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Also, the two aiming modes are actually the same, just visually represented differently. The tighter your crosshairs close in, the more likely you are to do significant damage.
Pistols are also a good deal better in B42 as starter guns. Even while backpeddling, as long as your panic is under control you will usually drop (but not necessarily kill) a zombie with each hit once they get into point blank range.
A good exercise is to start the game in debug mode and make a new save as a Veteran which has the desensitized trait and +2 aiming. Spawn yourself some guns and ammo, turn on god mode, and go practice shooting without having to deal with panic. Give yourself a few more levels and an M16 and you take really start to cut through hordes. This can give you a better idea of the potential that firearms have.
Well that makes sense why they didn’t really feel any different, maybe i misread, but i was under the impression there was some kind of big overhaul to the system.
I will try with the veteran thing, i did play around with cheats after you told me about the beta blockers, it still just felt so random, high skill, low skill, the differences weren’t as massive as i would expect them to be. It just doesn’t feel good, feel worth alerting the entire area to continue using them, i’ll keep trying, it is unstable afterall and this is the time for feedback.
When you start with 0 points in any skill (strength and fitness excluded) then you only earn xp at 25% rate. With fast learner, that becomes 32.5% rate. If you have 1 starting point, you earn at 100% (130% with fast learner) and each additional starting point is an additional 25%. So a veteran (starts with 2 aiming) with fast learner earns aiming XP at 162.5% rate, 5x more than your current build. And this is before skill books even get involved.
But it is a fair point that guns may be a bit too situational given their requirements to use effectively and the fact that they're self-limited to horde clearing situations.
You do actually gain XP per shot that does damage, not just on kills.
But in the new system, not every shot that hits will actually do damage, this is what the chance-to-hit vs chance-to-damage change is. If your character is panicked, wounded in the arms, and/or has low aiming skill, then you will have lower chance to deal damage with your shots and thus earn no XP even though the zombies flinch.
grazing hit. just think that it is like that and problem solved.
And compared to b41 aiming system, it basically changed from "♥♥♥♥ you in that general direction" to "♥♥♥♥ you in particular". You just need to be more precise now.