Project Zomboid

Project Zomboid

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KromeHWI 4. juli 2014 kl. 19:36
axes lose durability when chopping down trees now?!!? :(
they never used to! it was a great way to still be able to use your nearly busted axes, and as it is so nessessary cut down trees to get the wood you need to build structures, you end up burning through your axes (with all the zombie heads added as well). to build anything besides a few boxes or rain collectors you need a lot of wood, and so you need to chop down a lot of trees...

i had a brand new axe, and i cut down a bunch of trees (maybe 20 or so) to build a big wall in order to wall off my camp space (not even THAT big either), and the brand new axe is nearly destroyed already! i dont have many axes. they are rare enough, even with lucky i have only found 5 or so after weeks of searching (two of which i found in the gun store). and fixing them takes so much fixing matieral for very little durability gain! you have to be very well stocked indeed if youwant to take on a major construction project...

i guess its more realistic (chopping trees has got to be harder than chopping skulls), but i dont like this added drawback! axes are way to valuable as zombie killers to be wasted on nessessary building and clearcutting! at very least the durrability drain should be way lower than it is (half to a quarter), in my oppinion. this may be less realiztic, but it makes the game more playable and fun. :(

and while we are on durability: it seems to me that you should lose less durability on weapons the higher your skill in that weapon, or in the case of chopping down trees, the higher you skill in carpentry. this would make a lot of sense, where swinging with skill is much better for your weapon/tool than swinging wildly without skill... i know you can fix things, but fixing materials are rare enough, and the ammount of durrability you ge back is so menial, and you get so much less back each time you have to fix something... a system that allows your tools to last longer the better you are with them would go a long way!
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Shady Allie 25. jan. 2022 kl. 8:28 
Oprindeligt skrevet af The Rat:
...answers stuff from a long long ago post...

But that's not what I wanted to talk about, since it's sandbox game, could you let us decide for ourselves wherever axes lose durability cutting down trees or how much durability they have? Not really fond of the RNG durability system anyway.

YES!!! you CAN decide how long durability lasts. It is called modding and the game is totally open for modding, and welcomed by the developers.
Oprindeligt skrevet af Shurenai:
Oprindeligt skrevet af The Rat:
Imo, that should be for fighting zed with, not so you can cut down trees.
That's why I killed my friend when he took my wood axe, because he was breaking every axe we found just to build a wooden base. So I don't get to use a rare axe because he broke it just to cut down a tree? F that. He did respond with burning the place down with molotovs, think he was mad to lose all his stats haha.
Of all the axes, The wood axe SHOULD be used to chop trees. It does the most damage against trees and wooden objects(twice as much as the normal axe, and way more than the hand/stone axes), and while it does high damage to zombies too, it's two handed, swings incredibly slowly and consumes huge amounts of endurance per swing making it very unwieldly for any kind of combat. The wood axe is not a combat weapon- It's a tool.

And frankly, you were a ♥♥♥♥ to your friend.
Nah, like I said, he was breaking every axe we found, 20+ just to build a house, right next to our base, a bit redundant don't you think? I was generally fine with it, but he kept going into my room to take axes I found and break them then drop them on the bedroom floor, so when he took the wood axe I found, given how rare and powerful it is, knowing he broke it just to cut down 10 or 20 trees or so, that pissed me off. Hell, I asked if he took it and said "I didn't see you using it" had he offered to return it I probably wouldn't of killed him over it.
But yeah steal my stuff and break it, and I will kill you.
Sidst redigeret af Rylanor the Unyielding; 25. jan. 2022 kl. 8:53
stevasaur 25. jan. 2022 kl. 8:53 
TBH, now that we've got Stone Axes, I tend to use those instead of pre-Event axes because they're effectively self-renewing: each Stone Axe cuts down roughly 1.5 trees, which drops a branch most of the time, which is used to make a new axe etc etc. Foraging will find more chipped stones than I can possibly use (what else would I use them for, stone knives?! hahahaha), and Ripped Sheets are found on basically every zombie. Any shortfall in tree branches is made up for by the endless number of tree branches found while foraging.

Sure, it means having to dispose of a lot of axes, but logs are heavy, so it's not like I could actually transport 15 logs back to base it one trip anyway.
Oprindeligt skrevet af Shady Allie:
Oprindeligt skrevet af The Rat:
...answers stuff from a long long ago post...

But that's not what I wanted to talk about, since it's sandbox game, could you let us decide for ourselves wherever axes lose durability cutting down trees or how much durability they have? Not really fond of the RNG durability system anyway.

YES!!! you CAN decide how long durability lasts. It is called modding and the game is totally open for modding, and welcomed by the developers.
Well? Link the mod then. Don't leave me hanging.
Oprindeligt skrevet af stevasaur:
TBH, now that we've got Stone Axes, I tend to use those instead of pre-Event axes because they're effectively self-renewing: each Stone Axe cuts down roughly 1.5 trees, which drops a branch most of the time, which is used to make a new axe etc etc. Foraging will find more chipped stones than I can possibly use (what else would I use them for, stone knives?! hahahaha), and Ripped Sheets are found on basically every zombie. Any shortfall in tree branches is made up for by the endless number of tree branches found while foraging.

Sure, it means having to dispose of a lot of axes, but logs are heavy, so it's not like I could actually transport 15 logs back to base it one trip anyway.
Unfortunately for my friend, he doesn't use the forage system, ever, so he wasn't crafting stone axes, just breaking the good ones we found.
Sidst redigeret af Rylanor the Unyielding; 25. jan. 2022 kl. 8:55
Shady Allie 25. jan. 2022 kl. 9:01 
Go to workshop and search. If nothing is found that you like or want, the game is open for you to mod yourself. That is all.
Oprindeligt skrevet af Shady Allie:
Go to workshop and search. If nothing is found that you like or want, the game is open for you to mod yourself. That is all.
So in other words, there is no such mod that disable durability loss when cutting down trees?
Shady Allie 25. jan. 2022 kl. 9:04 
I don't know man, did you look and use the search feature?

If you can't find a mod that does what you want, you can make a mod yourself that does whatever you want.
Death 25. jan. 2022 kl. 14:38 
Oprindeligt skrevet af The Rat:
Oprindeligt skrevet af Shady Allie:
Go to workshop and search. If nothing is found that you like or want, the game is open for you to mod yourself. That is all.
So in other words, there is no such mod that disable durability loss when cutting down trees?
Nope. No durability mods at all. You know? Except for these.
https://steamcommunity.com/workshop/browse/?appid=108600&searchtext=durability&childpublishedfileid=0&browsesort=textsearch&section=home
Jesus Christ 25. jan. 2022 kl. 14:46 
Oprindeligt skrevet af The Rat:
Oprindeligt skrevet af Robert Johnson:
Nah it's quite new (I may added it for build 25 or 26), it's maybe a bit too much tho, I'll see, but basically, I think 50 trees = half durability is quite good, don't forget you can repair your weapon :)
Repairing axes with glue and tape, isn't how you repair axes...
Also modern axes can take quite a punishment and if it has a composite handle, you're realistically not going to break it.

But that's not what I wanted to talk about, since it's sandbox game, could you let us decide for ourselves wherever axes lose durability cutting down trees or how much durability they have? Not really fond of the RNG durability system anyway.
First point, sure. Second point. People always bring up modern tools either forgetting or not realizing this game takes place in 1993. They're wood.

However, even knowing that, they do break fast. But there's also a thing called balance. Yes, the game is supposed to be realistic. To a degree. There needs to be a a sense of balance. Cause its still a game.
Nordil(Hun) 25. jan. 2022 kl. 15:05 
Erm...if this is new then it was reimplemented, since it has been always like this.
It is why most folks saved the AXES for fights, instead of trees. They made crude axes to cut wood, because that way they raised their maintenance and were able to save their axes. (And also with high maintenance crude axes lasted longer during tree cutting)
Oprindeligt skrevet af Nordil(Hun):
Erm...if this is new then it was reimplemented, since it has been always like this.
It is why most folks saved the AXES for fights, instead of trees. They made crude axes to cut wood, because that way they raised their maintenance and were able to save their axes. (And also with high maintenance crude axes lasted longer during tree cutting)
I mean its a seven year old thread... Apparently folks decided there wasn't enough undead things around here.
Alt 25. jan. 2022 kl. 15:41 
That is some epic necro here. Revived topic from 2014. lol
Cress 25. jan. 2022 kl. 16:06 
I love this necro... the guy came to correct a DEVELOPER about game mechanics in a thread from 2014. God bless your soul The Rat, you glorious bastard you.
Jesus Christ 25. jan. 2022 kl. 16:07 
Oprindeligt skrevet af Khan Boyzitbig of Mercia:
Oprindeligt skrevet af Nordil(Hun):
Erm...if this is new then it was reimplemented, since it has been always like this.
It is why most folks saved the AXES for fights, instead of trees. They made crude axes to cut wood, because that way they raised their maintenance and were able to save their axes. (And also with high maintenance crude axes lasted longer during tree cutting)
I mean its a seven year old thread... Apparently folks decided there wasn't enough undead things around here.
Damn. I usually spot these things too. Went right over my head.
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