Project Zomboid

Project Zomboid

Zombies ignore when VERY severely infected
i came up with an idea: add a final stage of infection, in the last (in game) hour or half-hour of infection before death, zombies ignore you completely, because you are essentially one of them.
to stop players from going on a rampage to clear out an area easily, make them extremely weak, slow and inaccurate with any weapons and a major penalty with vehicles, so that they can just look and watch as the inevitable comes.
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Showing 1-15 of 16 comments
terminatedmilk Feb 5, 2024 @ 12:29pm 
i dont know if this is lore accurate though but would be cool
cheese Feb 5, 2024 @ 2:29pm 
this is cool
l-l Feb 5, 2024 @ 4:45pm 
Would that really stop players from going on a rampage? players can just go on a rampage in the early stages of infection. It's what I do.

And is rampaging worth punishing? I'd say a rampage is one of the few pay-offs that players are able get. Since most of the time, players are trying to be cautious and doing menial tasks to survive.

It's a nice detail to have for sure. But it's not that big of a deal.
Last edited by l-l; Feb 5, 2024 @ 4:49pm
Shurenai Feb 5, 2024 @ 5:01pm 
Agree with above poster; Rampaging is like, the one time the player gets to just let loose and have fun without significant fear of consequences... And very few of them actually do so, most just drink bleach to get the death over with, or change their sandbox setting so that infection is instant death so they never have to guess if they're actually infected.

I dont think the idea posed is particularly bad per se.... But I have to ask, OP, What exactly would the Purpose of including such a function be? What does it provide to the game to gimp and disable and punish the few players who actually live out their infections to the end? What gain is there to be had?
katsuragi Feb 6, 2024 @ 12:07am 
Rampaging aside as I see that as a non issue, I love the idea of the last stage of sickness being you too messed up to do much but stagger around miserably while the zeds ignore you. Could give you that last opportunity to get your body clear of a dangerous area so your stuff can be more easily recovered later.
Animalman Feb 6, 2024 @ 7:50am 
Maybe just allow player the option to continue to play the zombie, but are unable to do certain things unless you had the settings like can open doors. Would be cute if you could do that and say you continue to play your zombie and then make it wander off somewhere and then stage an encounter with it for the next character. Single player ofc.

But maybe best saved for time when u might have enemies while u play that zombie.
Last edited by Animalman; Feb 6, 2024 @ 7:52am
philaletheist Feb 8, 2024 @ 3:23pm 
Originally posted by Animalman:
Maybe just allow player the option to continue to play the zombie, but are unable to do certain things unless you had the settings like can open doors. Would be cute if you could do that and say you continue to play your zombie and then make it wander off somewhere and then stage an encounter with it for the next character. Single player ofc.

But maybe best saved for time when u might have enemies while u play that zombie.
i’d love to see a mod that allows you to keep playing after you get zombified, but i think it’d have to wait until npc’s are added cause otherwise you’d just be wandering around the map with no threats to deal with
I don't think rampaging would be a problem since the fever moodle would make the player too weak to fight effectively anyways. The damage would be too low

edit: oh ♥♥♥♥ that was in the post too. nvm
Last edited by Albert the Handsome (Not); Feb 17, 2024 @ 3:50am
Kanarek Feb 17, 2024 @ 4:31am 
This seems like a legit sandbox idea to me. But it may stand in conflict with the idea that zombies no longer consciously control themselves and only live on their impulses, not having a mind of their own, in a human sense.

It makes sense that zombification is one's death as one loses control over one's body. It's essentially a death of mind and soul. On the other hand, it would make sense to be able to still observe the world from the perspective of your character but having zero control over him/her. You're still alive but essentially dead. Paradoxical but fits the horror theme. Makes sense why one does not want to end up as a zombie.
Originally posted by Shurenai:
Agree with above poster; Rampaging is like, the one time the player gets to just let loose and have fun without significant fear of consequences... And very few of them actually do so, most just drink bleach to get the death over with, or change their sandbox setting so that infection is instant death so they never have to guess if they're actually infected.

I dont think the idea posed is particularly bad per se.... But I have to ask, OP, What exactly would the Purpose of including such a function be? What does it provide to the game to gimp and disable and punish the few players who actually live out their infections to the end? What gain is there to be had?
it would be cool to add on to the lore and help us better understand how zombies work :)
Originally posted by philaletheist:
Originally posted by Animalman:
Maybe just allow player the option to continue to play the zombie, but are unable to do certain things unless you had the settings like can open doors. Would be cute if you could do that and say you continue to play your zombie and then make it wander off somewhere and then stage an encounter with it for the next character. Single player ofc.

But maybe best saved for time when u might have enemies while u play that zombie.
i’d love to see a mod that allows you to keep playing after you get zombified, but i think it’d have to wait until npc’s are added cause otherwise you’d just be wandering around the map with no threats to deal with
There IS a mod for that actually but I forgot it's name. I remember seeing a video on it
Actually a frog Feb 17, 2024 @ 6:03am 
Originally posted by l-l:
Would that really stop players from going on a rampage? players can just go on a rampage in the early stages of infection. It's what I do.

And is rampaging worth punishing? I'd say a rampage is one of the few pay-offs that players are able get. Since most of the time, players are trying to be cautious and doing menial tasks to survive.

It's a nice detail to have for sure. But it's not that big of a deal.
Guessing that this virus works like rabies it should just add to our character's attack buff instead of debuff, when in the last flash of being human an endless attack of adrenaline takes over your body and allows you to use the true physical strength of the human body
Originally posted by Lexxy:
Originally posted by l-l:
Would that really stop players from going on a rampage? players can just go on a rampage in the early stages of infection. It's what I do.

And is rampaging worth punishing? I'd say a rampage is one of the few pay-offs that players are able get. Since most of the time, players are trying to be cautious and doing menial tasks to survive.

It's a nice detail to have for sure. But it's not that big of a deal.
Guessing that this virus works like rabies it should just add to our character's attack buff instead of debuff, when in the last flash of being human an endless attack of adrenaline takes over your body and allows you to use the true physical strength of the human body
The Knox Virus works Romero style, if you get infected you get weaker and weaker until you die from the fever and come back as a zombie.
LSD Feb 17, 2024 @ 6:10am 
Originally posted by terminatedmilk:
i dont know if this is lore accurate though but would be cool
Where does lore enter the equation?
Please Gen Z, stop using the term lore.
DvondoR Feb 17, 2024 @ 1:33pm 
I really like this idea. Seems like it would go good with the whisperers mod or whatever its called
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Date Posted: Feb 5, 2024 @ 12:28pm
Posts: 16