Project Zomboid

Project Zomboid

Corpses in and around of my house, dangerous or no?
i need to know so i know if i should move them or not.
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Showing 1-8 of 8 comments
RogueAgent Jan 2, 2016 @ 4:51pm 
Yeah I remove them all and toss them outside my wall
Sick Boy Jan 2, 2016 @ 8:12pm 
Strip them naked, stack them in a pile in a driveway, douse them in gasoline and turn them in to little black clumps of ash. Because they're just unsightly.

Stripping them naked serves a purpose, I didn't say it just to be weird. It gives you a ton of clothes with which to make bandages, ropes, or just a change of attire(need a sweater or a skirt? Probably gonna find one on a corpse). But massive zombie slaughter is helpful if you're trying to make log walls. Their clothes become valuable construction materials to bind the logs with.
Last edited by Sick Boy; Jan 2, 2016 @ 8:14pm
Cpt.Boosted Jan 2, 2016 @ 8:15pm 
As you probably know by now, yes they are not dangerous. I've heard in the future they plan to make them quite the opposite though. As i'd expect if you hung around a pile of corpses all day in your house you'd get sick. I'm really keen on visual apprences so I tend to pile the bodies on some concrete outside of my house, then burn them after I looted them all for valuables, leaves a satisfying pile of ash that will never dissapear too. I also get a rag or bath towel and clean the blood in and around my house with bleach. Who knew it had use other then killing yourself, haha.
First-hand experience: I knew that the smell of blood attracts other undeads, so after slaying a horde around my to-be shelter I cleared the area from blood with bleach and stacked the corpses in an outbuilding to strip them for clothes later. Zombies kept coming to pay respects to fallen brethen, I'd kill 5-10 a day around my shelter, once 4 of them even made it inside through a broken window while I was sleeping (I did not barricade the broken window, only closed curtains, and lights were off).

A few in-game days later, enough was enough, and I dedicated an entire day relocating corpses and cleaning blood. During the following three days, I was enjoying peace and tranquility building a log wall, undisturbed by undeads (there would be 1 or 2 stray zombies at a distance), then I had to go to the city to replenish my supply of hardware... but that's another story.

Lessons learned:
1. Even with blood cleaned, corpses do stink and attract zombies. Better move them away from the shelter as soon as possible.
2. Curtains protect you from being seen, and that's that. If a zombie stumbles upon the broken window, curtains or not, it'll get in.

That was on the Beginner level (First Bite is the name, I think?), so don't be surprised by the easiness of the events.
Last edited by Knight In White Satin; Jan 7, 2016 @ 7:13am
Sachiel Jan 7, 2016 @ 7:22am 
Would be cool if they re-animated, as well as provided a bio-hazard.

Didn't know about blood/corpses attracting them though. This for real, or just RP?
Originally posted by [q.S:
Sachiel] Didn't know about blood/corpses attracting them though. This for real, or just RP?

I have read about it on this forum, but it was three or four months ago, cannot remember the exact thread. My experience proves me so, though. The other round, I was building a fortress, moving all killed zeds away from it, and experienced similar frequency. (The difficulty was First Bite as well.) The fortress was being built at the outskirts of town, though. The shelter in the above story was near the Food Market - almost the middle of Muldraugh.
Last edited by Knight In White Satin; Jan 7, 2016 @ 8:38am
Death Jan 7, 2016 @ 8:58am 
Originally posted by Knight In White Satin:
Originally posted by [q.S:
Sachiel] Didn't know about blood/corpses attracting them though. This for real, or just RP?

I have read about it on this forum, but it was three or four months ago, cannot remember the exact thread. My experience proves me so, though. The other round, I was building a fortress, moving all killed zeds away from it, and experienced similar frequency. (The difficulty was First Bite as well.) The fortress was being built at the outskirts of town, though. The shelter in the above story was near the Food Market - almost the middle of Muldraugh.
I don't think it does work that way. I haven't noticed a greater zombie frequency when I have corpses around and I never move them far from my safehouse, as I burn them in the street. I also let them pile up pretty good before I burn them. I don't know if something like this is planned, but it doesn't make sense to me that they would be attracted to undead blood.
Neppa Noppa Jan 9, 2016 @ 4:00am 
Originally posted by Death:
Originally posted by Knight In White Satin:


I have read about it on this forum, but it was three or four months ago, cannot remember the exact thread. My experience proves me so, though. The other round, I was building a fortress, moving all killed zeds away from it, and experienced similar frequency. (The difficulty was First Bite as well.) The fortress was being built at the outskirts of town, though. The shelter in the above story was near the Food Market - almost the middle of Muldraugh.
I don't think it does work that way. I haven't noticed a greater zombie frequency when I have corpses around and I never move them far from my safehouse, as I burn them in the street. I also let them pile up pretty good before I burn them. I don't know if something like this is planned, but it doesn't make sense to me that they would be attracted to undead blood.

Blood and corpses do attract zombies, it all depends on their smell.
Its kinda annoying since ive lost an entire base to zombies attracted to the bodies.
i burnt down my base later, since there were so many
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Date Posted: Jan 2, 2016 @ 1:43pm
Posts: 8