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just checked my animals; they're all fine. Rabbits don't seem to fully respect the designated zones, can wander outside, but they do seem to respect fences. Maybe a zombie scared them away somehow? I hear the bucks will fight each other..
The chickens, could have been that the hutch needs cleaning? I hear that bird droppings are bad for 'em. Deadly even. Though I haven't been able to mop my hutch. Hasn't happened to me. I thought my chickens all died or escaped one day; no, they all were just inside the hutch, hanging out laying eggs.
The rabbits won't use a chicken hutch.
My pig's happy too.
Animals can climb stairs and somehow escape enclosure using them.
There are some cases where the pathfinding seem to be broken as well. So when you open a gate/door and the animal decides to go to the other side, they will go to the other side. They will ignore the fact that you've closed the gate/door before they pass through.
No stairs. Cows love stairs, so i banned them in the barn.
I'm familiar with critters flashing through open doors. Grass is always greener on the other side?
As much as i'm familiar with how ♥♥♥♥♥ frustrating it is to close a ♥♥♥♥♥ door when critters are around, because petting #1 and ♥♥♥♥ doors. Barns require some crafty engineering to prevent preferred wall and fence hopping, and critter petting.
Thanks for your insight, though, those were issues that could have slipped.
my guess, its something map generation and npc location/state related.
because i have seen something similar in an almost vanilla save,
i use recraftable axes, training by dragging corpses and something that adds a VHS that i still have to find to learn generator usage from it.
as i am modified i am certainly unqualified for a proper bug report, means i won'T pull the "its the mods blah blah" on you.
however, when i noticed it it was in a world that was a few real days old and converted to match the game version... i haven't encountered it in a world that was made using the current version yet.
will keep my eyes open.
what i've also seen... literally all water containers (pots, buckets, gerdening cans, to name a few) that were left in the world were suddenly changed into an unusable state.
so, no big deal to transfer my build up character from the world of unusable pots into a newer version.
https://steamcommunity.com/sharedfiles/filedetails/?id=3443891236
The north wall was just against the top trough, making the area 4x10. Wonder if it was too small for the amount of wabbits i had in there, some 15 or so? I don't think i've read anything about the amount of area needed per critter type or size, but still, that would be 2 tiles per small critter with 10 to spare. I redid the 4x10 wabbit area yesterday, a few times, right before i came here crying like a baby, the buggers just kept running off.
If anyone has an insight in this, please share.
I debug destroyed the right hutch first (which is rarely used), and oddly, half of the left hutch also disappeared, even with the space and the rain collector between them. The left hutch is where all the dead chickens were, sure looks like it was bugged somehow. It wasn't too filthy at all, doesn't look like that's what caused the chickens to die, but who knows.
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as said, i have no actual idea but i suspect some sort of error in world and character creation or conversion.
i had to haul all my sheep back from the farm near muldraugh and had to haul all living chicken back from across the road near the rusty rifle tavern / motel.
The rabbit area seems to have an area they can access without leaving the fence, but it's not marked as a livestock area. The game doesn't remember the exact position of the zombies; instead, it places them approximately in their chunk. I assume something similar happens with wild animals. So I deduce that when your rabbits leave the designated area, even if they don't leave the fenced area, they remain in an unassigned area. Therefore, they are wild animals. When you reload the chunk, it places them more or less in the area but logically doesn't place them in your livestock. It's just an assumption, but I always put up fences or walls to ensure there are no unassigned areas within the fence, and I haven't lost any animals, and I had 10 rabbits in a 3x3 area. The chickens do keep disappearing, so I keep them in a trailer (watering them approximately every two days, but I assume you need to take them out occasionally to fertilize them or something to guarantee continuity when they die of age).
I leave for half a game day to loot and I come back and both are gone having smashed through the tall pipe fence in two areas. They also smashed my Jeep still hooked up to a horse trailer across my parking lot and on top of my sports car. I am not sure I will figure out how they did that.
They then headed into my base, I assume, to start smashing it down. So I had no alternative then to slaughter them on the spot before they wrecked complete mayhem on my base.
Lets just say I will never have another pig, ever again. The one bull cow I found on a previous game never gave me such trouble.
I dont have pigs so no experience with those, but i've read around here somewhere that pigs do become violent and destructive when starving or dying of thirst. Maybe that's what happened? Critters good at holding a grudge 😅
Other animals will destroy walls and fences to escape, but will just wonder off.
Careful with rams, too, if they are stressed and have 0 player acceptance. I got 1 shot headbutt murdered by one shortly after starting b42, trying to pet it. Took me a week to tame the one i have, going to the old farm and carefully just keeping my distance to create some acceptance. More terrified of a damn sheep then hordes of zed, go figure.
if it don't likes you, sees you as an intruder, it will straight up murder you given the chance.
same goes for geese... of any gender... luckily there are aparently no geese in this game...
these feathered monstrosities are one of the very few animals that terrifiy me... followed by swans.