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I think the noise range was about 20 tiles.
Try building another wall outside the range - if they don't hear it they don't have an incentive to attack your stuff.
Does the game not stop zombie spawning around player built objects?
inside? i mean, if its an entirely enclosed structure, with floors, ceiling, they could spawn outside but not inside...
It's like the devs honestly think that 8 billion former-humans are all going to end up in rural Kentucky sooner or later.
As for spawning IN your base... no idea. Sounds lame. Try validating your game or checking mods?
Also, you can change the value of “respawn unseen hours” – which is the main issue here, I guess. The game gives brief information on what it does in the sandbox settings.
Remember that those are standard values, altering them would make the game easy and less enjoyable.
EDIT: oops I wrote what peNumbra already said.
(set respawn to very slow frequency more than 720h
and some param for UNSEEN chunk before respawn set to 24h or so)
..
That inherently makes no sense, and no, 'game logic' doesn't hold water, unless you insist that infinite magic respawn points absolutely must be included in a game that insists on detailing exactly where on your body you are injured and altering how quickly you die based on that, or includes malnutrition as a potential lethal outcome.
Well, I guess it's a simple matter of keeping the game alive, you wipe out zombies from an area, which is not really that hard and then it's becomes a cakewalk, one might say respawns could act as a way into thinking that people keep dying and becoming zombies, as you can hear screams left and right, or zombie migration but surely on a smaller scale. Regardless, I think it's a matter of keeping the game intense ans for that matter logic and reality doesn't matter, luckily you could turn it off, but it seems about right that it is on by default.