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You can get negative traits by becoming either under- or overweight (or worse), these will go away once you reach the ideal weight range of 76 - 84 again.
If you end up not keeping your weight stable, your max fitness will become 9 (or worse if you keep losing/gaining). If you were at lvl10, you lose a whole level of experience that you will need to grind back once you lose weight.
There is some trait associated with strength/fitness like unfit, but unfit require being lv 1 or 0 in fitness. While you do lose a tiny amount of experience overtime it only happen when you don't gain experience for a long while, meaning you can lose some xp only once you reach your max level (10, or less depending on your weight) or if you stay completely idle for a long, long period of time.
Are you sure about that? It's problematic design. If it's not a temporary modifier you can keep bouncing above/below the threshold if you're struggling to stay above it and perma-lose all your fitness. That's not that unlikely of a scenario. I know I've hit underweight/overweight before and didn't notice a permanent loss to the stat when I got back to par weight. In fact I'm not sure I lost a point in the stat at all. Underweight and overweight do have other modifiers unrelated to the str/fit stats.
The underweight/overweight trait you receive because of weight change only affects the chance of tripping over a fence while running and faster stamina loss. Or nothing at all, since I honestly never noticed the difference myself.