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The stronger your weapon, the higher your possible XP gain. XP gain is determined by how much damage you do. Spear/Knife instant kill animation gives you maximum possible XP as if you landed a maximum damage hit.
Thats a weird logic. Under that a person launching a cruise missile would become an expert at cruise missiles faster then an infantry man with a rifle firing 500 rounds a day.
A wood axe, because of its design shouldn't be a good weapon, but under this system it would be easier to become an expert at fighting with a wood axe then something designed for fighting with like a spear.
In the same category of weapons you'd become an expert knife fighter using an ice pick as opposed to a kitchen knife.
I've really avoided looking too much at Zomboid's weapon stats. I enjoy system mechanics but sometimes would just rather not know the details or I start overthinking them.
You start out with "That's a weird logic." and then compare pressing buttons on preprogrammed computers to actually learning to use a weapon/tool with your own to hands.
Getting more xp from getting good hits in is absolutely logically with real life, you know, the one where you actually go outside, touch grass and actually do things that don't have anything to do with a game.
If you learn new techniques in a martial art, be it with weapons or without, you "test" things out. If something works great (Which would be comparable to getting a good hit in in PZ) you will do it again and get competent in it and therefore increase your skill. It's not really rocket science.
This works even outside of "fighting/war/etc." for example with learning to cut a vegetable, iron your clothes, cleaning your room, basically everything. If you try something out and it's more effective or efficient, you will do this more often and therefore get better at the task.
Now, everyone who reads this can have a meltdown at actual logic and life experience, so i can have a good laugh.
A hunting knife will do slightly more damage than an ice pick, which will do slightly more damage than a kitchen knife. The hunting knife will grant the most XP on a jaw stab, and the kitchen knife will deal the least. The same applies between crafted spears, all the way up to machete spears and garden forks.
If you're skilled with the knife, you are better off avoiding the jaw stabs. You will still deal maximum DMG, and thus gain maximum XP on each stab. Most zombies will survive the first stab, even with a hunting knife at level 9 short blade, unless you score a critical. The same goes for spears for the first 5 or 6 levels before you start one-shotting them.
The golden rule for grinding is: avoid the instant kill animation or your XP/hr will plummet.
Yeah I knew you'd go for the first bit over the later half of what I wrote. Swap out missile with cannon if that helps. It's an extreme example to draw attention to the problem.
Getting "good hits" being tied somehow to XP isn't really the issue, it's that it is tied to the damage that is done. In Zomboid, an ice pick does more base damage then a kitchen knife. So an ice pick is going to have you become better at knife fighting then an actual knife. Or again, an ax, which isn't designed for fighting, you'd get better at that faster simply because it "does more damage," over something like a spear which historically has been the go to weapon.
As for touching grass... I've fenced for awhile, and done HEMA, as well as a bit of various other things...and slightly arguably you learn more from mistakes then from successes, though in a situation like games tend to throw you into, there isn't a chance to learn from mistakes as that can be fatal. ...though you do get better at actually playing zomboid from dying.
no if you want wide slow rising weapon variety.
hmm..
Short blade can build up fast when u get use to it.
I build multiple simultaneously with the wooden mallet and a short blade, And i never have any concern with the speed in which these stats rise. I don't know the full ins and outs of all your questions but i would imagine like guns kills do net a little more xp than a strike would.
It seems like, aside from jaw stabbing, shoving a zombie to the ground and then finishing them off with a weapon is the most efficient way to balance gaining xp and maintaining durability? Or is it better to do what I'm currently doing and not worry about weapon xp?
The short blade is my favorite weapon, it pairs insanely well with nimble, as it's the only weapon type that doesn't slow down your combat walk speed when using it, and the weapons are so light that you regain stamina faster than you can spend it. Level 3/4 nimble and a high short blade skill makes you practically god in single player shambler worlds. Pretty damn useless against sprinters, or in PVP, though.
Spear gets an honorary mention because it's capable of one-shotting zombies, no matter what negative moodles you have. Not the instant-kill animation, it's just a basic swipe that can happen to insta-kill. Tired, in agony, starving to death, completely out of endurance, and severely stressed? No problem! You can still kill stuff with it.
I'm certain that does not work. I usually have a weapon equipped when I fight zombies (mostly to reduce my encumberance) and I have never gained a weapon skill level or seen my weapon skill noticibly increase while stomping zombies.
It does increase maintenance skills though. I always get a bunch of maintenance levels from stomping zombies.
Endurance is never a problem for me in combat. It might be because I pull 1-2 zombies at a time from hordes, which means I have a short break as the pulled zombies walk over to me. And I never fight a horde straight on - pulling 3 zombies means I stop trying to shove and use my crowbar/bat instead, and 4+ means I'm retreating and breaking line of sight.
I do admit my method is probably slower than engaging a bunch of zombies at once, but it's safe and methodical. I don't really change my fighting style when I use a weapon.
This explains why its good to train maintenance before trying to train with low durability weapons: https://pzwiki.net/wiki/Maintenance