Project Zomboid

Project Zomboid

Duros1394 Jul 9, 2024 @ 4:38pm
End game idea for modders or devs
This includes NPCs. Basically I thought hthat everyone talks about late game objectives so what about a rolling objective where by you find survivors escort them to an extraction zone and eventually over time you basically win the game by saving enough people to start a new city to stabilize the population?

I'm not any good at modding most i do is edit some values for personal use. But i think it would be cool as it would allow servers to set values to indicate the end of the session and do a restart. The challenges would be that the extraction points would vary, on land you would need to travel a long distance and there would be constant hordes in those areas due to zeds being drawn by the delicious humans on the other side. By air or sea initially there would be a set time period they can come in but also due to engine noise hordes will appear as you are waiting for them to load up. This means you will need to take care of survivors and treat them. Sending in infected people can have a negative count on the population counter.

Just a rant but currently playing with an NPC mod and would think it be cool if this was an option.
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Showing 1-5 of 5 comments
maeharaprojekt Jul 9, 2024 @ 5:33pm 
Sounds fine for an overhaul but I am not sure that what you want is compatible with what Indie Stone wants for their game.
InnocentDeadly Jul 9, 2024 @ 5:48pm 
civillaztions and camps be cool
InnocentDeadly Jul 9, 2024 @ 5:49pm 
imagine 2 factions clashing that just be awesome!
Anarch Cassius Jul 9, 2024 @ 8:34pm 
Seconding Wolf Extraction quest. That's how I'm running most of my games so we have a win condition if B42 ever comes out. Would be neat if there was an option to extract so many (uninfected) NPCs first when they finally arrive.

But overall "saving enough people to start a new city to stabilize the population" sounds like something Indie Stone and most of the player base would prefer to do without winning the game. Perpetual sustainability is basically one of the major goals of 42, and a lot of MP servers are eagerly awaiting those changes. So a future goal (far future since NPC themselves are set for well after 42) is clearly sustained settlements with NPCs.

On top of that... "Hopeless" might be a slight exaggeration but Indie Stone seems to clearly be portraying a world where the worst has come to pass and no one is going to save you. If there is any hope to found it lies in the lucky few resistant to the airborne form (the players).

So while I love the Extraction Quest I think it's not really what IS has in mind. And I'll be a lot more focused on long term play when there are better rules for it and I know the map won't be upheaved at some point in the forseeable future.
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Showing 1-5 of 5 comments
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Date Posted: Jul 9, 2024 @ 4:38pm
Posts: 5