Project Zomboid

Project Zomboid

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Talok May 14, 2021 @ 9:40am
Permadeath
I know the arguments, spare me. It detracts from the game and limits it's popularity. This is a fact regardless of your opinion on the matter.
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Showing 31-42 of 42 comments
Animalman May 18, 2021 @ 6:11pm 
By arguing against permadeath do you just mean - the loss of your stats on death? If so, aren’t there cheats or commands you can do to cheat yourself back into the same statistics you had?

Otherwise I would suggest an option in custom game where finding and killing your previous character grants you back your stats.


But it’s not a game issue it’s really a player preference, if I have a really good run with someone, and I die, instead of starting fresh sometimes I just run a new character and rediscover everything I had done. Follow my trail and grab anything I missed. But yeah usually my stats suck as I don’t get very far. But that’s all part of the satisfaction of having a good run in the game. Otherwise you may aswell shove an option or cheat code in to max out stats and then just idk what there is left to do in the game at that point? Get bored of being Max statted and buy the sequel?
Last edited by Animalman; May 18, 2021 @ 6:20pm
Bee🐝 May 18, 2021 @ 6:19pm 
Originally posted by Animalman:
Otherwise I would suggest an option in custom game where finding and killing your previous character grants you back your stats.
This just sounds like a fun idea in general - it's a really interesting twist. Essentially, your old character becomes a zombie survivor?

Maybe for a mod or a challenge mode?
Last edited by Bee🐝; May 18, 2021 @ 6:19pm
katsuragi May 18, 2021 @ 6:19pm 
Originally posted by Animalman:
By arguing against permadeath do you just mean - the loss of your stats on death? If so, aren’t there cheats or commands you can do to cheat yourself back into the same statistics you had?

Otherwise I would suggest an option in custom game where finding and killing your previous character grants you back your stats.
There is a mod named Necroforge that you can use to instantly heal, even bites, if you are fast enough before you die (I don't believe you can use it paused so using it to survive being swarmed can be tricky)
Even if you do die, you can rebuild your skills from memory by adding xp to your respawn.

In other words, YES. If you hate permadeth and think it's unfair, options already exist to negate it. No need to complain, just look through the workshop and someone has probably already made a mod to solve whatever gripe you have.
Animalman May 18, 2021 @ 6:26pm 
Yeah if you continue a game in the base game after death your old character is nearly always a zombie. I thought everyone knew that? Some of the moments of new characters meeting old characters I’ve had was one of the reasons i thought this game was genius. You can’t keep doing it though because you run out of spawn locations. Or sometimes you spawn at an unsafe location if you keep stacking them up.
Animalman May 18, 2021 @ 6:32pm 
A cool feature to have, although it’s probably out of scope would be to actually go back to day 1 as a new character after an old character dies. And your old character is now basically playing out your previous game simulataneously to your new guy who might cross paths, change events or follow them if they wish. You wouldn’t be able to prevent the death of your old character tho even if you killed the zombie that bit him he still die at the same time interval he previously died at. All of the items and things he collected would already be hidden in his inventory, and he would just visit the locations according to his stored inputs. Could be a huge memory load aswell, as each of the previous inputs are stored to time intervals and play out through the NPC. Let alone restoring zombie positioning so that they respond almost the same except unless if you create a paradox or disrupt the continuum.

I like this idea though as would bring the world to life with other survivors with a twist in that they are all your previous games

Ultimately what I am suggesting is to program the basis of a replay feature. And then play another game on top of it.
Last edited by Animalman; May 18, 2021 @ 7:02pm
Palad1n May 18, 2021 @ 9:35pm 
I really like this game enforces perma-death. It's more of a story driven adventure that can span many lives. There are mods and even future in-game settings that will let you read skill books a lot faster to play "catch up" in the event something bad happens.

Looking forward to the full release of build 41 when it's ready, as I would love to get in on some fun new MP experiences with friends. Till then, the SP version is pretty darn fun and engaging, especially with so many core changes, such as being able to actually use the garage doors.

DarkFaceGlow May 19, 2021 @ 5:15pm 
Show us how you’ve found this “fact” please.
Last edited by DarkFaceGlow; May 20, 2021 @ 12:22am
Brainslug (Banned) May 19, 2021 @ 9:26pm 
Originally posted by DarkFaceGlow:
Show is how you’ve found this “fact” please.
Some of my every day conversations:

Me: "I'm fine. My life is good."
They: "No, you can't be. Facts!"
DivineEvil May 20, 2021 @ 12:46am 
Perma-death is what informs your actions in a way, that many other games can't. You start your experience uninformed, and so you die a lot, primarily by making mistakes. You neglect exhaustion and hunger, take on too many zeds at a time, explore the world frivolously and miss the potential dangers, or being rash and carelessly harming the character.

Over time, you build up experience, which allows you to survive and build up, and even then becoming content and overconfident punishes you when you least expect it. When you're taking a risk, it is an actual risk that can cost you everything you've managed to obtain thus far.

This is why reaching the winter and surviving it is such a gratifying achievement - because it is a result of you making a nearly-perfect chain of decisions and actions that lead you there. None of that would be the case without perma-death, and this is what makes this game unique more that any remotely similar one.
Last edited by DivineEvil; May 20, 2021 @ 12:47am
Snootch (Banned) May 20, 2021 @ 6:17am 
Originally posted by Talok:
I know the arguments, spare me. It detracts from the game and limits it's popularity. This is a fact regardless of your opinion on the matter.

But this is like only your opinion, not fact. Just because 'you' don't like something doesn't mean others feel the same way.
Brainslug (Banned) May 20, 2021 @ 6:19am 
Originally posted by Snootch:
Originally posted by Talok:
I know the arguments, spare me. It detracts from the game and limits it's popularity. This is a fact regardless of your opinion on the matter.

But this is like only your opinion, not fact. Just because 'you' don't like something doesn't mean others feel the same way.
No. Whatever you like doesn't matter. He is right. Because he is right. Spare him with arguments! Facts!
Snootch (Banned) May 20, 2021 @ 6:22am 
Originally posted by Brainslug:
Originally posted by Snootch:

But this is like only your opinion, not fact. Just because 'you' don't like something doesn't mean others feel the same way.
No. Whatever you like doesn't matter. He is right. Because he is right. Spare him with arguments! Facts!

Oh shoot, you're right. I completely forgot that we have to pander to everyones entitlements. Doop, silly me.
Last edited by Snootch; May 20, 2021 @ 6:23am
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Date Posted: May 14, 2021 @ 9:40am
Posts: 42