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If you hit something else, thats just reflective of your character's aiming skill and panic levels.
Because it's even worse with 5.56mm (semi)automatic rifles at times. (longer range, no spread)
Instead of shooting the zombies right in front - they're closing in, are ~10 meters away and
I'm aiming at them... I'M AIMING AT THEM! - my guy rather goes for zombies, who are completely minding their own business, almost out of sight over at the next block. :D
That is all that is needed for the game to target the zombie closest to you. IDK what youre on about
I found out about this "feature" while devving my own gun mod and I isolated it to the firearm's MinAngle stat. Unless the MinAngle + your character's AimingPerkMinAngleModifier = 1, then this will happen from time to time.
The MinAngle seems to create a sort of a cone through which you pick off your target zombies, but if the cone is wide enough, you'll sometimes hit adjacent zombies instead.
I found it to be particularly important to have the stat exactly 1 with a sniper rifle equipped with a x4-x12 scope on it, because when trying to pick off a certain zombie from a group of 5 or more, you'd almost always hit an adjacent zombie, not the one you want.
Even when the total MinAngle is 1, you can rarely hit a zombie you aren't aiming at. Probably when there's more than 1 zombie occupying the exact same tile.
Some gun mods have their MinAngle + Aiming 10 AimingPerkMinAngleModifier = more than 1 but I don't know exactly what happens when the cone turns 1+.
You can try for yourself and have your total MinAngle be 0.8 or less, and then try to snipe a zombie from a big group 50 tiles away. You'll run out of ammo before you even hit 'em, lol.