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the only thing i dont like is axes and slege hammers with how often they spawn so i have a mod that changes their spawn rates, i dont want to loot 5 cities just to be able to get 1 sledge and maybe 4 axes lmao. i got that mod very long already so they might changed that spawn chances higher by now but this is the amount you got back in the day from them.
Edit: this is btw always with the lucky trait too.
Project Zomboid is a game. Realistic or not it must still be balanced as a game.
Personally, even with a mod setting the games items to "incredible rare" you basically have more than enough food for ages after pillaging a few houses.
Besides that: What are you actually supposed to do, rather than looking for certain items/stuff?
The game in the end is rather easy, once you find a single tool for grabbing worms, being able to fish and making a fire.
If you go for base building solely, than just use the "Builder"-mode, which is totally fine and fun for its own.
I partly agree on the logical side of this argument, yet its still a game and its highly customizable for your own likink, with or without mods.
Burglar as default - Zombie speed/thoughness - Food/Weapons/Ammo rarity.
There, with those three simple options you can actually choose how to die. Also new players can use cars from start. Besides that, the tutorial doesn't help with vehicles, it just doesn't mention them, and as far as I know, they are the most game changing mechanic so far.
I'm at 460 hours now and I can't find the joy of playing with all loot settings at "rare" or below... I've tried and it's not "more challenging" it just takes more time. Same goes to "multi-hit" or normal 1 hitting with any melee weapon, even with huge shovels. It just takes a bit more time to back up and slain one zed at a time.
Well, multihit is debatable, but not finding a spoon (classified as "other") in every house is plain masochism.
Its not about getting more stuff, its about getting more realistic results while looking for stuff.
That's the point: we could assume that houses would have less food, due to the apocalypse and so on; but by realistic I mean I shouldn't have any trouble to get a bucket, a knife, a shovel, pans, and so on. It would be nicer to have spoons, forks and knifes in each kitchen; it would be nice to get a trash can that I could use to store water, or use as an over in late game. In this sense, you would: i)get the things you need that you know they exist in some places, not spending time looking in many houses for a spoon, a match or a knife; ii)be able to really get some water and plant some food like its not a big deal; iii)getting a more eerie relationship with zombies, once you notice that you still need supplies (like fuel to keep yourself warm and clean your water) and you need to go get them with zombies around.
This way, yeah there would be more junk around, but you would really have a survival horror, due to the fact you would get bored a lot and then need to go get more stuff. Once the needs are about more specialized items, going for more urban areas is a must in the long run. Getting bitten looking for antibiotics because you hurt yourself is fun. Dying from starvation or cold because you were sick and knew you couldn't face the horde outside is fun. Getting bitten while looking for a spoon after searching 10 houses, that's not funny.
Yes and that's just the game being unbalanced. These items should spawn more; at least one in each three kitchens should have a match.
Exactly. I don't want more items in order to get an easier game, I just think its unballanced in its current form. Its just random spam.
The problem is, with more "realistic" loot, you'd get to the end game very quickly. and if we want more "realistic" loot, then why not other things - such as more realistic encumbrance (you aren't moving that fridge or cast-iron stove by yourself) or how long it takes for gardens to grow or that realistically, reading a magazine about generators isn't going to necessarily give you the information to hook it up to a house or outside of a gas station.
And you do kinda know what places will have what - what stores will have tools vs. food, where the best place to look for books and magazines are, etc.
I honestly don't know how it's a big deal now. No game, even on rare settings, do I struggle to find a water container before the end of day 1, and I have some sort seed packet by the end of the week at worst if I wasn't actively seeking it out.
But you wouldn't. If you secure an area (potentially one that is nearly completely fenced off), build your rain barrels, set up some compost bins, and just let the trees in the area naturally grow - you'll have all the fuel to stay warm during the winter you need.
As it stands now, even with rarest loot settings, I can spawn in riverside, go to the gated community, clear it out, build some walls and practically never see a zombie again.
I don't see how I would need to get more stuff. As it stands now - I'm usually set by the end of the first two weeks. I have grinded my carpentry to at least 4 to build water barrels. I have a few seeds and a garden started. I've secured something as a base.
More realistic loot. I'd be more than set in that same time frame.
How would I hurt myself to need antibiotics? This is a serious question - if I have more realistic access to loot, I'm not going to need to venture out much. Realistically - using riverside as an example - one of the houses in the gated community are going to have antibiotics in it. Someone had leftover from when they were sick.
Between gardening, foraging, fishing, and trapping - why would I be starving?
Why would I be freezing? Why would I be sick? It is not hard with current loot settings to get enough clothing to survive winter, and if I take one of the houses that has a fireplace, I'm going to easily be able to stay warm during the winter.
Why are you even looking for a spoon? (I'm hoping it's just an extreme example)
Don't get me wrong OP - I understand where you're coming from, but it's one of those things where you have to be careful of how much realism you are looking for, too much I think would just ruin the experience.
Perhaps mods and tweaking settings would be sufficient for you.
The one item that is much more rare than it should be is vinegar (for canning). I can see people running out the door with food, clothes, and weapons...but no one realizes that the forgot the vinegar. :)
I just want commom, everyday life items, to not be rare. Matches, knifes and so on should be easier to find.
Same goes to good old vinegar.
I don't want infinite food, or make everyone play in a different mode, I just would love that we could get a mode where, when you go to a kitchen, you can get a knife and some matches. For example, I got a cannibal mod that needed a knife to be able to cut the meat. I went on 3 playthroughs where I couldn't use it because, you guessed it, there were no knives to find. Same goes to having a smoker that can't find matches.
I'm aware it's a video game and there are limitations. I'm not going to stop what I'm doing to make a big list of things for one random person's enjoyment on the internet for web points.