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And is rampaging worth punishing? I'd say a rampage is one of the few pay-offs that players are able get. Since most of the time, players are trying to be cautious and doing menial tasks to survive.
It's a nice detail to have for sure. But it's not that big of a deal.
I dont think the idea posed is particularly bad per se.... But I have to ask, OP, What exactly would the Purpose of including such a function be? What does it provide to the game to gimp and disable and punish the few players who actually live out their infections to the end? What gain is there to be had?
But maybe best saved for time when u might have enemies while u play that zombie.
edit: oh ♥♥♥♥ that was in the post too. nvm
It makes sense that zombification is one's death as one loses control over one's body. It's essentially a death of mind and soul. On the other hand, it would make sense to be able to still observe the world from the perspective of your character but having zero control over him/her. You're still alive but essentially dead. Paradoxical but fits the horror theme. Makes sense why one does not want to end up as a zombie.
Please Gen Z, stop using the term lore.