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As characters gain levels in foraging, they can choose a focus while searching. This increases their chance to locate items in that category (at the expense of an item in the other categories). More focuses unlock as levels increase.
For example, stones have a 25-40% base chance of replacing another find, divided by a number based on the original item's skill requirement (the code's comments say it's just divided by the skill requirement - but for most items that's 0 so there must be a modifier).
That's the best I can suss out in the time I have this morning, but it should give you a general idea and a place to start looking if you want more details.
Wow that's amazing, thank you so much!