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Otherwise I would suggest an option in custom game where finding and killing your previous character grants you back your stats.
But it’s not a game issue it’s really a player preference, if I have a really good run with someone, and I die, instead of starting fresh sometimes I just run a new character and rediscover everything I had done. Follow my trail and grab anything I missed. But yeah usually my stats suck as I don’t get very far. But that’s all part of the satisfaction of having a good run in the game. Otherwise you may aswell shove an option or cheat code in to max out stats and then just idk what there is left to do in the game at that point? Get bored of being Max statted and buy the sequel?
Maybe for a mod or a challenge mode?
Even if you do die, you can rebuild your skills from memory by adding xp to your respawn.
In other words, YES. If you hate permadeth and think it's unfair, options already exist to negate it. No need to complain, just look through the workshop and someone has probably already made a mod to solve whatever gripe you have.
I like this idea though as would bring the world to life with other survivors with a twist in that they are all your previous games
Ultimately what I am suggesting is to program the basis of a replay feature. And then play another game on top of it.
Looking forward to the full release of build 41 when it's ready, as I would love to get in on some fun new MP experiences with friends. Till then, the SP version is pretty darn fun and engaging, especially with so many core changes, such as being able to actually use the garage doors.
Me: "I'm fine. My life is good."
They: "No, you can't be. Facts!"
Over time, you build up experience, which allows you to survive and build up, and even then becoming content and overconfident punishes you when you least expect it. When you're taking a risk, it is an actual risk that can cost you everything you've managed to obtain thus far.
This is why reaching the winter and surviving it is such a gratifying achievement - because it is a result of you making a nearly-perfect chain of decisions and actions that lead you there. None of that would be the case without perma-death, and this is what makes this game unique more that any remotely similar one.
But this is like only your opinion, not fact. Just because 'you' don't like something doesn't mean others feel the same way.
Oh shoot, you're right. I completely forgot that we have to pander to everyones entitlements. Doop, silly me.