Project Zomboid

Project Zomboid

Manther304 1 ABR 2024 a las 11:58 p. m.
PVP or PVE? Which do you prefer?
Curious to see where everyone is at with this. Especially with the lower overall player count while we are all waiting for build 42 to launch. What about difficulty levels? I thought i was craving some serious challenges but ended up on a simple fun server and had a blast. With only a few months left before 42 wipes all servers how do you guys want to play the game?
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Mostrando 16-30 de 33 comentarios
Lord Freedom 3 ABR 2024 a las 12:11 p. m. 
Publicado originalmente por inosk0pedjfk:
Publicado originalmente por Lord Freedom:
PvP is a lot of fun if you're into full loot permadeath. Lots of stories over the years...
which is a very small population
if you want a populated MP server it's probably best to not add pvp at all
It's not that small. Albion Online is one of the most popular MMOs and it's full loot PvP.

But also, what's popular doesn't dictate what's good. In fact what's popular is often directly terrible for us. TikTok is popular. Drug addiction is popular. You get the idea.

On topic though, I've only ever played PvP servers that were generally full, so again it's probably just that you aren't aware of how popular full loot PvP is in gaming. No offense.
katsuragi 3 ABR 2024 a las 8:08 p. m. 
It's not an apocalypse if nobody is trying to kill you.

I don't try to kill anyone but if you don't have to worry about roaming psychopaths finding your base it's just not the same. PVE? more like ZZZ....
PVP because this is an apocalypse sim and in the apocalypse, people suck.
mb 3 ABR 2024 a las 8:14 p. m. 
Publicado originalmente por katsuragi:
It's not an apocalypse if nobody is trying to kill you.

I don't try to kill anyone but if you don't have to worry about roaming psychopaths finding your base it's just not the same. PVE? more like ZZZ....
PVP because this is an apocalypse sim and in the apocalypse, people suck.
Zombies are threat enough for me. Some of the psychopathic corpses in my games can even sprint and open doors...
inosk0pedjfk 3 ABR 2024 a las 9:39 p. m. 
Publicado originalmente por Lord Freedom:
Publicado originalmente por inosk0pedjfk:
which is a very small population
if you want a populated MP server it's probably best to not add pvp at all
It's not that small. Albion Online is one of the most popular MMOs and it's full loot PvP.

But also, what's popular doesn't dictate what's good. In fact what's popular is often directly terrible for us. TikTok is popular. Drug addiction is popular. You get the idea.

On topic though, I've only ever played PvP servers that were generally full, so again it's probably just that you aren't aware of how popular full loot PvP is in gaming. No offense.
What I meant was the population that likes RP + permadeath + Full loot PvP in PZ is very small.
hardy_conrad 4 ABR 2024 a las 2:59 a. m. 
Yeah, pvp is just an exercise in trolling unless you have loads of mods fixing things and even then the vast majority of folks still want nothing to do with it. I used to be on a good server that set things up so only certain regions were pvp. To be specific, LV. Actually made a lot of sense, you would expect those areas with the most resources to be the ones most fought over.
tilarium 4 ABR 2024 a las 7:12 a. m. 
I love playi g PVP, it’s super easy. Of course it’s worth noting that I only play single player and so it’s just me. But I always win in fights with myself. It’s great!
Wafelek;**** 4 ABR 2024 a las 8:47 a. m. 
Personaly I prefer 99,99% PVE, PVP in video games is dead and unfair with all those Pay2Win things that are still around and doing fine, cheaters and bots + macro things everywhere or no lifers like youtubers/streamers with their braindead fanbases seeing them as GODS which they're not and yata yata yata sitting in one game 24/7 just to have advantage over someone that don't have time to play games non stop or is just casual weeklie normie so he can try his strength against others from time to time on servers, what I would prefer in project zomboid are quests that will send you to clear out and secure military base for example so later on faction "X" or "Y" can move there and make a safe zone, what I would also love to see in PZ is map expansion further more, there are mainly 4 cities in this game and rest is just wild life with few small/bigger buildings and that's it, once you set up your base and are going to be setted up for months/hell iven years then what?? Also new POIS that will require you to go stealthy AF and not just "so anyway I just started blasting with my shotgun and call it for a day" would be also exciting, but seeing how easy it is to be spotted by zombies they will had to overhaul zombies AI a little bit etc.
Kanarek 4 ABR 2024 a las 1:35 p. m. 
Sorry for the wall of text but I somehow wrote a long text instead of a short response commentary.

Publicado originalmente por katsuragi:
in the apocalypse, people suck.
The above is the reason I dislike quite a number of characters from The Last of Us: Part II and Days Gone. I'm not into this particular flavour of apocalypse filled with people (NPCs, characters) of that sort, especially when there is a lack of characters to identify with and the overall story is just lacking. Also the above is the same reason why I dislike playing with random people (without inviting friends/non-random people to your group) in PvP in general (there is one exception though!): because I don't want to lose my nerves on... well, we all know this, so I don't think it's necessary to name it directly. That's why I prefer a fruitful, satisfactory coop rather than a frustrating PvP that is more stressful than stress-relieving.

And yes, if PvE in PZ is boring (because it obviously only gets easier and easier the more people you have with you, and a veteran can already handle quite a lot himself), as @katsuragi mentioned the boredom, then I don't even see the reason/incentive to play PvE PZ on public servers in the first place. Maybe if I had a real-life friend to play with (private session, LAN, or split screen), so the coop would be something more than playing for personal fulfilment. But then I would probably decide to play in private PvE rather than anything public. I don't see any reason to try out PvP in PZ at the moment. And I also don't fancy the "dubious excitement" (from my personal perspective) of having the danger of your base being overrun in PvP by "some folks."
Although, I perfectly understand @katsuragi's approach, PZ strives for realism (and simulation?) and such approach fits the game. I just hope PZ NPCs update will also strive for realism, not "have fun dealing with bandits-in-skimpy-armour let loose" simulator. PZ has never been Mad-Max-like fiction in my eyes. I hope it stays a more or less realistic (and believable) depiction of what an actual real-life apocalypse would look like.
Besides, I don't think I could play PZ in any different way than I see it fit my way, that's why I always play Sandbox and never even try to play any of the default settings/modes. I just prefer to play PZ with my own collection of mods and settings, to enjoy the game and its customisability the way I desire, that's why I decided to buy the game in the first place. It's a sandbox game and I love to take advantage of that fact (in a positive sense, of course).

Yes, for aging gaming veterans the aspect of having a difficult yet fair and appropriate challenge that is engaging but not overwhelming or unfun is a difficult matter. That's why I think PZ's PvE seems boring for @katsuragi and possibly I'm at risk of getting bored with PZ as well (in my case I say in PZ because I don't even consider playing it any different way than singleplayer at the moment, @katsuragi has the pleasure to enjoy a different approach to the matter).

Also, from the literary point of view, I don't understand it why an author of an apocalyptic universe would simply promote that idea of "in the apocalypse, people suck" so hard in his universe. Feels artificial to me if done without implicit or explicit justification/reason/cause (that I would buy), as if there was no deeper thought given to that approach. Mad Max (PS4 game) depicts many "individuals" but there are people out there who seem to have tried to keep at least some normalcy or at least don't seem completely deranged, and the game overall doesn't seem to glorify "let's suck because it's apocalypse" mindset (I have the platinum so I have explored the game), as if the game wasn't constructed with such a mindset in the first place, even if the actual mindset of the creators might have been inspired by or quite close to that. And there are items in the game that remind of that past normalcy (for example pre-apocalypse times/state mentions), like clearly not all people in that universe wanted to act like deranged teenagers.
Probably there could be found a logical explanation to this idea of people being so broken in an apocalyptic universe that would justify such lore but such universes don't appeal to me anyway (and I don't think all of authors consider/care to explain the state of things in their universes in the first place, they just expect you to assume it is as it is without daring to investigate further). I don't want to delve into that deeper here because that's off-topic. I only wonder why TLoU: Part II failed so much story-wise and lore-wise while being such a massive AAA that was not even the first entry in the series. I don't feel that legacy of the lore much in that game, if at all. In stark contrast, Persona 5 Strikers made me legit curious to absorb everything about the story, the characters, and the lore (and made me wonder about it for a bit), and made me also legit curious to play Persona 5 to find out more about the previous story and the characters of the series, it's all such a rare masterpiece in gaming, and what do we have with TLoU: Part II? Don't tell me the scope or the budget were the issue because the gameplay and the bonanza of mini-features and details furiously tell otherwise. These two examples (TLoU: Part II and Persona 5 Strikers) clearly show what magic a good story set in a believable and good universe can do, or, what only Persona 5 Strikers shows in this comparison, for that matter (and in my opinion). To add, PZ so far fares great with immersion as of the current build and I hope it stays that way in the future builds.

To sum up, quite literarily, my general preferences, I prefer serene resting grounds of singleplayer and joyful cooperation of PvE to sinister and hostile grounds of PvP, unless these PvP grounds are free from the usual stuff associated with modern-gaming PvP (and thus aren't sinister and hostile). But still, I prefer SP to MP. Fair and good PvP (that I have in mind and experienced) would rank even equally to PvE, so, surprisingly, my preference for PvE isn't that strong, PvP is just so broken (and thus unfun) in so many games. I think I have given enough reasons for my preferences, both relating to PZ and to games in general.

Edit: I only add that my preferences regarding playing SP/PvE/PvP may change over time or due to an event. I might open myself more to MP in the future. After all, Warcraft III and CS: Source were one of my favourite games of all time, and they were mostly/strictly made for (PvP) MP even if I played them mostly alone. And another title I have in mind is just pure (competitive even? but at least fair and in the technical aspect on PS4, I would say... even a masterpiece) PvP that also was one of my favourite games of all time. The reason I'm not giving its name now is because I want to replay this game after a few years of not playing it to see if it's still the same game after countless updates. I don't want to recommend a game that's no longer the same game I remember.
Última edición por Kanarek; 4 ABR 2024 a las 1:47 p. m.
Moures 4 ABR 2024 a las 1:48 p. m. 
PVE
Vikingz 4 ABR 2024 a las 2:14 p. m. 
i already made a post about this,and yes the majority of people want PVE oriented game in this case.
but man a game so complex like this one has at some point fix the damn stun and let people play how they like,pvp in zomboid can be an awesome time,especially when they are going to add alexandria time
Swiggy (Bloqueado) 4 ABR 2024 a las 2:53 p. m. 
PvP sucks. Just a buncha dudes with ego's literally trying to make other players break their controllers. There's no sportsmanship or fun in it anymore, in any game. PvE all the way. the option for PvP in zomboid is only useful for capping infected players so they don't have to drink the bleach.
Animalman 4 ABR 2024 a las 3:07 p. m. 
breaks your heart when you kill a player aswell because it was so hard for them especially when they establish its heartbreaking.
Manther304 4 ABR 2024 a las 9:48 p. m. 
we decided to go PVE our server launched 4/4/24 huge map 10 year later mod, lots of QOL mods. name is Dead Reckoning its open now. if you want to know more just ask or check out our recruitment page in the server section here. Didn't want to spam all that in here. I appreciate all the feedback.
Sturm Pionier 5 ABR 2024 a las 4:35 a. m. 
PvP simply doesn't work because of how the game works.
1. place stairs in any building that is multiple stories tall but lacks any floors like church or warehouse and build your entire base on this floor
2. Create new character on the server, you can swap between multiple characters on the same server without them dying. Place them upstairs with a sheet rope and log out.
3. Destroy stairs and use sheet rope character to drop rope when you need access
This base is now basically undetectable and the meta.
Combat needs a refinement for PvP to be fun. the only use I see for PvP is to increase difficulty by allowing friends to make mistakes and swing into or shoot friendlies if careless.
Xero_Daxter 5 ABR 2024 a las 5:10 a. m. 
Why build a base when you can just steal someone else’s?
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Publicado el: 1 ABR 2024 a las 11:58 p. m.
Mensajes: 33