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Muldraugh is harder than rosewood easily. Rosewood is also smaller and less filled with loot though, ive never seen a survivor home here.
Otherwise all i can say is the highway on the north/west side of town is a deathtrap, there are houses on the southside of town that make for pretty good bases due to the tall fences, and thats where my first real run in this game began. With carpentry, you can fortify the one side on those houses that doesnt have tall fences and then you have a decent base just like that. Most of my time spent in that town have been more central/south/southwest side of the town, and that area seems to have decent loot.
I don’t like to make the same base multiple times, but for sure when I’m in that area and need a safe place to sleep or unwind, I’ll hit that farm.
Map difficulty for the early to mid game feels like it starts easier in the west and gets harder as you move east. The closer you can spawn to the rural town the better anyway, that's the spot to gear up fast.
Muldraugh also has some good Industrial buildings. Just to the east of the Rusty Rifle there are 2 warehouses filled with nice loot. Welding masks, Glue, Boxes of nails, Sledgehammers, axes, Farming stuff and 2 water despensers.
The central housing area has high fences so you can potentially wall off the entire area and have about 10 2 story houses for yourself. You should be able to find maybe 1 or 2 generators in the sheds here too.
Based on my own experience, and according to some YT videos, Muldraugh has the 2nd highest zombie population among the starting towns.
And most of them are congested on the highway, where most of the good places to loot are located.
On the flip side, Muldraugh has a lot of storage places around town and nearby, as some have mentioned above. So you'll find quite a lot of materials to fortify your base.
If you begin in the small, isolated house to the northeast of town or the gated community southeast of town, you can make your permanent base there. Those places are surrounded by tall wooden fence with only a small amount of entry point. The gated community, in my opinion, is especially ideal since you can turn on your generator without attracting nearby zombies if you base yourself in the house right in the middle of the community, and after you wall off the entry points leading to the community.
You mean south?
Last time I played was ages before Louisville was added so I might hit that place up at some point. Probably gonna hit up the secret military base for that sweet army gear and guns too.
A good spawn if on normal pop is in the gated area and work yourself out from there, but suppose it depends on your settings such as respawns and pop, tried to stay in town on 16x day 1, just couldnt make it happen, kept running out of weapons :-)
Rosewood > Riverside > Muldraugh > West Point
Your main goal when picking this spawn is to reach and secure the Gated Community as soon as you can. It's objectively THE best location for your sanctuary, if you properly secure all of the entrypoints. The spot I marked on the image with arrows is the ideal entryway for the stronghold, since the brainfarts rarely spawn in the area and it's way too far for them to path into if you make a run for it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3030728944
I'd recommend checking out a couple of my Project Zomboid Solitude starting episodes, I demonstrated the best way of securing the place. Currently I'm in my 2nd year and the perimiter still hasn't been breached even once.
As far as difficulty goes, the highway in Muldraugh is a death sentence early on, when starting it's best to focus on sticking to the houses as far away from the highways as possible. The gas station at the lower end of Muldraugh should be your first emergency checkpoint because it barely has any brainfarts in the vicinity and it provides a decent initial supply of food.
The Isolated House with the small fenced off area near the upper part of Muldraugh is a decent safehouse, but on the long run it just isn't worth it. Regardless from which angle the brainfarts hear you, the small circumference of the yard leaves enough room for them to path into your gate and smash their way through it.
When it comes to tools (Axes, Sledgehammers) the Warehouse at the top of Muldraugh is your best bet since it seems that particular warehouse has a higher percentage to spawn tools than all the warehouses around Muldraugh.
One of the places with great potential for a multiplayer base in Muldraugh is the railyard, but it shouldn't be tackled in single player in that regard. The place is way too big and the lower end of the railyard has to be kept an eye out since the brainfarts tend to spawn there and (more alarmingly) migrate to it from the roads and forest.
It's a good location but can be more difficult than rosewood or riverside for new players.