Just found this in workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2821231605
But have not tested it yet.
I've come to like it. as much as it renders the first aid skill near-useless since you'll die to a scratch if RNG hates you, there is something about taking every zombie encounter serious.
plus if you play with a minimal fitness and strength build character, it really changes the way you play early game.
which i think is part of the magic of the game - there is a choice to use mods, or backup saves, to make sure that progress isn't lost and so that you can see more of the later game - but without that, it is proper rogue like rpg mode - where your character has value, and it is a tragedy when you lose them - but where you can then start a new character in the same world and at least retrieve some of the value from the safehouses and stockpiles that your previous characters may have made
personally i play most of my games with one life - and in Fallout 4 that means many restarts after stepping on mines or getting molotoved on the face, sometimes self inflicted, and often when my character is seriously high level and geared up - and in Factorio losing huge bases when i go all gung ho on a biter nest in the late game and lose - and so it's nice to play a real rogue like where perma death and starting a new character in the same world are the intended way to play