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I can confirm though that I am hosting a server for 5 on a PC nowhere near the specs of yours and we have no issues other than we just tend to run our zombie pop a little high sometimes and cause a little lag.
I've not checked my memory usage while hosting since a few weeks after MP was released. I monitored it all the time for the first few weeks of MP.
Hope you get it figured out.
The issue lies with Dedicated Server + Client on the same machine. Of that I'm positive.
There's some sort of anomaly that prevents client to free up memory when I run both on my system.
I even upped virtual memory to a staggering amount to no success.
The only other thing I could try is to move the server to a different HDD, but that's an extremely long shot.
Our dedicated server is always happily passing the 10GB mark rather quickly, and starts causing all the performance problems.. lag/stuttering/warping/etc.
As a test I fired up a locally hosted server (via Host in game) and monitored the server process (visualvm), it barely peaked to 3GB now and then but usually was settled a little bit lower.
This is with all the same mods in place.
So something is going on with the dedicated server that isn't present in locally hosted server from what we've seen.
@Zynergi Have you tried using the Host option in the client to see if it behaves any differently for you?
Everything on default. I even went to the length of uninstalling Dedicated and Client and re-installing them fresh with no change to RAM-allocation. I even deleted the server .ini files and created a new server configuration, no change there either. If I run the client without the Dedicated server running, the RAM-allocation behaves normally and the garbage collection does its job, and vice versa.
But as soon as I run Dedicated Server and the Client together, the client starts to accumulate more and more RAM until it maxes out and makes the client crash.
I'm no expert in coding, but I believe there's some sort of glitch happening when you run both of them and play on the dedicated.
Hosting works without any hiccups, except for the odd teleportation when running after a while. RAM-allocation and garbage collection behaves as intended. I figured running a dedicated server to play co-op on through my system would make things not desync annoyingly only seemed to make it all worse somehow. A bit frustrating when you want to explore and the glitch prevents you doing so.
I installed the dedicated using the steam download.
Is the steamCMD refommended and more stable?
I run an old i5 with a geforce 660 card and 16 gigs of ram total (I give the server 6) and I can run a dedicated with 85 mods for myself and 2 others no problems while playing on that same pc...
...just an fyi as it may not be the ram....is someone on wifi?
None of us are on WiFi. Both me and my girlfriend are cable-connected to the router. We have a 500mbit fiber comnection, and my friend lives not too far from us also on a 250mbit fiber connection.
Here is a good guide for SteamCMD:
https://steamcommunity.com/sharedfiles/filedetails/?id=2683719613
I will try SteamCMD and check statistics during gameplay. Thanks for the guide!
Now the question is. How do I change to the beta branch 41.68?