Project Zomboid

Project Zomboid

planche Apr 23, 2024 @ 7:48am
standing vs squatting
my English being very bad I use google translate, sorry.

I've been playing since the days when PZ took place around a small park, long before our favorite game hit steam, but I still have an unanswered question.

Is there an advantage to playing standing and not crouching? crouching we have discretion, but standing do we have additional strength?

you will agree, it would be curious if a hit with a baseball bat produced the same effect while standing or half bent over, right?

do you know what is in the code?

THANKS !
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Showing 1-7 of 7 comments
Animalman Apr 23, 2024 @ 8:33am 
crouching cost more Stamina (lungs)
Wei Apr 23, 2024 @ 8:53am 
Crouching reduces both your footstep noise and the chance to get spotted. Because your character moves even more slowly while crouching than when walking normally, you're supposed to alternate between walking and crouching as the situation demands.
Oragepoilu Apr 23, 2024 @ 9:15am 
Crouching does NOT reduce your chance to be spotted, it only reduce your noise radius when walking. Sight detection doesn't factor if you are crouching or not.

Because you move at a slower pace, crouching actually force you to spend more time inside the area where you could be visually spotted, resulting in overall worse chance to avoid detection (visually). You also just straigh up spend more time moving around and I would say that moving around is the n°1 activity you spend time on (at least IRL, factoring the ability to speed up time if you play solo).

Since it won't reduce other noises (attack, picking glass, breaking windows, etc) crouching isn't as useful as someone might think. especially at lower level when it barely matter.
Last edited by Oragepoilu; Apr 23, 2024 @ 9:15am
Wei Apr 23, 2024 @ 9:33am 
Originally posted by Oragepoilu:
Crouching does NOT reduce your chance to be spotted, it only reduce your noise radius when walking. Sight detection doesn't factor if you are crouching or not.
Is this true even when close to a fence or wall? If so, then why did they even decide to give the player a crouching animation while sneaking anyway? It's extremely misleading.
Animalman Apr 23, 2024 @ 10:34am 
+10% forage.
Without crouch no Lightfoot skill is gained. at all
Nor sneak.
Oragepoilu Apr 23, 2024 @ 11:23am 
Originally posted by Wei:
Originally posted by Oragepoilu:
Crouching does NOT reduce your chance to be spotted, it only reduce your noise radius when walking. Sight detection doesn't factor if you are crouching or not.
Is this true even when close to a fence or wall? If so, then why did they even decide to give the player a crouching animation while sneaking anyway? It's extremely misleading.

Actually, it's quite easy to test in debug mode and/or using save file copy and reloading while changing thing like removing a wall while staying at the same distance of the same zombie looking at the same direction. Conclusion of my test : nothing matter.

The thing is, PZ is very missleading about a lot of thing, and that's a good part of what make the game popular. Most people won't see past what the game show or think beyond what the game make them think, when they aren't shooting themself into the feet by assuming thing that aren't even here.

Wound can be "Infected" and make people think it's about zombie infection while it does nothing. You can replace bandage that can be dirty, use different type of bandage, disinfect wound but all of this doesn't matter.

You can pick trait that say you are less hungry but in the end prevent you from eating enough to maintain your weight, or have a perk that say you get hit less often and cost tons of point when this perk decrease the chance of being hit by 4-5% most of the time, if not just 1%.

You can let the player drink from unsafe water source like a river or lake and be fine somewhat fine (as long as you don't repeat the action immediately), meanwhile if you use a bottle you will die when trying to reduce the same amount of thirst.

You can have items called vitamins that reduce tiredness of 2.

You can place a campfire in a building and be 100% fine, and even sleep on the tile next to it. But you cannot have a piece of food burn in it or having anything on the same tile as the campfire.

Having hidden crit chance on spear. having hidden dodge bonus when using axe. having stats bonus when using some type of weapon at skill 7 but not for all, and never tell about it.

You can level up your maintenance skill and gain nothing until you level up again.

You can have a complicated temperature system with different value on clothing that does nothing beyond what a simple and crude system could do.

i'll stop here for now.


In the end, a lot of the "realism" and "game mechanic" of the game are actually in the head of the player and doesn't exists or in a very crude form, or is insignificant to the point that people don't even notice for years that a trait does the opposite of what it said.

tl;dr people are stupid overall, even more so when they are trying to enjoy their free time. Creating illusions is more effective that making something works. And that's assuming the dev can actually make something works.

I would suggest anyone that did bother to read my message to start testing things yourself. There is a few people on youtube that test and give good advises but they still do mistake, and some "more popular" guy on yt straight up say wrong stuff quite often (I won't quote somebody here but I'm thinking of a few already).

it doesn't even require much time to test most things anyway. It's not like you might want to uncover every detail of evereything.
Torpex Apr 23, 2024 @ 1:38pm 
How detection works and how to lose zeds.
https://www.youtube.com/watch?v=9SPu-Ki3vPI
Last edited by Torpex; Apr 23, 2024 @ 1:38pm
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Date Posted: Apr 23, 2024 @ 7:48am
Posts: 7