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we are hosting zomboid servers since about 2 years some up to 30 players, never had any problems.
so yea
guess that mp was also its problems
This seems relevant, this user is reporting critical memory leaks when playing and hosting on the same PC. Gonna try hosting on another computer that no one is playing on.
But this would mean everyone using the 'host' game feature is getting gamebreaking memory leaks?
To the other users posting advice: Unfortunately I have tried everything you've described. :(
Gonna report back soon on whether hosting on a separate computer with no players addresses the issue.
I played Lan literally non-stop for hours without issue with just ONE other player, More than one might be an issue, and my own pc was the host as well, BUT.. 32gb of ram, and a 5900x at the time, so it was no issue, sync was perfect as well.
Some servers with more than 40 players are fine too, with TONS of mods, But the host is typically a PC with a threadripper and 128gb or more on the ram from what I've found out in some scenarios when I'd ask and snoop around.
So, if the server being hosted and some mods used do have a memory leak issue, there you have it.
Running the dedicated server on a separate PC, virtual machine, or windows server client is a possible fix. In-game hosting is broken, so is running a dedicated server on the same PC as a connected game client.
EDIT: These fixes might help, but they do not solve the problem.
If its another whole pc needed... that points to it being hardware limited. in which this case... is why I've not experienced issue with a 7900x build and previously 5900x.. they're made for that stuff.
If you want to replicate my testing I believe I've posted enough information here for you to do so. Try using the in-game hosting feature with another user connected over LAN, keep in mind the desync can take 30-60 minutes to manifest -- a big part of what makes it so frustrating to diagnose.
2 years ago this issue appeared on a completely different set of computers on a completely different wi-fi network, please understand that I'm not talking out of my ass when I say that it's not a latency, mod, or performance issue.
Dude.. I didn't say the game was MADE FOR IT I said HOSTING with tons of MODS is where the 5900x came in handy. Your CPU handles the clients and mods heavily with this game.
DERP...
And as I said, I had ZERO issues for hours, days, a week straight playing this game on LAN with up to 3 people, 1 in home with me, and 2 others in the same city joining.
Nobody had issues with desync.
All I'm saying is, look into other things first. This game is picky, and when hosting, make sure proper ports are set right and nobody has conflicting settings, such as NAT and so on.