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I have tried it a couple of times,but never survived enough to get to that point.
the only trait that is truly anti-late game is Illiterate. Handy will give an epic headstart to Maintenance, its taken me without trying to skill it up about 5 months to get 1 in maintenance. But if you pick handy you'll be at two maintenance in no time.
But what you say is true the game gets exponentially easier, especially once established a farm and safe zone. To optimize for late game is kind of anti climactic. However certain traits such as Illiterate, asthmatic provide absolutely no benefit.
both Obesity and Underweight are = in that it both are free points once you know the game. Because when you know the game you know how to drop and gain weight. And at the early game there is abundance of food if you do the correct type of looting so gaining is easier, while also if you are obese you can exist on less food during the vital periods, so basically they are as easy as eachother and comes down to preference. But the obesity is more likely to watch the tv than the hungry underweight. The obese is more inclined to undergo excersize fatigue aswell.
The only reason I can think of is that overall comfort and survival chances may be increased without having tons of permanent negative passives. And, yes, I do agree about the difficulty curve. It's just that whenever I compare two late game characters, one who started with powerful boosters and one who chose only the most important passives, they'll both end up with mostly the same stats, but the character with boosters will be more inconvenienced due to having more negative passive traits.
And, just say, a character using only passive positives decides to use something like obese, this gives them the ability to invest in the more niche passives that may save your life someday. Like keen hearing. One thing to keep in mind as well is that I'm just assuming we the players are careful and knowledgeable since that's all you really need to counter the need for strong stats in early game survival.
Also an illiterate could also never use a generator. Never bake bread. It’s severely underpriced for its level of nerf
He couldn’t do it
He could never work on commercial models, standard models, or sports models because he couldn’t read the mags
Correct. Strong boosters are great if your expected life span is < one week.
But otherwise I agree with all you have to say. Plan for the future and grab those great unobtainable traits!
Good point AM. (ps I don't take smoker anymore either =) ) While we are all here is there any lingering (invisible?) side effects from initially choosing Obese once you enter a healthy weight range?
This is my current preferred loadout
https://steamcommunity.com/sharedfiles/filedetails/?id=2630028209
Just a special mention that choosing burglar (booster) (for hot wiring) as a profession might be wise as grinding mechanics and electronics the first week is a time investment (cars are a rare beast who like to dwell in pastures infested by the dead). The time could be spent making other preparations.
Finding car keys is just pot luck...
That's a really nice build there. Only thing I'd do is switch brave with dextrous and outdoorsman since you naturally panic less with the amount of zombies you kill or the amount of days you survive (I don't remember which it is). I honestly really want to go with a burglar build again because I've had literally NO luck with finding keys at all. Like, yesterday, both a school bus and this top tier military vehicle from a mod spawned in the Rosewood police station parking lot without keys.
Stout and Strong. Generally things which enhance combat early game which could be acquired through grinding mid to late game.
Fairly certain Hollow knows. I think what was being eluded to was that being able to hot wire a car pre chopper event is insanely handy.