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As far as the mechanics go, numerous factors affect swinging speed, from weapon skill, fitness, being tired, exhaustion... that part comes down to skill and moodle management mainly but I suppose you already know that.
I would suggest just taking a slow and safe approach, setting your objectives but removing any timelimits or time constraints. Disable Multi Hit and only fight when you must, think about staying alive and surviving rather than prioritizing a palpable objective. Your absolute priority should be to stay alive and with as little risk as possible.
Then when you've had enough sissyfooting just grab a gun and shoot the entire place up :D
Actually, swing speed, or combat speed can be affected by multiple things.
There are many many things that can lower its score, and VERY few that can raise it.
Since he is experiencing the lowering part i will elaborate on that:
Combat speed is what affects how fast your character is able to perform. As in how often can you attack.
It is very dependant on fitness, clothing, moodles and some other usually profession tied to trait.
The most obvious reason why your character feels slower is usually because of what he is wearing. You used to walk around in your trousers and a lumberjack shirt and sneakers trashing all those zeds with your axe. You were able to run faster too! (if sneakers still has the run boost:P)
But since you found those good looking good protection offering fireman stuff, you figured better to be safe than sorry, you also found matching desert style boots.
All of these raised your defenses quite well, what you did not notice though, they also all applied a malus to your combat and movement speed. Cumulatively. So all those maluses affect your character alltogether. You managed to get a reduction to 0.76 alltogether.
What that means that say you are able to do 5 attacks in 3 seconds, now you are not. You ae only able to do 4. Since those items you wear also affect your movement/running speed this also means, that if you were able to walk say 10 tiles in 7 seconds, you might be very well be able to walk 8 or 7. (going with movement speed reduction to 0.76).
So if for instance you just hit winter and dressed accordingly, it is likely winter clothing that slowed you down.
Moodlets. Those also have a hidden effect. Where panicked reduces your aim....
Being hot, wet, cold etc. also can reduce your combat speed or movement speed or both.
Being hot usually means that thereafter you become wet. Wet already shows in its descriptive form that you get an unspecified malus to your combat and movement speed.
However being WET, is actually the second stage for being...Hot(in this case wet = sweat):)
And HOT does not state it, but it also applies a malus to your combat speed.
Depending what kind of weapons you use, these maluses have different as to say tresholds, because weapons have also their own speed:).
For instance using a hunting knife, which is considered a fast weapon allows you to use jeans, military boots, and some other minor combat reducing clothing. But the moment you get HOT on your character, you will notice that you can no longer keep on fighting like you used to. The zombies you could stab once and then walk away, stab again walk away, now are able to hit you if you stab them once, you cannot walk away. (This though is because both your movement and combat speed has been reduced, if it is just combat speed you might be still able to walk away.)
Axes are generally a lot slower weapons than hunting knives, so more affected by combat speed maluses.
Exhausted i think only affects the damage you deal, being tired though also affects your movement and combat speed.
edit: the hot moodle applying combat speed malus was confirmed by a dev, when i was trying to master the short blade, around 3 years ago in august. The changes made to hunting knives revealed a lot of other mechanisms:)
I also have an issue where just after one or two "big" fights my character has to go to sleep after having just fully rested and his hunger/thirst drains insanely fast.
Hm this seems more like a mod related issue, any mods?
There was someone having similar issues with his game and it turned out to be a mod related issue.
I have to go through them but that may be it. I downloaded a bunch but I am fairly certain they are all just content and nothing really re-worked except some functionality on how some tools work.
There's a setting that changes how fast you accumulate hunger, thirst, and fatigue.
Maybe you accidentally changed that?
It could also be because of your day/hour setting.