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And the post building is covered in those full tile windows. The big old panes of glass. Loads of them. I was hoping it could give me a good vantage point to observe the street... but I guess I'll have to cover the inside with sheets... or else fortify the entire building with impassible barricades.
Maybe if I put fridges in front of every door and window downstairs, then build a sky-bridge to the next building from the roof once I've got access to it... and put a gap in the sky-bridge and rely on the jump mod to get across? ... Then again, if I figure out how to craft the damned ladders, that shouldn't be necessary.
But you can see zombies through windows on the first floor when you are on the street level ^^
Granted, they have to be right in front of the window and you need to have a clear angle, but you do see at least a floor above you through windows.
I had this zombie hitting a window sound that I couldn't locate, until I saw it just a second before it broke the window on the upper floor of the house while I was in the garden.
Happened once in 300 hours, but it does happen apparently.
Also, you need carpentry lvl 3 iirc, to build staircases
This game is so damned complex.
I don't hate it though. Complexity is probably just the way it should be.
Anyway... stairs are no good. Zombies can use stairs. I want to craft a ladder. I've got the mod for it. I just don't have the right materials. I think it needed sturdy sticks or something.
Build stairs, a platform on top, drop a sheet rope from your new first floor, destroy the stairs.
You are now on a platform that you can access through sheet rope and where zombies can't reach you.
Discover Vanilla techniques before using mods ;)
And I love every minute of it for those exact same reasons :D
Hmm, I might be wrong about the level for the staircase, gonna have to check on that, can't tell you about the ladder in mod tho. If yo uare still in the first 9 days of the infection then you can watch the Life and Living TV channel to level up the first few levels of carpentry instantly (i think some VHS tapes also help you with that, but you'd have to find them first), so you can produce useful planks, at least until you find an axe and a saw.
Besides, I prefer mod solutions over vanilla ones, because it is more likely that the Zs can't account for them.
Then again, if the postal building plans don't pan out, I'm going to opt for the Build-On-Water glitch approach. Only snag will be making sure I can craft an entire building on the river.
I'm kinda surpised no one mentionned it before, it was a popular technique some builds ago.
I haven't used it in ages, maybe it has indeed been patched, I'll probably re-test it next time.
In my opinion I rather rely on Vanilla solutions, as using a mod just to cheat the game is... well, cheating ^^
But do as you please, no judging here.
In the same idea, I stopped using glitches like I described or the build on water one. Nowadays I secure some already well enclosed block and build walls to fully close it as soon as I find an axe and a bag. But I also tend to restart a lot if the first day wasn't great ;)
Hear hear!
But basically I have the opposite stance to you.
I feel like playing a game the way it was intended is losing the game. The only way to win... to beat the game... is to beat the intended mechanics of the game through mods, glitch exploits, and outright hacking. In a game like this where mod support is directly integrated into the game, even using mods feels kinda like it is entirely within the expected boundaries set by the devs. Like I still haven't escaped Buddha's Palm, so to speak.
The best way is probably via glitch exploits and unpredictable quirks of the game design, like the crate-sandwich fence thingie.
Another thing I'm contemplating is whether it is possible to backdoor Sandbox mode options into other game modes... so it feels more like earning them than simply being given them.
Indeed, that is the exact opposite ^^
Beating a game through glitches/hacks etc isn't beating the game to me, but rather admitting that the game beat you ;)
Beating a game's mechanics through skill and learning is the only way for me, overcoming a challenge that no one required you to take and just for yourself.
I do use mods, but mostly fixes and QoL, no new functionality, no NPCs etc
But again, do as you please, "fun" has a different meaning for everyone.
If the game gives you ways to play and you use them... you're not beating anything. You're basically just doing what the game tells you to do. And when you reach the end, that isn't your victory. That is the game's victory. It provided the rails and you followed them... to arrive at a "victory" it defined for you. I can't imagine anything more hollow than that.
I'm not "admitting the game beat me", because it didn't. I'm admitting that being the game's b!tch is beneath me.
This reasoning is why chinese hackers ruin video games for everyone else.