Project Zomboid

Project Zomboid

Corpses FPS
I find the more corpses around the more laggy in frames my game gets, corpse shadows off but the issue persists, any fixes or is this a known optimisation error?
< >
Showing 1-15 of 28 comments
Rics Sep 18, 2021 @ 9:20am 
i have the same problem, the fps problem is caused by the blood i think . i had to turn the blood to 30 % in the settings. the game runs way better for me after doing this.

additionally u can remove the bloood ( the black and dried ) with bleach and a mop or something like that( outdoors) which will boost your fps even more but its very tidious to do that.

i hope the devs will handle this problem sooon the outdoor blood should wash away from rain in my opinion
Last edited by Rics; Sep 18, 2021 @ 9:21am
Originally posted by Rics:
i have the same problem, the fps problem is caused by the blood i think . i had to turn the blood to 30 % in the settings. the game runs way better for me after doing this.

additionally u can remove the bloood ( the black and dried ) with bleach and a mop or something like that( outdoors) which will boost your fps even more but its very tidious to do that.

i hope the devs will handle this problem sooon the outdoor blood should wash away from rain in my opinion
Ooooh i gotcha. Ill give this a go for sure. But yeah i agree, i think it fades quicker outdoors when raining, dont quote me on that but i think its the case.

Hope it gets fixed soon tho.
Rics Sep 18, 2021 @ 9:29am 
yes its fading but theres always a little rest on the ground even after days/ weeks
rockandstar Sep 18, 2021 @ 10:46am 
you forgot to tell your PC specs.
Originally posted by EXTR3Me:
you forgot to tell your PC specs.
Nasa comp
Snake of Eden Sep 18, 2021 @ 11:15am 
The I must have God's HP Z400 workstation. Doesn't lag on me with tons of moving corpses let alone ones sitting still :s
CookieCae Sep 18, 2021 @ 1:10pm 
i set my corpse deletion too around 72 hrs
Hypnosis Sep 18, 2021 @ 2:25pm 
lol. That is the nature of computers. More textures = more draw calls = slower rendering time.
Each zombie has unique diffuse (color), and those are represented by bitmap images stored on your hard drive, which are then loaded into your RAM, and VRAM. :) Each one takes memory, and once it gets closer to the limit then that means slower rendering. This game is written on old technology which doesn't help, either.

Despite what you would think; triangles are not the issue. It's the bitmaps.

When you are playing on higher texture resolution the problem is multiplied.

For instance, a 2048x2048 resolution image vs a 4096x4096 resolution image can take up to 52 times more memory. LOL

I'm a professional 3d modeler.
Last edited by Hypnosis; Sep 18, 2021 @ 2:31pm
Snake of Eden Sep 18, 2021 @ 2:28pm 
Pardon me, professor. But wouldn't it increase rendering time making it slower? :3
Hypnosis Sep 18, 2021 @ 2:30pm 
Originally posted by Snake of Eden:
Pardon me, professor. But wouldn't it increase rendering time making it slower? :3


*edit* yeah I see where I made a mistake explaining. Fixed.
Last edited by Hypnosis; Sep 18, 2021 @ 2:32pm
Snake of Eden Sep 18, 2021 @ 2:31pm 
But even in your edit you say it's reduced. Like approaching 0 which would be the faster, right?
Hypnosis Sep 18, 2021 @ 2:32pm 
Originally posted by Snake of Eden:
But even in your edit you say it's reduced. Like approaching 0 which would be the faster, right?

I made a mistake. I fixed it. You're right.
Snake of Eden Sep 18, 2021 @ 2:33pm 
Woo. Need me that letter of recommendation.

For reals though, I like how you broke it down.
Hypnosis Sep 18, 2021 @ 2:34pm 
Originally posted by Snake of Eden:
Woo. Need me that letter of recommendation.

For reals though, I like how you broke it down.

🏆

Thanks for spotting that. :)
Snake of Eden Sep 18, 2021 @ 2:35pm 
^_^
< >
Showing 1-15 of 28 comments
Per page: 1530 50

Date Posted: Sep 18, 2021 @ 8:05am
Posts: 28