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Mhh.. That is certainly one way to do it.
What an interesting thought!
I have to add that.. after hearing it and knowing when the game will play it while I have the situation under control, it is actually not that bad.
It'll probably scare the ♥♥♥♥ out of you the first few times but after a while.. Only a real surprising situation will actually get you to jump. Which sort of underlines that it is well-placed.
Also good point about the wolf sounds, I went to the country and was having Long Dark flashbacks, expected a pack of wolfs to jump me at any moment.
Because they made it so you can't hear anything when zoomed out.
For example the Title Screen music, the new version is less subtle about how it escalates and it doesn't feel frightening and melancholic as the previous music, it feels like it's trying to say "Hey, this is a scary horror game" instead of "This is survival game" and it doesn't have the same charm as the previous one because it comes off trying a little too hard to scare you.
You can notice a similar issue comparing the alert sound of the new version with the alert sound of the previous version, the previous version was a horn sound that trigger immediately the player "fight or flight" sense of alert, but letting you as well focusing in your surroundings to react.
The new alert sound in contrast sounds more like a jumpscare than anything else and it feels like yet another tactic to scare the player, and it comes off as well imo as trying a little to hard to scare you.
So personally I don't mind the added sounds, but there's some replacements that show that this new sounds / music don't have the same direction as the previous sounds / music, and it feels kinda cheap in comparison.
What I do not like is the sound of smoking a cig is the same. I don't know what you'd replace it with but if everything else got reworked, why not that too?
After playing several hours today (about 3 thus far) I can say the new sounds are excellent. Very immersive. Especially the ambient noises and the shift from outdoor to indoor. The jumps scare noise almost bounced me off my chair a couple times but it's good the way it is.
Even the sounds that didn't change *sound worse*. Something is seriously off here. Like with the level-up sound, there's now a new background noise to it and it's quieter.
I have semi-pro flat-response studio monitors/speakers, FWIW. It's really like you put a high pass filter on all the sounds and threw out the low range. And added a bunch of reverb and some noise (it does kinda sound like it's recorded in a bathroom, neverathome! :)). It's a big downgrade IMO. Again though, I think the ambient sounds in principle are a great idea and I kinda like some of them.
And the jumpscare sound.. scared the CRAP out of me. :)
There may be something wrong on my end to be honest. It always worked before, so I assumed it'd be fine, but maybe some of the audio code was changed, on top of changing the sounds? And so everything is mangled on my end? IDK. I can't figure out what I'd change on my end. I don't really have much control over this stuff for games. (the audio card is a Focusrite Scarlett 6i6 usb.)
I mean anyone else notice how there's no or little bass on these new sounds?
Granted, I reckon a few things still need to be ironed out, but honestly diggin' the new soundpack.