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Anyway, no it doesn't exist in B42 (yet) but that's a great idea. Maybe someone will mod it in if the devs never get around to it.
Sewers sounds like a great idea... maybe combine it with some undeground waterworks (i rly liked these locations in 7dtd). Would be probably some high risk no reward place, but cool atmoshpere nonethless.
Sewers definitely would be rewarding, since they would provide alternative routes to locations.
While being dark und stinky at the same time :)
Does anyone know if and how map height and basements interact with each other?
I believe I read at some point that basements reduce the possible max height of buildings in a cell.
Not sure if that's actually true now.
THESE WOULD BE SO COOL!!!! Especially if they were connected to maintenance tunnels so you could pop back up in the back of a random building in town! It could give you a reason to use sound lures too so you can lure zombies safely away from points of interest. The game in general needs some better stealth opportunities.