Project Zomboid

Project Zomboid

Gio Jan 22, 2024 @ 12:17pm
what's your vanilla friendly weapon mod of choice? b41 or vanilla expanded?
trying to get some opinions before i get one for my games
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Showing 1-14 of 14 comments
yayie Jan 22, 2024 @ 1:09pm 
Black Jack Jan 22, 2024 @ 1:14pm 
Guns of 93.
Gio Jan 22, 2024 @ 3:08pm 
Originally posted by Black Jack:
Guns of 93.
oh wow this one is crazy i might fire this up
egg Jan 22, 2024 @ 4:17pm 
Originally posted by gio:
Originally posted by Black Jack:
Guns of 93.
oh wow this one is crazy i might fire this up
be warned, this mod has balance issues. (my personal experience)

if you have a mod like this with 100+ firearms, and like extra 30 ammo types, your chances of finding the correct magazines for a gun, AS WELL AS enough of the correct ammo types are slim-to-none. you will just end up with a huge mish-mash of guns you have no ammo for, and ammo/mags that you have no gun to use with. over, and over again.

ontop of this, it has the same problem with custom ammo types that all other gun mods have in common: the vanilla ammo types (223,308,buckshot,9mm etc etc) all spawn at about 10-20 times the rate of all the other custom ammunition types. After raiding 2 police stations, 2 gun stores, hunting supplies, military surplus and a pawn shop, i had like well over 100 boxes each of buckshot,9mm and 308. yet the highest amount of custom ammo i found was 4 boxes of 30-06.

the mod has the choice of using buckshot (vanilla shotgun shells, mod just changed name of it) or shotgun slugs in your shotgun, yet after having 100+ buckshot boxes you would expect i'd also find some slugs along the way. i had a grand total of 2 boxes of slugs.

this guns of 93 mod is a WIP and would be amazing without all these balance issues. IDK why all gun mods with custom ammo still cant get it to spawn at the same rate as the vanilla ammo, maybe limitations of the modding API or problems with how zomboid deals with spawn rates of larger loot tables.

however with all that being said, its still a fun mod to try out and play with. it's very promising with it's features like being able to load .38 special rounds in revolvers chambered for .357, a feature i wanted in alot of gun mods, because it works IRL.
maybe don't take my word for it, and try it out for yourself :P
Gio Jan 22, 2024 @ 4:23pm 
Originally posted by Oops! All Smurfs!:
Originally posted by gio:
oh wow this one is crazy i might fire this up
be warned, this mod has balance issues. (my personal experience)

if you have a mod like this with 100+ firearms, and like extra 30 ammo types, your chances of finding the correct magazines for a gun, AS WELL AS enough of the correct ammo types are slim-to-none. you will just end up with a huge mish-mash of guns you have no ammo for, and ammo/mags that you have no gun to use with. over, and over again.

ontop of this, it has the same problem with custom ammo types that all other gun mods have in common: the vanilla ammo types (223,308,buckshot,9mm etc etc) all spawn at about 10-20 times the rate of all the other custom ammunition types. After raiding 2 police stations, 2 gun stores, hunting supplies, military surplus and a pawn shop, i had like well over 100 boxes each of buckshot,9mm and 308. yet the highest amount of custom ammo i found was 4 boxes of 30-06.

the mod has the choice of using buckshot (vanilla shotgun shells, mod just changed name of it) or shotgun slugs in your shotgun, yet after having 100+ buckshot boxes you would expect i'd also find some slugs along the way. i had a grand total of 2 boxes of slugs.

this guns of 93 mod is a WIP and would be amazing without all these balance issues. IDK why all gun mods with custom ammo still cant get it to spawn at the same rate as the vanilla ammo, maybe limitations of the modding API or problems with how zomboid deals with spawn rates of larger loot tables.

however with all that being said, its still a fun mod to try out and play with. it's very promising with it's features like being able to load .38 special rounds in revolvers chambered for .357, a feature i wanted in alot of gun mods, because it works IRL.
maybe don't take my word for it, and try it out for yourself :P
hmmm i agree this is why most games do pistol/rifle/shotgun/sniper ammo instead of having 30 types of caliber which makes it realistic and immersive but it's just not practical in a videogame and ultimately just bloat for no reason. buckshot and slugs sounds fun tho cool idea
Last edited by Gio; Jan 22, 2024 @ 4:23pm
egg Jan 22, 2024 @ 4:34pm 
Originally posted by gio:
hmmm i agree this is why most games do pistol/rifle/shotgun/sniper ammo instead of having 30 types of caliber which makes it realistic and immersive but it's just not practical in a videogame and ultimately just bloat for no reason. buckshot and slugs sounds fun tho cool idea
there's definitely alot of cool stuff in the mod.

idk if you ever played fallout new vegas, but it had a system where you could recover the brass casings of rounds that you fired, breakdown other calibers that you weren't using to collect primers and propellant powder, and collect scrap metal to break down into bullet heads, so that you could do hand-loading and essentially use your gun-nut skills to reload your bullets.

if this mod had something like that where you could loot casings and primers from materiel production buildings, then all my complaints would disappear, because then you could just breakdown all the really common ammo types and hand-load the specific cartridges that you need.

in fact i think there might be a mod for that, but i doubt it's compatible with custom gun mods
Black Jack Jan 22, 2024 @ 4:52pm 
Originally posted by Oops! All Smurfs!:
Originally posted by gio:
oh wow this one is crazy i might fire this up
be warned, this mod has balance issues. (my personal experience)

if you have a mod like this with 100+ firearms, and like extra 30 ammo types, your chances of finding the correct magazines for a gun, AS WELL AS enough of the correct ammo types are slim-to-none. you will just end up with a huge mish-mash of guns you have no ammo for, and ammo/mags that you have no gun to use with. over, and over again.

ontop of this, it has the same problem with custom ammo types that all other gun mods have in common: the vanilla ammo types (223,308,buckshot,9mm etc etc) all spawn at about 10-20 times the rate of all the other custom ammunition types. After raiding 2 police stations, 2 gun stores, hunting supplies, military surplus and a pawn shop, i had like well over 100 boxes each of buckshot,9mm and 308. yet the highest amount of custom ammo i found was 4 boxes of 30-06.

the mod has the choice of using buckshot (vanilla shotgun shells, mod just changed name of it) or shotgun slugs in your shotgun, yet after having 100+ buckshot boxes you would expect i'd also find some slugs along the way. i had a grand total of 2 boxes of slugs.

this guns of 93 mod is a WIP and would be amazing without all these balance issues. IDK why all gun mods with custom ammo still cant get it to spawn at the same rate as the vanilla ammo, maybe limitations of the modding API or problems with how zomboid deals with spawn rates of larger loot tables.

however with all that being said, its still a fun mod to try out and play with. it's very promising with it's features like being able to load .38 special rounds in revolvers chambered for .357, a feature i wanted in alot of gun mods, because it works IRL.
maybe don't take my word for it, and try it out for yourself :P
Not as biggest mess i feel Brita's Weapon Pack has an for some reason people have asked if Guns of 93 well work with it.
egg Jan 22, 2024 @ 5:05pm 
Originally posted by Black Jack:
Not as biggest mess i feel Brita's Weapon Pack has an for some reason people have asked if Guns of 93 well work with it.
yea, out of the 3 firearms mods i've played with pretty extensively (Brita's / Firearms B41 / Guns of '93), Brita's was definitely the biggest mess and felt like it had so much bloat.

i've tried a few other firearms mods too but not extensively enough to judge them fairly
Armagenesis Jan 22, 2024 @ 6:00pm 
After trying both, I'd have to say that I prefer having none of them. :steamhappy:
More gun variation is nice and all, but boy howdy, getting their ammo is a pain in the ahh as a result.
I think I enjoy only using base firearms more than using mods. Because this way, I can have a hundred boxes of shotgun shells that I can happily chuck at the zeds without having to worry about running out.
egg Jan 22, 2024 @ 6:39pm 
Originally posted by Armagenesis:
After trying both, I'd have to say that I prefer having none of them. :steamhappy:
More gun variation is nice and all, but boy howdy, getting their ammo is a pain in the ahh as a result.
I think I enjoy only using base firearms more than using mods. Because this way, I can have a hundred boxes of shotgun shells that I can happily chuck at the zeds without having to worry about running out.
exactly this.

though i'd say firearms b41 is the lesser evil as it lets you convert some ammo types for free

even still, i too have recently eschewed gun mods in favour of the vanilla ones
Vengarov Jan 22, 2024 @ 9:14pm 
A combination I enjoy is Ammomaker, Universal Gun Repair and Better Guns.
This adds 0 new guns but lets you craft/convert ammo and repair/tweak all vanilla guns.
Vengarov Jan 22, 2024 @ 9:29pm 
Worth mentioning: [CJ] Firearms | Lore-friendly vanilla expansion
★Rainmaker★ Jan 22, 2024 @ 11:59pm 
Originally posted by Cat Supremacist SM:
B41 Firearms for me. I like to mix it with ammo crafting mod and the mod that adds in smaller gun parts so we have to take it apart and repair/replace the parts instead of the entire gun.

I love B41 Firearms in SP but it's broken in MP. For MP I've really enjoyed Vanilla Firearms Expansion.
xKilroyx Jan 23, 2024 @ 7:35am 
I'm using B41 currently. I like the variety of guns and use a gun repair mod to disassemble the weapons for cleaning/repairing. I haven't had any issues with ammo shortages so far but that may be because of map addons and such heh. I have plowed through tons of zeds and having a blast. I will probably try vanilla firearms Expansion on next playthrough.
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Date Posted: Jan 22, 2024 @ 12:17pm
Posts: 14