Project Zomboid

Project Zomboid

Animalman Nov 20, 2023 @ 9:38am
Lucky Unlucky and No Luck
I conducted tests

Count inventory of WP tool shop


results


82 items lucky


73 items normal


59 unlucky



at 82 on lucky it contained sets of stuff, including fishing set, tackle and reel, aswell as books 1 2 4 5 of mechanics.

i count police station and stop when i got results


police


32 items Lucky (only weapon count)


35 items unlucky (only weapon count)

maybe rest of police station remade the numbers up. Likewise test 1 had 73 on lucky, but the second run resulted 82. But likewise the upstairs of the house area may have made up the numbers had i counted. I counted only the shop floor.


Seems to me if the building contains what you consider garbage loot, like say the building contains a bunch of desks and trash cans, the items of lucky, may be found in that waste garbage. While the actual ammo shelves can still result less than unlucky player due to that.
Last edited by Animalman; Nov 20, 2023 @ 9:42am
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Showing 1-11 of 11 comments
Animalman Nov 20, 2023 @ 9:50am 
This to me makes the westpoint gunshop and the far north west gunshop, the gunshop outside of the mall in LV, and gunshop near burnt village, the best gunshops to loot on lucky to actually yield > ammo than a regular luck player could. Same probably true of military checkpoint.

Since all other gun stores are a hybrid shop where misc shelves out number gun shelves, as they do at police station, then lucky is an actual roll of the dice here. While it play completely to your benefit in a pure single story store full of things you will use.

It basically mean more clothes in a clothes store, so more chances for thermal clothing or other rarer clothing to pop up. Like the skinny leather trousers. Or if you wanted colours of hair dye, yeah, well you probably get them all at the first barber shop u loot.
Some places have a lot of magazine shelves, so you can also expect lucky to be working for you there aswell. A bar aswell. Cigarettes galore in an office block i bet.

Its probably a fairly OP trait if you take the run that far as tor really deplete the map. Or play it for 3 or 4 real life years.
Last edited by Animalman; Nov 20, 2023 @ 9:58am
DrLamp Nov 20, 2023 @ 11:53am 
Good stuff! Seems like lucky actually works and DOES increase loot then. Did it seem like the stuff you found was better in general? I suppose that's a bit subjective though.
Nordil(Hun) Nov 20, 2023 @ 12:31pm 
Something to note. When playing singleplayer it is best to leave the cells that contain weapon shops, and weapon spawn points alone for 3 months. As this way you reduce your chances for m16 spawns.(I never found any still!:P only m14:D)
In my opinion lucky shouldn't even be used on apocalypse, you can loot 2 houses and have enough to survive for weeks already. On insanely rare it still seems like lucky isn't really worth it from trying it off and on. It just cost so much for so little compared to other traits or occupations you could have chosen instead.
Last edited by GΔЯGØYLΞ'ร BITE; Nov 20, 2023 @ 1:35pm
Armagenesis Nov 20, 2023 @ 4:31pm 
Originally posted by Nordil(Hun):
Something to note. When playing singleplayer it is best to leave the cells that contain weapon shops, and weapon spawn points alone for 3 months. As this way you reduce your chances for m16 spawns.(I never found any still!:P only m14:D)
Pretty sure this only applies to LV checkpoint. I have a playthrough that already stretched to 9 months in game, and I still don't find any M16 in the weapon shops.
Animalman Nov 20, 2023 @ 4:34pm 
So on unlucky the loot was notably worse. But aside what i saw like books and a full fishing gear, normal i had tackles and reel, some clothes that didn't appear on lucky, and other stuff. Practically equal since the type of stuff it is. A stack of 3 nails was seen only once on lucky.

Unlucky didn't have an axe to break the police station in with, had to use a pipe wrench. Lucky had a wood axe and a hand axe.

I think it would be cool in multiplayer if basically all items had a lucky tag, so when multiplayer precomputes the loot or whatever, items for future lucky players may appear. And are only seen by lucky players. And if the world is left to degenerate, then lucky just becomes less valuable pick. But idk.

I normally wouldn't take it.
But yeah for the m16 run in single player, you're best to take the lucky.

But consider it loot that is >= normal loot chance + 0 - 10%. Because you can have a shop with stuff you want but its at normal stock rate.

So what i said about gun shops. being the best is probably not true. If it is cab for cab. As long as the cabinet quantity is >= 10, then you have something in there that others won't.


Also i didn't value the items

Some of the police station item counts were single bullet stacks (10) but counted as 1 item. As a box would count as 1 item.
Last edited by Animalman; Nov 20, 2023 @ 4:37pm
Animalman Nov 20, 2023 @ 5:28pm 
Originally posted by Nordil(Hun):
Something to note. When playing singleplayer it is best to leave the cells that contain weapon shops, and weapon spawn points alone for 3 months. As this way you reduce your chances for m16 spawns.(I never found any still!:P only m14:D)

btw i found the m16 on a recent single player run, on max population settings. But i was bitten before or after i found it. And usually the plan is to walk straight to the checkpoint on those settings at WP. But maybe i changed the way i play but this time i was very tired when i arrived that it was a struggle to melee the horde of 7 or 8 that you find inside the fences at the housing area. I used the m16, with bad aiming skill as the first weapon, and i died shortly after. So not the optimal way to use it. Thats the real challenge. using it effectively :P

Originally posted by Armagenesis:
Originally posted by Nordil(Hun):
Something to note. When playing singleplayer it is best to leave the cells that contain weapon shops, and weapon spawn points alone for 3 months. As this way you reduce your chances for m16 spawns.(I never found any still!:P only m14:D)
Pretty sure this only applies to LV checkpoint. I have a playthrough that already stretched to 9 months in game, and I still don't find any M16 in the weapon shops.

Also there are two i think, gun shops that i know of that can spawn the m16. In the green crates. So if base was empty they are really the last hope. Though not sure if its still possible to get one at the side of the road with a small 4x4, and a military camping event.
Armagenesis Nov 20, 2023 @ 5:56pm 
Originally posted by Animalman:
Also there are two i think, gun shops that i know of that can spawn the m16. In the green crates. So if base was empty they are really the last hope. Though not sure if its still possible to get one at the side of the road with a small 4x4, and a military camping event.
Huh, that's interesting. I guess you are talking about the military surplus store on the west side of the map? I don't remember any other weapon stores having those military crates.

And on the topic itself, it's interesting that Lucky increases the amount of loot you find inside the containers. I always play with the trait under the understanding that the amount of loot you find in containers are limited to certain numeric range, e.g. 4-5 different types per container in "rare" loot setting. And that the trait itself only affects what kind of item spawning within those range. Kinda like loot boxes.
Auxilar Nov 21, 2023 @ 7:23am 
You really shouldn't look too much into it since it's all down to rng. Sometimes you get lucky, sometimes you just don't, the Lucky trait just nudges the number a little bit in your favor.

My first proper run lasted 9 months and I got relatively decent spawns and loots. When I started my Solitude series the game threw me into the meatgrinder with barely any resources, no weapon spawning whatsoever and wittled me down within 24 hours. The very next run the game had a complete change of heart, I ran into zombies with weapons lodged into them and plenty of resources (my best start ever).

During my 9 month run I stumbled across two trailers in Muldraugh alone with multiple Boxvans to pick and strip, at my current run I'm 2 years surviving and I haven't been able to find a single trailer in Muldraugh or March Ridge or the surrounding roads and areas and I've only stumbled upon a total of five Boxvans (two of which I've already run into the ground and demolished). What the game delivered in supplies it took away in vehicle spawns.

March Ridge is a perfect example of rng. Nobody ever goes there because there's not much to find apparently but I've took it upon myself to check it out. I've been meticulously looting the place and realized most of the houses are copy-pasted, but the loot isn't. Sometimes I enter a house and can't fit all the loot from its containers into my large backpack, but three doors further I enter an EXACT SAME HOUSE with the exact same container placements and my large backpack doesn't even get filled halfway. Sometimes a house has multiple guns but several doors further an exact same house like that one wouldn't provide a single gun. Sometimes several cupboards in the kitchen are loaded with food, but in the other house that's exactly the same only a single cupboard has three cans in it and everything else is just cuttlery or pots.
Nordil(Hun) Nov 21, 2023 @ 7:33am 
Originally posted by Auxilar:
You really shouldn't look too much into it since it's all down to rng. Sometimes you get lucky, sometimes you just don't, the Lucky trait just nudges the number a little bit in your favor.

Yep, it slightly alters those odds in your favour. Not by much, but sometimes that small thingie is what means the difference between survival and death. (Like finding a single cockroach in a trashbin you can eat when your char is about to die from hunger:P)

Originally posted by Auxilar:
March Ridge is a perfect example of rng. Nobody ever goes there because there's not much to find apparently but I've took it upon myself to check it out. I've been meticulously looting the place and realized most of the houses are copy-pasted, but the loot isn't. Sometimes I enter a house and can't fit all the loot from its containers into my large backpack, but three doors further I enter an EXACT SAME HOUSE with the exact same container placements and my large backpack doesn't even get filled halfway. Sometimes a house has multiple guns but several doors further an exact same house like that one wouldn't provide a single gun. Sometimes several cupboards in the kitchen are loaded with food, but in the other house that's exactly the same only a single cupboard has three cans in it and everything else is just cuttlery or pots.

I actually quite often have "spawned" there. And it really depends, in one of my earlier runs when i was deliberately going there, while i stilled Apoc, i had two survivor blocks very near to each other in the western part of town, where i usually enter. Was a feast of weapons, and easy base building.
Animalman Nov 21, 2023 @ 8:40am 
Depends on play style. If there is ever a mode where nature itself is doing crazy stuff, like plants dying from a zombie plant disease. So that you get fewer or less opportunity to grow, and then winter is really harsh, and all that. then lucky if u are forced to loot still giving you more quantity.

Its subjective like some of the stuff is junk. But you can get 15 minutes fire out a sheet of paper or something of that nature. The only thing is the elastic bands. But they are doing wall paper, and i believe might be a plasterer profession. That cuts out the carpentry exp side of doing the work. And he might use an elastic band to roll up some paper.
Aside that maybe they add a pencil case an you can collect the pencils lol



its luck but statistically the luck is in your favor, its whether or not it was worth 4 points. I mean some times the skills are so much more important, to take, than the increased item chances.
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Date Posted: Nov 20, 2023 @ 9:38am
Posts: 11