Project Zomboid

Project Zomboid

Dear Devs
I love your Game But please make adding mods to a locally hosted game easier.
like for instance i would love to be able to just straight port the mods i have in my single player game right to the multiplayer.
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Showing 1-3 of 3 comments
There are several mod manager mods, one of which allows you to enable mods on a hosted server from the mod menu. It's far easier than doing it through the host menu. You just create a hosted server, then back out, select that server in the mod menu and enable them there.

If you ever remove a mod you have to remove them from both lists (id and workshop name) in the mod menu. If you unsub they show up red which makes it easier.

It would be nice if the process of hosting modded servers was easier in general. The hosting feature is a lot nicer than most other games, but I've been bashing my head trying to get a dedicated server up for some friends. Lots of hoops to jump through.

If someone knows how to direct a dedicated server to another server file besides servertest please let me know, as I like to have more than one set up instead of renaming the world files everytime I want to switch saves.
Last edited by Ludicrous_Speed; Jan 17 @ 1:15pm
djhato Jan 17 @ 2:40pm 
Originally posted by Ludicrous_Speed:
There are several mod manager mods, one of which allows you to enable mods on a hosted server from the mod menu. It's far easier than doing it through the host menu. You just create a hosted server, then back out, select that server in the mod menu and enable them there.

If you ever remove a mod you have to remove them from both lists (id and workshop name) in the mod menu. If you unsub they show up red which makes it easier.

It would be nice if the process of hosting modded servers was easier in general. The hosting feature is a lot nicer than most other games, but I've been bashing my head trying to get a dedicated server up for some friends. Lots of hoops to jump through.

If someone knows how to direct a dedicated server to another server file besides servertest please let me know, as I like to have more than one set up instead of renaming the world files everytime I want to switch saves.

can you link that one please, because the one i have only seems to make the main menu mod selection more manageable. (edit think i found it.)

still would be nice to see this functionality in the base game tho.
Last edited by djhato; Jan 17 @ 2:56pm
Originally posted by djhato:
Originally posted by Ludicrous_Speed:
There are several mod manager mods, one of which allows you to enable mods on a hosted server from the mod menu. It's far easier than doing it through the host menu. You just create a hosted server, then back out, select that server in the mod menu and enable them there.

If you ever remove a mod you have to remove them from both lists (id and workshop name) in the mod menu. If you unsub they show up red which makes it easier.

It would be nice if the process of hosting modded servers was easier in general. The hosting feature is a lot nicer than most other games, but I've been bashing my head trying to get a dedicated server up for some friends. Lots of hoops to jump through.

If someone knows how to direct a dedicated server to another server file besides servertest please let me know, as I like to have more than one set up instead of renaming the world files everytime I want to switch saves.

can you link that one please, because the one i have only seems to make the main menu mod selection more manageable. (edit think i found it.)

still would be nice to see this functionality in the base game tho.
Yes it would definitely be nice, hopefully they add it at some point

Here's my collection I'm currently using, there are several mod manager mods at the top

https://steamcommunity.com/sharedfiles/filedetails/?id=3008863714
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Date Posted: Jan 17 @ 12:53pm
Posts: 3