Project Zomboid

Project Zomboid

MP with mods how?
I want to play coop with 4 of my friends and activate a few mods. What is the process (It is NOT a dedicated server) do i just subto them and host? Any help is apretiated!
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Showing 1-3 of 3 comments
Ronin Feb 1, 2022 @ 8:12am 
The easiest way is to go to the workshop and create a Collection. Add any mods you wish to add to the server and have your friends subscribe to the collection. You will have a direct link available to share with them.

In order to get the mods actually active in the server, you will have to add/include them in the server settings. This is also a simple process whereby you go to "Edit Server Settings" in the host menu, then go to the "Steam Workshop" section, above "Mods", and simply go through the list of your installed mods and add them one by one to the "Steam Workshop" section. This will automatically add them to the "Mods" section.

Once you have the list set, save the settings like you would normally and then start up the game. Keep an eye out on the bottom left corner for errors, ideally you don't want to see any come up. It is ideal to test combinations of mods that might affect or overlap each other. One example I had was with "Siphoning needs hoses" mod and a vehicle mod, the hoses worked as intended but I was unable to refuel those vehicles from fuel pumps whilst the first mod was active. If you are planning on keeping the server/world running long term you want to keep these things in mind as removing mods later on can sometimes cause further issues.
Phobeseneos Feb 1, 2022 @ 8:24am 
Originally posted by Ronin:
The easiest way is to go to the workshop and create a Collection. Add any mods you wish to add to the server and have your friends subscribe to the collection. You will have a direct link available to share with them.

In order to get the mods actually active in the server, you will have to add/include them in the server settings. This is also a simple process whereby you go to "Edit Server Settings" in the host menu, then go to the "Steam Workshop" section, above "Mods", and simply go through the list of your installed mods and add them one by one to the "Steam Workshop" section. This will automatically add them to the "Mods" section.

Once you have the list set, save the settings like you would normally and then start up the game. Keep an eye out on the bottom left corner for errors, ideally you don't want to see any come up. It is ideal to test combinations of mods that might affect or overlap each other. One example I had was with "Siphoning needs hoses" mod and a vehicle mod, the hoses worked as intended but I was unable to refuel those vehicles from fuel pumps whilst the first mod was active. If you are planning on keeping the server/world running long term you want to keep these things in mind as removing mods later on can sometimes cause further issues.
Thank you!! i will test this now, I activated mods from the ''mods section'' but not from the ''steam workshop'' section!
Phobeseneos Feb 1, 2022 @ 8:30am 
Do you know a mod/setting for making : reading, Constructing etc faster?
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Date Posted: Feb 1, 2022 @ 7:48am
Posts: 3