Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, you can also have it not proc if you are in a big enough building. Like a warehouse or a church or something like that. If the room you are in has 64 or more tiles in it you should be fine. Any less than that and you will gain panic proportional to the size of the room.
You can never be panic free when in a 1x1 closet but after months you can eventually be in a normal bedroom and be fine
Weight traits are based on your current character weight and you can gain or lose them as your weight fluctuates, the only permanant effect of choosing a weight trait at character creation is the malus to fitness/strength as appropriate; Every other effect only persists so long as you have a specific weight level.
IE:
If you pick Obese at character creation you have
-2 max fitness, This is a one time application ONLY at character creation
reduced running speed
a higher chance to trip
a higher chance to trip when vaulting fences
a reduced chance to climb tall fences
reduced endurance regen
and take more fall damage
If you then lose weight, you will lose all of those maluses (except the permanant fitness loss) and gain the maluses of the next weight trait down, which is Overweight. The fitness loss ONLY applies at character creation, you won't lose 2 fitness levels when you become obese mid-game.
Similarly, Fitness and Strength negative traits can be lost by leveling their appropriate skill; But unlike weight, you can't go "backwards" with these, only forwards. Once you lose your way out of the red, you're out of it.
Claustrophobia and Agoraphobia are never actually lost/removed from your character, They simply get overshadowed by another mechanic in the game which is a growing rate of panic recovery; When you've survived a long time, you have a much higher rate of panic recovery and so you can be in a smaller/more open areas respectively without actually suffering the panic effects because the game is, functionally, doing the following:
+10 panic from claustrophobia!
-20 panic from living so long
+10 panic from claustrophobia!
-20 panic from living so long
But they absolutely do still affect you, making you more easy to panic indoors/outdoors respectively.
Smoker can't be lost in vanilla either, that's a modded thing, as is any other negative trait removal except weight/fitness/strength.
U can then sleep inside.
Its really tough on Insane.
Claustro
Single Player.
If you are claustrophobic, just zoom out lol it goes away.
If you are agoraphobic, zoom in, it goes away.
Yes its goofy. Thats how it works. Over time you DO NOT LOOSE THE PHOBIA. Over time you GAIN PASSIVE PANIC RESIST. This passive resistance counters the phobia panic penalty.
If you take brave+phobia you will be literally immune to the phobia after a few weeks of game time have passed as panic resistance is higher than panic gain from the phobia.
This is why for 4 points, braves 70% panic resist is amazing and why veteran desensitised is a huge waste of points. But thats just balancing issues that i doubt will be addressed anytime this century lol