Project Zomboid

Project Zomboid

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LIMP BISQUICK Jan 17 @ 2:37pm
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Using influencers to promote hotfixes is ridiculous
Please stop. I understand giving them early access to bigs update or launch but hotfixes? Are we for real?
Last edited by LIMP BISQUICK; Jan 17 @ 2:38pm
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Showing 196-204 of 204 comments
Originally posted by LIMP BISQUICK:
Please stop. I understand giving them early access to bigs update or launch but hotfixes? Are we for real?



Originally posted by Fenny:
I honestly didn't believe this at first. Feels a bit like a stab in the back honestly, as the community has given Indie Stone quiet a bit of leeway that other development companies would not get. For them to focus now of all times on profits is amusing, as the development of a good game and maintain hype has long since worked for them. I guess at some point their development philosophy changed.

No other community would say 13 years in early access is acceptable, nor is the developers work ethic justifiable in any way, no matter how people try to spin it. However, the community has done that for them. Would be nice if they would start communicating with us again, but I highly doubt we can change the trajectory we are on at this point.



Originally posted by Lomak:
Despite the simps that literally excuse anything and everything this is an obnoxious thing to do.

First, these streamers are not actually testing any of the changes, they are just playing the game, so why bother giving them access. All the streamers I've seen playing either version of the game have to be constantly informed by us "plebs" what bugs are going on and whats actually needing fixing, none of them are doing any actual testing, and considering the state of the unstable it doesn't seem like their OWN internal team did much actual testing either.

We are already signed up for an unstable branch for a game thats still in "early access" and all the bugs being spotted are by the people who are not "influencers". Just release the patches to the people who are actually doing the "work" to find all the broken messes.
Originally posted by Nordil(Hun):
Originally posted by Dark Thoughts:


You paid for the early access. None of you paid to test unfinished and potentially broken internal test builds. b42 is on an unstable branch, not a nightly. I don't know why you feel entitled to that anyway, especially with those attitudes. TIS needs people who actually properly test & report issues - not this ♥♥♥♥.

But it is not an internal test if they can stream and twitch and whatever about it:)
It is an open test with restricted access.

How so? The devs show their progress for upcoming updates in Thursdoid YT videos too, many developers stream their upcoming stuff as well. That does not make it open in any way, but transparent at best. It's just sharing information.

"an open test with restricted access" is just an oxymoron btw. Either it is open or it is restricted - aka closed.
Originally posted by Dark Thoughts:
Originally posted by Nordil(Hun):

But it is not an internal test if they can stream and twitch and whatever about it:)
It is an open test with restricted access.

How so? The devs show their progress for upcoming updates in Thursdoid YT videos too, many developers stream their upcoming stuff as well. That does not make it open in any way, but transparent at best. It's just sharing information.

"an open test with restricted access" is just an oxymoron btw. Either it is open or it is restricted - aka closed.

No you do not understand the distinction, i though explained it earlier.(I think in this thread.)

Closed tests are where you are not allowed to discuss or tell about the game or the new systems, additional content etc. Basicly you are allowed to test the game but you cannot talk about it unless the company allows you.
Open tests are where are allowed to discuss, tell, converse about the new stuff and even show it to people.

Then there are public and internal tests. Internal tests are performed by the company's employed testers.
Public tests are done by people outside of the company.

So an open internal test is where the company shows off his new game, or features of their game to the public, while the tester is theirs own employee. To garner hype and so folks can talk about it.
An open public test is where folks are given access to the game and they can talk about the features and stuff. You can make this via invite only or open to all, or a mix of the two. (Is what i meant restricted access)

A closed internal test is something you usually have no knowledge about. What happens there, beside some mention that they noticed a bug, and that they will fix it. Or that they encountered issues.
An close public test is where invited folks are given access to the game, but they are restricted to talk about publicly. Usually some form of an agreement is also signed that the tester is not allowed to speak about the features, unless they gain the affirmitive from the company.

And then there are also closed automated tests:P (These are usually actually method, script or code tests. Depending what they use they require different setups. One of the commonly used automated test is moq, in C#)

So i think my fault was not using public.

So basicly inviting streamers is not a closed test, but it is a public open test with restricted access. (aka invite only)
Last edited by Nordil(Hun); Jan 22 @ 1:49pm
They are using the community in a smart way.
We could also say, that the community is offering help by its own.
Whatever be the case, the overall effect is very positive for everyone.
Originally posted by Nordil(Hun):
Originally posted by Dark Thoughts:

How so? The devs show their progress for upcoming updates in Thursdoid YT videos too, many developers stream their upcoming stuff as well. That does not make it open in any way, but transparent at best. It's just sharing information.

"an open test with restricted access" is just an oxymoron btw. Either it is open or it is restricted - aka closed.

No you do not understand the distinction, i though explained it earlier.(I think in this thread.)

Closed tests are where you are not allowed to discuss or tell about the game or the new systems, additional content etc. Basicly you are allowed to test the game but you cannot talk about it unless the company allows you.
Open tests are where are allowed to discuss, tell, converse about the new stuff and even show it to people.

Then there are public and internal tests. Internal tests are performed by the company's employed testers.
Public tests are done by people outside of the company.

So an open internal test is where the company shows off his new game, or features of their game to the public, while the tester is theirs own employee. To garner hype and so folks can talk about it.
An open public test is where folks are given access to the game and they can talk about the features and stuff. You can make this via invite only or open to all, or a mix of the two. (Is what i meant restricted access)

A closed internal test is something you usually have no knowledge about. What happens there, beside some mention that they noticed a bug, and that they will fix it. Or that they encountered issues.
An close public test is where invited folks are given access to the game, but they are restricted to talk about publicly. Usually some form of an agreement is also signed that the tester is not allowed to speak about the features, unless they gain the affirmitive from the company.

And then there are also closed automated tests:P (These are usually actually method, script or code tests. Depending what they use they require different setups. One of the commonly used automated test is moq, in C#)

So i think my fault was not using public.

So basicly inviting streamers is not a closed test, but it is a public open test with restricted access. (aka invite only)

You're confusing closed testing with an NDA. They generally can, but not every closed testing has an NDA attached to it and that depends entirely on the developer / publisher behind it, not on the players who aren't invited / part of it.
I didn't really follow this, and I kind of don't care, but if I may for a moment.

If TIS gave access to streamers and let them showcase the next update, I don't believe they're using the streamers to promote hotfixes. If anything it would be the other way around, TIS is using hotfixes to promote the streamers.
Originally posted by Dark Thoughts:
Originally posted by Nordil(Hun):

No you do not understand the distinction, i though explained it earlier.(I think in this thread.)

Closed tests are where you are not allowed to discuss or tell about the game or the new systems, additional content etc. Basicly you are allowed to test the game but you cannot talk about it unless the company allows you.
Open tests are where are allowed to discuss, tell, converse about the new stuff and even show it to people.

Then there are public and internal tests. Internal tests are performed by the company's employed testers.
Public tests are done by people outside of the company.

So an open internal test is where the company shows off his new game, or features of their game to the public, while the tester is theirs own employee. To garner hype and so folks can talk about it.
An open public test is where folks are given access to the game and they can talk about the features and stuff. You can make this via invite only or open to all, or a mix of the two. (Is what i meant restricted access)

A closed internal test is something you usually have no knowledge about. What happens there, beside some mention that they noticed a bug, and that they will fix it. Or that they encountered issues.
An close public test is where invited folks are given access to the game, but they are restricted to talk about publicly. Usually some form of an agreement is also signed that the tester is not allowed to speak about the features, unless they gain the affirmitive from the company.

And then there are also closed automated tests:P (These are usually actually method, script or code tests. Depending what they use they require different setups. One of the commonly used automated test is moq, in C#)

So i think my fault was not using public.

So basicly inviting streamers is not a closed test, but it is a public open test with restricted access. (aka invite only)

You're confusing closed testing with an NDA. They generally can, but not every closed testing has an NDA attached to it and that depends entirely on the developer / publisher behind it, not on the players who aren't invited / part of it.

Well either case in a closed testing environment you can only provide feedback via the company provided channels.
During an open test you can use that and also voice your oppinion to the wider public.
Alabeo Jan 22 @ 4:10pm 
Those influencers are often beta testers of the game, like in the case of DrunkOnLife.
it seems that the Devs don't care for feedback, they have already released another closed test for influencers 42.2.0 :steamthumbsdown:
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Date Posted: Jan 17 @ 2:37pm
Posts: 206