Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The two main ones are called "superior survivors" and "superb survivors". Im pretty sure there are some updated versions of those with slightly different names but you should find those by searching for those mod names.
it is up to you to decide how to spend your time while waiting for build 42.
beta build 42 will break your mod on its release, then every update after will continue to have high probability to break it again. only after 42 is in the stable branch will code changes come to a rolling stop and you have less chance of vanilla breaking it.
do you wish to work on zomboid code and keep learning stuff while you wait? it wont hurt your brain to learn stuff. but it might be wasted effort if the code changes to where you need to start again.
your call.
https://steamcommunity.com/sharedfiles/filedetails/?id=3001908830&searchtext=npc
https://steamcommunity.com/sharedfiles/filedetails/?id=3088354589&searchtext=npc
None of them work with multiplayer iirc, I've read multiple times it would be difficult to get them working for mp so I'm curious how you've done it. B43 will bring NPC's and that'll probably be a few more years id imagine so once b42 comes out with animal ai I'm sure there will be many more (better than now) npc mods. You could wait until b42 to work on them more perhaps? The 3 I linked are only some of them, there are a lot more as well.
The creator of the second one I linked stated in the comments once b42 releases he is planning on making a whole new npc mod from the ground up. I believe I've heard others say the same as well.
In my opinion, it is totally fine for mod creators to work on their own mods and publish them even if there are already mods with similar content published by other people. There are still so many things which you could do differently like technical realization, balancing, features...
It works in multiplayer without stuttering. Although when you compare what different players see there is slight difference, time shifts etc.
I think I will release it soon. But not sure if I can fight all the bugs.
lol okay! somebody recently asked for zombies they could make into slaves, i think i remember that recently. looks like you got them covered.
I say keep honing your skills if you want, even if it breaks on build 42. its more stuff in your noggin and won't hurt learning new stuff as you delve into the project.
I'm happy for you! Make it work.