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-Burglar hunter build for the sneak with inconspicious graceful
-high fitness to balance it out(you will have to run a lot)
-Carpentry + living in the woods(will be hell)
-Trapping for food
-preserving berries foraged for the winter
Then get obese, before winter from hunted food, Stay away from zombies, all you have to have is some saw, a screwdriver + hammer, and then just punch the wood until you level up enough to be able to carry stuff. That would be my plan at least. I wouldn't dream of getting to 5 but i guess 4 is managable.
I used to take asthmatic because... well... Free points i thought, then i took it out and realized how much more i can run.
My set for survival usually includes: High fitness, less requirement for food(possibly drink), sneaking + less thirsty/hungry. Downside of course is the negative -2 from very underweight to fitness and the other safer ones.(prone to illness, hypochondriac, slow healer, weak stomach, etc.)
This is for a long survival build. I never tried weak however or illiterate because they seem terrible options. Deaf just takes away the fun for me.(the music is good)
Either way I was curious but if you say you could survive a month with it, i might give it a shot.
Every character has to be based off of my self irl for extra challenge, the only exception I made was giving myself the deaf trait to make it even harder. Knives and stealth are pretty effective in sprinters in my opinion, it's very quiet so less chance of alerting other zombies.
Either way, if you were to mention that it would be much different lol. 1 month vs normal setting vs sprinters is difference. Also what does 1.0 pop stand for? Also do you use "active/inactive" setting? day/night.
For sprinters you don't need to worry about exhaustion, you will be dead by the time you get exhausted xd.
By 1.0 pop I mean that they're the same population numbers as the apocalypse difficulty preset, no I don't use day/night activity, they always sprint.
I'm doing quite okay, beside sometimes having a lag or some such non intended deaths, in which case the backup save comes handy.
The trick is to use the environment, and the map knowledge houses.
During the start of the game your most important stuff are to get water bottle, weapon, something to occasionally eat, and at least a school bag or duffel bag. (Also a car:P)
Basicly you should start a build that lacks fitness and str with having already a good idea where you want to set up your base. And how you wish to have it kept safe.
You choose your fights...and you often just walk away at the start. WEll for me that is since i gather usually all the food in certain places to eventually take it to my base:)
With a weak char from str 3 i made it to str 4 in about 2 months. And i had a lot of days where i did not fight or train str. Endurance or fitness i reckon takes aroudn three times as much.
update:
Started the very weak (-4 str) very unfit (-4 end) and very underweight.
Starting stats
str: 0 fitness/endurance 0!
If my predictions and assumptions are correct the game rewards you with str building up.
So if your char starts with high STR, you will have lower carry capacity than if you have raised it in game!
If my calculations are correct my guy on str 3 will have 12(!) carry capacity which is higher than my other chars str 4 which is 11(!).
You can also jog on a regular basis to raise your stamina, but I wouldn't recommend that until after some cleanup.
Or until you have a base where you can run. For instance if i was in Riverside, i would have already closed off the wreckers and could jog there to raise stamina:)
But i deliberatly started muldrough, to make it harder. Muldrough has NO supermarket. And no lake nearby to fish!
But yes what you say about a bit of luck is definetly like that. Sadly it seems my char was not so lucky with start and all, but i would say it is still doable just need to be more cautious.
Took 3 days in game to reach level 1 str.
Have closed off with a d6 the walled in little house, managed to aquire a backpack too(39 pounded one:) so all seems good. Though food will be a huge issue....But i think i'll raise some of my stats and then move to some place else! Muldrough seems not good for the long term.
Got to Riverside, started the adjustments at the wreckers...of course ran out of water and the first house i tried to enter which i took a few hours to clear the surroundings was alarmed. Get in car and go to West point usual safe houses.
Got two lacerations as i did not pay attetion. In one of the garages the rock band was present. Managed to get out kill them, get my wounds covered. Now need to wait and heal. (Did not get zombification!)
So i started to do some stuff, fishing, wood working, gathering and constantly changeing the bandages. Nearly got to level 1 in first aid. Basicly lost 1/3 of my hp usually by the time i changed all the bandages. But i survived, and almost got to str level 2 as well. Only 200-300 points remain. Made also 5 stone axes to improve my maintenance and axe wielding as i destroyed already 1 wood axe and 2 hatchets.
My plan is to set up safe houses within walking distances. So i can eventually walk from town to town. And since this guy started out as quite the gimp it should work out. First time i took metalworker, wonder if anything unique he will have.
It's fixes the game needed since it was way too cheated to the gameplay