Project Zomboid

Project Zomboid

The shotgun damage doesn’t make sense
I understand the idea behind the new aiming system and the skill-based damage, but the shotgun damage just doesn’t make sense. Even with a zombie very close, it takes two shots to kill. I think it could be better even at lower aiming levels.
< >
Showing 1-7 of 7 comments
I've never had to double shoot a zombie up close
Vintorez Feb 13 @ 5:00pm 
I think the idea is that while you never arbitrarily just miss, your low shooting skill means you may not hit effective spots, like even a headshot is just that you blow half the jaw off the zed but it can still keep going regardless.

That said the shotgun usually one shots at close range in my experience even with zero skill. Not always, but more often than not.
Last edited by Vintorez; Feb 13 @ 5:01pm
Also, does your shotgun have a choke (of any type) on it? Different chokes affect spread and damage per target.
LeFrench Feb 14 @ 2:39am 
Originally posted by Ncry:
I understand the idea behind the new aiming system and the skill-based damage, but the shotgun damage just doesn’t make sense. Even with a zombie very close, it takes two shots to kill. I think it could be better even at lower aiming levels.

my complaint with the current shotgun is it has no spread at all. in b41, shotguns felts like shotguns with wide spread and it was hard to miss if you shot at a clump of zombies. now its just a single shot weapon with less rounds in the chamber than a pistol. lame.
Manwich Feb 14 @ 5:22am 
Originally posted by LeFrench:
my complaint with the current shotgun is it has no spread at all. in b41, shotguns felts like shotguns with wide spread and it was hard to miss if you shot at a clump of zombies. now its just a single shot weapon with less rounds in the chamber than a pistol. lame.

Shotguns don't really have the spread you seem to think they do, unless they're modified (and this is working under the assumption that all shells in the game are of the same type - ie buck shot, bird shot, etc. I think the default assumption is that they are all buckshot, which has a tighter grouping). For the default maximum visible area PZ renders, the distance between you and something you're shooting would appear like a single bullet on your screen.

If it were to have a wider spread, it would do less damage (not more).

I do agree with you that I have relatively high rate of 1-2 shot kills with a pistol, and therefor I would expect a shotgun to consistently 1 shot a zombie. Either the shotgun is in a good spot but pistols need nerfing, or vice versa (this is at an untrained level of skill)
Last edited by Manwich; Feb 14 @ 5:25am
New gunplay absolutely sucks. I've seen a mod that might fix this + all the other issues this trash new system introduced. Would recommend.
Ncry Feb 14 @ 1:29pm 
Originally posted by MeiaDúzia:
I've never had to double shoot a zombie up close
It has happened to me a few times. Some of them fall down, but they’re still alive.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Feb 13 @ 4:10pm
Posts: 7