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Since all other gun stores are a hybrid shop where misc shelves out number gun shelves, as they do at police station, then lucky is an actual roll of the dice here. While it play completely to your benefit in a pure single story store full of things you will use.
It basically mean more clothes in a clothes store, so more chances for thermal clothing or other rarer clothing to pop up. Like the skinny leather trousers. Or if you wanted colours of hair dye, yeah, well you probably get them all at the first barber shop u loot.
Some places have a lot of magazine shelves, so you can also expect lucky to be working for you there aswell. A bar aswell. Cigarettes galore in an office block i bet.
Its probably a fairly OP trait if you take the run that far as tor really deplete the map. Or play it for 3 or 4 real life years.
Unlucky didn't have an axe to break the police station in with, had to use a pipe wrench. Lucky had a wood axe and a hand axe.
I think it would be cool in multiplayer if basically all items had a lucky tag, so when multiplayer precomputes the loot or whatever, items for future lucky players may appear. And are only seen by lucky players. And if the world is left to degenerate, then lucky just becomes less valuable pick. But idk.
I normally wouldn't take it.
But yeah for the m16 run in single player, you're best to take the lucky.
But consider it loot that is >= normal loot chance + 0 - 10%. Because you can have a shop with stuff you want but its at normal stock rate.
So what i said about gun shops. being the best is probably not true. If it is cab for cab. As long as the cabinet quantity is >= 10, then you have something in there that others won't.
Also i didn't value the items
Some of the police station item counts were single bullet stacks (10) but counted as 1 item. As a box would count as 1 item.
btw i found the m16 on a recent single player run, on max population settings. But i was bitten before or after i found it. And usually the plan is to walk straight to the checkpoint on those settings at WP. But maybe i changed the way i play but this time i was very tired when i arrived that it was a struggle to melee the horde of 7 or 8 that you find inside the fences at the housing area. I used the m16, with bad aiming skill as the first weapon, and i died shortly after. So not the optimal way to use it. Thats the real challenge. using it effectively :P
Also there are two i think, gun shops that i know of that can spawn the m16. In the green crates. So if base was empty they are really the last hope. Though not sure if its still possible to get one at the side of the road with a small 4x4, and a military camping event.
And on the topic itself, it's interesting that Lucky increases the amount of loot you find inside the containers. I always play with the trait under the understanding that the amount of loot you find in containers are limited to certain numeric range, e.g. 4-5 different types per container in "rare" loot setting. And that the trait itself only affects what kind of item spawning within those range. Kinda like loot boxes.
My first proper run lasted 9 months and I got relatively decent spawns and loots. When I started my Solitude series the game threw me into the meatgrinder with barely any resources, no weapon spawning whatsoever and wittled me down within 24 hours. The very next run the game had a complete change of heart, I ran into zombies with weapons lodged into them and plenty of resources (my best start ever).
During my 9 month run I stumbled across two trailers in Muldraugh alone with multiple Boxvans to pick and strip, at my current run I'm 2 years surviving and I haven't been able to find a single trailer in Muldraugh or March Ridge or the surrounding roads and areas and I've only stumbled upon a total of five Boxvans (two of which I've already run into the ground and demolished). What the game delivered in supplies it took away in vehicle spawns.
March Ridge is a perfect example of rng. Nobody ever goes there because there's not much to find apparently but I've took it upon myself to check it out. I've been meticulously looting the place and realized most of the houses are copy-pasted, but the loot isn't. Sometimes I enter a house and can't fit all the loot from its containers into my large backpack, but three doors further I enter an EXACT SAME HOUSE with the exact same container placements and my large backpack doesn't even get filled halfway. Sometimes a house has multiple guns but several doors further an exact same house like that one wouldn't provide a single gun. Sometimes several cupboards in the kitchen are loaded with food, but in the other house that's exactly the same only a single cupboard has three cans in it and everything else is just cuttlery or pots.
Yep, it slightly alters those odds in your favour. Not by much, but sometimes that small thingie is what means the difference between survival and death. (Like finding a single cockroach in a trashbin you can eat when your char is about to die from hunger:P)
I actually quite often have "spawned" there. And it really depends, in one of my earlier runs when i was deliberately going there, while i stilled Apoc, i had two survivor blocks very near to each other in the western part of town, where i usually enter. Was a feast of weapons, and easy base building.
Its subjective like some of the stuff is junk. But you can get 15 minutes fire out a sheet of paper or something of that nature. The only thing is the elastic bands. But they are doing wall paper, and i believe might be a plasterer profession. That cuts out the carpentry exp side of doing the work. And he might use an elastic band to roll up some paper.
Aside that maybe they add a pencil case an you can collect the pencils lol
its luck but statistically the luck is in your favor, its whether or not it was worth 4 points. I mean some times the skills are so much more important, to take, than the increased item chances.