Project Zomboid

Project Zomboid

Is there anyone who have tried the "Weak" trait and successfully survived with it?
If so, how? I am kinda curious because my base build includes usually high fitness and strength and i cannot imagine the game with "Weak" trait.
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Showing 1-15 of 28 comments
Arcanum Elite Jul 16, 2020 @ 3:43pm 
The limitation on carry weight is the worst part of it... you can literally not carry much of anything... I tried it and was overweight carrying a weapon and backpack with not much in it... overall its just too heavy of a penalty... If i need some extra points ill take feeble but NEVER weak... weak is just too punishing and I cant imagine anyone succeeding with such terrible inventory weight.
Originally posted by Arcanum Elite:
The limitation on carry weight is the worst part of it... you can literally not carry much of anything... I tried it and was overweight carrying a weapon and backpack with not much in it... overall its just too heavy of a penalty... If i need some extra points ill take feeble but NEVER weak... weak is just too punishing and I cant imagine anyone succeeding with such terrible inventory weight.
The only way i can imagine success is like this:
-Burglar hunter build for the sneak with inconspicious graceful
-high fitness to balance it out(you will have to run a lot)
-Carpentry + living in the woods(will be hell)
-Trapping for food
-preserving berries foraged for the winter

Then get obese, before winter from hunted food, Stay away from zombies, all you have to have is some saw, a screwdriver + hammer, and then just punch the wood until you level up enough to be able to carry stuff. That would be my plan at least. I wouldn't dream of getting to 5 but i guess 4 is managable.
Last edited by elitkrumpleeharcos; Jul 16, 2020 @ 4:14pm
I use the weak trait all the time, I pair it with traits such as asthmatic,very underweight and deaf. It isn't too bad, the carrying capacity is annoying but I look past that. Short blade and stealth are your best friends, especially the hunting knife. You can easily dominate with the hunting knife even with low strength. My longest survival time so far with those traits is a month, ended up getting outran by a pack of them and mauled to death.
Last edited by Stone Cold Steve Harvey; Jul 16, 2020 @ 5:29pm
Originally posted by Grumpy:
I use the weak trait all the time, I pair it with traits such as asthmatic,very underweight and deaf. It isn't too bad, the carrying capacity is annoying but I look past that. Short blade and stealth are your best friends, especially the hunting knife. You can easily dominate with the hunting knife even with low strength. My longest survival time so far with those traits is a month, ended up getting outran by a pack of them and mauled to death.
Asthmatic is the problem then. A month is pretty short, i survived 10 days with a bruiser, a bruiser build on 6 months later(in b41 custom sandbox still available).

I used to take asthmatic because... well... Free points i thought, then i took it out and realized how much more i can run.

My set for survival usually includes: High fitness, less requirement for food(possibly drink), sneaking + less thirsty/hungry. Downside of course is the negative -2 from very underweight to fitness and the other safer ones.(prone to illness, hypochondriac, slow healer, weak stomach, etc.)

This is for a long survival build. I never tried weak however or illiterate because they seem terrible options. Deaf just takes away the fun for me.(the music is good)

Either way I was curious but if you say you could survive a month with it, i might give it a shot.
Originally posted by elitharco$:
Originally posted by Grumpy:
I use the weak trait all the time, I pair it with traits such as asthmatic,very underweight and deaf. It isn't too bad, the carrying capacity is annoying but I look past that. Short blade and stealth are your best friends, especially the hunting knife. You can easily dominate with the hunting knife even with low strength. My longest survival time so far with those traits is a month, ended up getting outran by a pack of them and mauled to death.
Asthmatic is the problem then. A month is pretty short, i survived 10 days with a bruiser, a bruiser build on 6 months later(in b41 custom sandbox still available).

I used to take asthmatic because... well... Free points i thought, then i took it out and realized how much more i can run.

My set for survival usually includes: High fitness, less requirement for food(possibly drink), sneaking + less thirsty/hungry. Downside of course is the negative -2 from very underweight to fitness and the other safer ones.(prone to illness, hypochondriac, slow healer, weak stomach, etc.)

This is for a long survival build. I never tried weak however or illiterate because they seem terrible options. Deaf just takes away the fun for me.(the music is good)

Either way I was curious but if you say you could survive a month with it, i might give it a shot.
I'd say a month isn't too bad considering the sandbox mode I'm in, 1.0 pop, sprinters, navigate+open, superhuman strength, meta events set to often.[including helicopter] Also set 4 months after the apocalypse starts, so I don't have much time to prepare for winter.

Every character has to be based off of my self irl for extra challenge, the only exception I made was giving myself the deaf trait to make it even harder. Knives and stealth are pretty effective in sprinters in my opinion, it's very quiet so less chance of alerting other zombies.
Last edited by Stone Cold Steve Harvey; Jul 16, 2020 @ 8:19pm
Originally posted by Grumpy:
Originally posted by elitharco$:
Asthmatic is the problem then. A month is pretty short, i survived 10 days with a bruiser, a bruiser build on 6 months later(in b41 custom sandbox still available).

I used to take asthmatic because... well... Free points i thought, then i took it out and realized how much more i can run.

My set for survival usually includes: High fitness, less requirement for food(possibly drink), sneaking + less thirsty/hungry. Downside of course is the negative -2 from very underweight to fitness and the other safer ones.(prone to illness, hypochondriac, slow healer, weak stomach, etc.)

This is for a long survival build. I never tried weak however or illiterate because they seem terrible options. Deaf just takes away the fun for me.(the music is good)

Either way I was curious but if you say you could survive a month with it, i might give it a shot.
I'd say a month isn't too bad considering the sandbox mode I'm in, 1.0 pop, sprinters, navigate+open, superhuman strength, meta events set to often.[including helicopter] Also set 4 months after the apocalypse starts, so I don't have much time to prepare for winter.

Every character has to be based off of my self irl for extra challenge, the only exception I made was giving myself the deaf trait to make it even harder. Knives and stealth are pretty effective in sprinters in my opinion, it's very quiet so less chance of alerting other zombies.
The only thing why i never tried sprinters is because they were buggy back then or smth.

Either way, if you were to mention that it would be much different lol. 1 month vs normal setting vs sprinters is difference. Also what does 1.0 pop stand for? Also do you use "active/inactive" setting? day/night.

For sprinters you don't need to worry about exhaustion, you will be dead by the time you get exhausted xd.
Last edited by elitkrumpleeharcos; Jul 16, 2020 @ 9:19pm
Originally posted by elitharco$:
Originally posted by Grumpy:
I'd say a month isn't too bad considering the sandbox mode I'm in, 1.0 pop, sprinters, navigate+open, superhuman strength, meta events set to often.[including helicopter] Also set 4 months after the apocalypse starts, so I don't have much time to prepare for winter.

Every character has to be based off of my self irl for extra challenge, the only exception I made was giving myself the deaf trait to make it even harder. Knives and stealth are pretty effective in sprinters in my opinion, it's very quiet so less chance of alerting other zombies.
The only thing why i never tried sprinters is because they were buggy back then or smth.

Either way, if you were to mention that it would be much different lol. 1 month vs normal setting vs sprinters is difference. Also what does 1.0 pop stand for? Also do you use "active/inactive" setting? day/night.

For sprinters you don't need to worry about exhaustion, you will be dead by the time you get exhausted xd.
Sprinters ain't buggy anymore or at least from what I could see, they're drastically different from their b40 counterpart.

By 1.0 pop I mean that they're the same population numbers as the apocalypse difficulty preset, no I don't use day/night activity, they always sprint.
Vzzdak Jul 17, 2020 @ 3:53am 
Weak might also be less of a concern on MP servers, where someone else is taking care of construction.
Nordil(Hun) Jul 17, 2020 @ 1:05pm 
I usually play very underweight and weak characters. Actually my next plan is to start with 1 str and 0 fitness:)
I'm doing quite okay, beside sometimes having a lag or some such non intended deaths, in which case the backup save comes handy.

The trick is to use the environment, and the map knowledge houses.
During the start of the game your most important stuff are to get water bottle, weapon, something to occasionally eat, and at least a school bag or duffel bag. (Also a car:P)

Basicly you should start a build that lacks fitness and str with having already a good idea where you want to set up your base. And how you wish to have it kept safe.
You choose your fights...and you often just walk away at the start. WEll for me that is since i gather usually all the food in certain places to eventually take it to my base:)

With a weak char from str 3 i made it to str 4 in about 2 months. And i had a lot of days where i did not fight or train str. Endurance or fitness i reckon takes aroudn three times as much.

update:
Started the very weak (-4 str) very unfit (-4 end) and very underweight.
Starting stats
str: 0 fitness/endurance 0!

If my predictions and assumptions are correct the game rewards you with str building up.
So if your char starts with high STR, you will have lower carry capacity than if you have raised it in game!
If my calculations are correct my guy on str 3 will have 12(!) carry capacity which is higher than my other chars str 4 which is 11(!).
Last edited by Nordil(Hun); Jul 17, 2020 @ 2:54pm
MagicHp (Banned) Jul 17, 2020 @ 5:42pm 
Weak, very underweight, smoker, and unfit build here... The first few days are hard and you'll need luck, but it is doable. Using a two handed crowbar to clean the streets slowly will raise your strength and eating chips and chocolate will make you standard weight in no time.

You can also jog on a regular basis to raise your stamina, but I wouldn't recommend that until after some cleanup.
Last edited by MagicHp; Jul 17, 2020 @ 5:45pm
Nordil(Hun) Jul 17, 2020 @ 11:12pm 
Originally posted by MagicHp:
Weak, very underweight, smoker, and unfit build here... The first few days are hard and you'll need luck, but it is doable. Using a two handed crowbar to clean the streets slowly will raise your strength and eating chips and chocolate will make you standard weight in no time.

You can also jog on a regular basis to raise your stamina, but I wouldn't recommend that until after some cleanup.

Or until you have a base where you can run. For instance if i was in Riverside, i would have already closed off the wreckers and could jog there to raise stamina:)
But i deliberatly started muldrough, to make it harder. Muldrough has NO supermarket. And no lake nearby to fish!

But yes what you say about a bit of luck is definetly like that. Sadly it seems my char was not so lucky with start and all, but i would say it is still doable just need to be more cautious.

Took 3 days in game to reach level 1 str.
Have closed off with a d6 the walled in little house, managed to aquire a backpack too(39 pounded one:) so all seems good. Though food will be a huge issue....But i think i'll raise some of my stats and then move to some place else! Muldrough seems not good for the long term.
Last edited by Nordil(Hun); Jul 18, 2020 @ 8:57am
Nordil(Hun) Jul 18, 2020 @ 1:49pm 
And i had a huge luck. I was on my way to set up a few safe houses. (Well actually to make a few adjustments aesthetically, so the buildings will not get damaged.) When the helicopter came. Was just getting the necessary logs from the Mccoy logging station, then i drove into the forest.
Got to Riverside, started the adjustments at the wreckers...of course ran out of water and the first house i tried to enter which i took a few hours to clear the surroundings was alarmed. Get in car and go to West point usual safe houses.
Got two lacerations as i did not pay attetion. In one of the garages the rock band was present. Managed to get out kill them, get my wounds covered. Now need to wait and heal. (Did not get zombification!)
So i started to do some stuff, fishing, wood working, gathering and constantly changeing the bandages. Nearly got to level 1 in first aid. Basicly lost 1/3 of my hp usually by the time i changed all the bandages. But i survived, and almost got to str level 2 as well. Only 200-300 points remain. Made also 5 stone axes to improve my maintenance and axe wielding as i destroyed already 1 wood axe and 2 hatchets.
My plan is to set up safe houses within walking distances. So i can eventually walk from town to town. And since this guy started out as quite the gimp it should work out. First time i took metalworker, wonder if anything unique he will have.
Last edited by Nordil(Hun); Jul 18, 2020 @ 1:50pm
Bboy_Corentin Jul 18, 2020 @ 7:49pm 
Originally posted by elitharco$:
Originally posted by Arcanum Elite:
The limitation on carry weight is the worst part of it... you can literally not carry much of anything... I tried it and was overweight carrying a weapon and backpack with not much in it... overall its just too heavy of a penalty... If i need some extra points ill take feeble but NEVER weak... weak is just too punishing and I cant imagine anyone succeeding with such terrible inventory weight.
The only way i can imagine success is like this:
-Burglar hunter build for the sneak with inconspicious graceful
-high fitness to balance it out(you will have to run a lot)
-Carpentry + living in the woods(will be hell)
-Trapping for food
-preserving berries foraged for the winter

Then get obese, before winter from hunted food, Stay away from zombies, all you have to have is some saw, a screwdriver + hammer, and then just punch the wood until you level up enough to be able to carry stuff. That would be my plan at least. I wouldn't dream of getting to 5 but i guess 4 is managable.
Well...you can't really hit tree anymore to get Strenght exp anymore in the IWBMS beta version, but of course this would remains the same in the stable version
Originally posted by Bboy_Corentin:
Originally posted by elitharco$:
The only way i can imagine success is like this:
-Burglar hunter build for the sneak with inconspicious graceful
-high fitness to balance it out(you will have to run a lot)
-Carpentry + living in the woods(will be hell)
-Trapping for food
-preserving berries foraged for the winter

Then get obese, before winter from hunted food, Stay away from zombies, all you have to have is some saw, a screwdriver + hammer, and then just punch the wood until you level up enough to be able to carry stuff. That would be my plan at least. I wouldn't dream of getting to 5 but i guess 4 is managable.
Well...you can't really hit tree anymore to get Strenght exp anymore in the IWBMS beta version, but of course this would remains the same in the stable version
RIP iwbums, the above was tested in previous versions, however running around with weight on yourself is still an option tho.
Bboy_Corentin Jul 18, 2020 @ 9:16pm 
Originally posted by elitharco$:
Originally posted by Bboy_Corentin:
Well...you can't really hit tree anymore to get Strenght exp anymore in the IWBMS beta version, but of course this would remains the same in the stable version
RIP iwbums, the above was tested in previous versions, however running around with weight on yourself is still an option tho.
I mean, it's not the only thing that got patched, such as the glitch with the rain barrels and sinks as well but yeah.

It's fixes the game needed since it was way too cheated to the gameplay
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Date Posted: Jul 16, 2020 @ 3:12pm
Posts: 28