Project Zomboid

Project Zomboid

How do you keep zombies away from your safehouse?
Hi guys,

I built a big safehouse with double walls all around it. It has a large farming area as well.

I have a few questions.

- Why do zombies start kicking on your doors/walls even if they didn't see me in there (often it I hear them for the first time just after I woke up in the morning)?

- Is there a way to keep them away from my safehouse?

- Will they leave after a few weeks if I don't go out. Im pretty self-sustainable so it could be a possibility

- Finally, I couldn't find a good answer about that: How long will a door/wall sustain zombies trying to get in?

Thank you guys

(unrelated questions if anyone knows; will i still be able to play the same campaign after the game is updated? It makes me wonder sometimes if there is a point to spend too much time on the game only to lose it all after an update).
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Showing 1-4 of 4 comments
Sick Boy Sep 20, 2015 @ 4:05pm 
I usually build on the outskirts of town. Zombies tend to stay more urban focused.

They likely are pounding on your walls due to a meta-event shifting them around. If a wall is in their way, they will punch it until it collapses. Another sound/meta-event could possibly lure them away though. Staying inside and being scared is helpful sometimes.

Other than doing perimeter sweeps or building away from town, not really.

They might leave. They might not. They might break down your wall. The health of the wall is depenedent on your carpentry skill at the time of erecting the wall. (Walls have a base health of 200 + 100 per level in carpentry.)

The map updates along with the game updates. You don't have to start over if a game update happens.

Self-sustainability is certainly an option. (There are certain parts of the map zombies will rarely if ever even go to.) But, honestly the game is designed around you having a death-point. This is, after all, the story of how you died.
Last edited by Sick Boy; Sep 20, 2015 @ 4:06pm
waTTe Sep 21, 2015 @ 3:07am 
Due to me being unable to find a single axe (2 weeks) and not finding materials to craft one (just today got the hint this is possible) I have no defense woodworks at all.
Im housing at the border of town and have 3 different "well ... not so safe safe-houses" to switch.
From time to time I lure away any groups of zobies and kill single ones. If a bigger group arrives (usually at night) I wait them passing buy or flee in the morning to another house.
Starting to wonder if that isnt the better option to survive than building big fortesses the "hordes" will shurly run into?
Last edited by waTTe; Sep 21, 2015 @ 3:09am
Jack Torrance Sep 22, 2015 @ 11:10am 
okay thanks for your answers guys!
Finn (Banned) Sep 22, 2015 @ 1:28pm 
Originally posted by Sick Boy:
I usually build on the outskirts of town. Zombies tend to stay more urban focused.

They likely are pounding on your walls due to a meta-event shifting them around. If a wall is in their way, they will punch it until it collapses. Another sound/meta-event could possibly lure them away though. Staying inside and being scared is helpful sometimes.

Other than doing perimeter sweeps or building away from town, not really.

They might leave. They might not. They might break down your wall. The health of the wall is depenedent on your carpentry skill at the time of erecting the wall. (Walls have a base health of 200 + 100 per level in carpentry.)

The map updates along with the game updates. You don't have to start over if a game update happens.

Self-sustainability is certainly an option. (There are certain parts of the map zombies will rarely if ever even go to.) But, honestly the game is designed around you having a death-point. This is, after all, the story of how you died.
yeah with they shifting around and walking by ur house they probably heard u shifting around in ur bag and house or maybe smelt some of that delish food u got growing/cookin lol keep doing perimiter checks this is a story of how u died but maybe u wanna die in a few months instead of a few days lol im going to try for a year
Last edited by Finn; Sep 22, 2015 @ 1:30pm
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Date Posted: Sep 20, 2015 @ 3:54pm
Posts: 4