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A tip that seriously reduces the "chore" of travelling far on foot - use the walk-to context command and then speed up time as you walk. Makes late apocalypse playthroughs far less tedious when there's no working cars.
As for the final size of the map, I don't think there needs to be a limit. PZ's map is actually based on a very real area in Kentucky, and all the places on the map are real existing towns and landmarks (Louisville, West Point, Muldraugh, Dixie, March Ridge, Rosewood, etc) even small details like the liquor store (Jerry's Drive Inn), the drag race track or the salvage yard off the highway south of Louisville, it's all where they are IRL, check Google Maps! Of course the game perspective skews sizes and distances, but it's largely accurate to the area.
A prominent location still missing is obviously the gigantic Fort Knox military base, but I think it's already coming in a future update, and there's actually a modded one already faithfully recreated based on the real deal. Speaking of mods, there are already huge additions to the game map in the workshop, like Bedford Falls, Raven Creek, OTR (Over The River), Grapeseed, etc., and the gigantic Cherbourg which itself is as big as the base game map and it's set in France.
Also, speaking of the "Military Base" you guys mentioned, I'll plug the guide I wrote about the place with some interesting details. I'd appreciate the feedback :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2744174211