Project Zomboid

Project Zomboid

SIren status now persists over save and load instances
It is important welcome change. I be around until my main laptop work fan is delivered mid week. But man B42 is in such good shape for an apocalpyse run right now westpoint
nothing at all is screwing up or bring us out of the game state
thats very important, because before you left a siren on quit game the siren shut off and the zombies would scatter but now it continue to run and they continue to collect, which means you cant cheat them now it has to be dealt with and it alraedy took 2 molotovs one failed throw.

So thats really cool i was saving a siren north of my base didnt want to activate it because had not fully looted those residentials for useful items and basement checks. But another to the west of my base i was forced to activate on a night of horror day 10. when was the first night i couldnt sleep on a standardized routine. WHich is all well because in the dead hours i had to wait i managed to squeeze in electrical 1 book. SO i can work to engage with the new generators
Senast ändrad av Animalman; 17 mar @ 5:12
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Also Bookcase now blocks window

that is blocking character jumping thru the window possible perma blocking zombies aswell forcing navigation
Senast ändrad av Animalman; 17 mar @ 5:33
i would say also
out of available decisions for teh character who has been living in furniture barricade single room, after collecting many tool including masonry chisel and other chisel, and taking planks from survivor homes, and making planks from basement woods, getting to carp 3, able to barricade downstairs but holding it off until inventory is substantial making sure if a large welding job is off the cards for the time being, When it come to education decisions for the character, like what book shall i read, i obviously got carp 2 in to help with progression cutting wood, I got electrical 1 in that is a given, and only read 50 or so on welding in spare hours earlier in the week when the TV was still going, It come looking at the skills i can do and its option of level 1 in a wide set of stuff, such as animals, such as agriculture, such as pottery, but the most tempting one is in fact tailoring for the situation i am in. AS the run is getting on to a decent size and value, it seem that when i have choice i will squeeze a book into sections over a number of days when i wait the spare hour and a half or two hour to go to sleep and prepare for sleep, that in long run tailoring if i can get me some resistance to attacks seems above all more important than food and craft traits, since at the moment i am not in a world where i need to make anything from pottery or much of the masonry things.
Most import i had gone for was the schematics, always grabbing the schematic even if it seemed crappy. But will try tailoring i think to get some basic comfortable underlayer armour going on. Because 1 tailoring book looks nice, level 1. And also if we want to survive we must admit that we are going to get hit soon. as we have gone a while with no hit, But i can feel it when i search houses for loot, that one day i will enter the door in too much a rush and there will be one at an angle hidden. Especially because my lightfoot is crawling right up aswell. SO therefor, i feel from basic perspective the smart move would be to try for tailoring progress and padded clothes before going for creation of a world where no more looting is required.

it prove to be one of most interesting runs in a while
https://steamcommunity.com/sharedfiles/filedetails/?id=3446034150
for decision making
Senast ändrad av Animalman; 17 mar @ 7:27
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Datum skrivet: 17 mar @ 5:11
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