Project Zomboid

Project Zomboid

some questions about making a modded server via the "host" option
so my friend n me wanted to make a coop world or whateva with a bunch of mods, i jst have some questions cuz i think im overcomplicating it alot.

Question 1 does my friend also need to download all of the mods i gathered himself or do they download by themselves when he joins my world?

Question 2 how do you add map mods? theres a "map" section in the options and it says "type a folder name", do i actually have to dig through the PZ files and find the maps files i wanna play with?

Question 3 whats the diffrence between the "workshop" and "mods" options? they both have the same mods in em i think so im confused

That should be everything, im sure ill be able to find the rest out myself
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Showing 1-6 of 6 comments
Kronati Nov 12, 2023 @ 2:07pm 
1: No, when joining a server that has mods you don't have it will prompt you to download them before joining. When he tries to join, a screen that says "The server you are joining requires these steam workshop items." and it will list them in the GUI with there being the option to install all of them or disconnect from the server.

2: You should be able to add them with "Add an available map to the list" and if your map/spawn location doesn't show up there, you might need to add the maps mod/workshop item in the Steam Workshop tab.

3: The difference between the Workshop and Mods options is first, you want to enable all of your mods from the Workshop, and then if any of your mods have sub-mods they should be automatically enabled and you can go turn them on/off to your liking there, for example the More Traits mod has "Disable Prepared/Specialization Traits" and "Dynamic Traits" which are sub mods that affect the main More Traits mod. And the second difference is if you enable all of your mods in the Mods tab, they won't work unless you turn their parent/main mod or the mod itself on in the Steam Workshop tab, but no mods or submods will work unless the mod (or parent/main mod for submods) is enabled in Steam Workshop.
b1gf001 Nov 12, 2023 @ 2:22pm 
Originally posted by Kronati:
1: No, when joining a server that has mods you don't have it will prompt you to download them before joining. When he tries to join, a screen that says "The server you are joining requires these steam workshop items." and it will list them in the GUI with there being the option to install all of them or disconnect from the server.

2: You should be able to add them with "Add an available map to the list" and if your map/spawn location doesn't show up there, you might need to add the maps mod/workshop item in the Steam Workshop tab.

3: The difference between the Workshop and Mods options is first, you want to enable all of your mods from the Workshop, and then if any of your mods have sub-mods they should be automatically enabled and you can go turn them on/off to your liking there, for example the More Traits mod has "Disable Prepared/Specialization Traits" and "Dynamic Traits" which are sub mods that affect the main More Traits mod. And the second difference is if you enable all of your mods in the Mods tab, they won't work unless you turn their parent/main mod or the mod itself on in the Steam Workshop tab, but no mods or submods will work unless the mod (or parent/main mod for submods) is enabled in Steam Workshop.

Best way I can summarize 3 and even more is, download this https://steamcommunity.com/sharedfiles/filedetails/?id=2725216703&searchtext=mod+manager and it will ensure any mods with dependencies are loaded, as well as allowing you to edit the load order if you need to.
Flatrateliner Nov 12, 2023 @ 2:23pm 
Originally posted by Kronati:
1: No, when joining a server that has mods you don't have it will prompt you to download them before joining. When he tries to join, a screen that says "The server you are joining requires these steam workshop items." and it will list them in the GUI with there being the option to install all of them or disconnect from the server.

2: You should be able to add them with "Add an available map to the list" and if your map/spawn location doesn't show up there, you might need to add the maps mod/workshop item in the Steam Workshop tab.

3: The difference between the Workshop and Mods options is first, you want to enable all of your mods from the Workshop, and then if any of your mods have sub-mods they should be automatically enabled and you can go turn them on/off to your liking there, for example the More Traits mod has "Disable Prepared/Specialization Traits" and "Dynamic Traits" which are sub mods that affect the main More Traits mod. And the second difference is if you enable all of your mods in the Mods tab, they won't work unless you turn their parent/main mod or the mod itself on in the Steam Workshop tab, but no mods or submods will work unless the mod (or parent/main mod for submods) is enabled in Steam Workshop.
that helped alot thanks!! one more question i forgot to add was how do i change the sandbox settings of mods? since some mods have even more settings in the sandbox setting. will the options of the mods just appear when i add it with mods/steam workshop?
b1gf001 Nov 12, 2023 @ 2:25pm 
Originally posted by Fl@tR@teKiller:
Originally posted by Kronati:
1: No, when joining a server that has mods you don't have it will prompt you to download them before joining. When he tries to join, a screen that says "The server you are joining requires these steam workshop items." and it will list them in the GUI with there being the option to install all of them or disconnect from the server.

2: You should be able to add them with "Add an available map to the list" and if your map/spawn location doesn't show up there, you might need to add the maps mod/workshop item in the Steam Workshop tab.

3: The difference between the Workshop and Mods options is first, you want to enable all of your mods from the Workshop, and then if any of your mods have sub-mods they should be automatically enabled and you can go turn them on/off to your liking there, for example the More Traits mod has "Disable Prepared/Specialization Traits" and "Dynamic Traits" which are sub mods that affect the main More Traits mod. And the second difference is if you enable all of your mods in the Mods tab, they won't work unless you turn their parent/main mod or the mod itself on in the Steam Workshop tab, but no mods or submods will work unless the mod (or parent/main mod for submods) is enabled in Steam Workshop.
that helped alot thanks!! one more question i forgot to add was how do i change the sandbox settings of mods? since some mods have even more settings in the sandbox setting. will the options of the mods just appear when i add it with mods/steam workshop?

Some will and I think some require this, https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993&searchtext=mod+options but I'd just get it anyway.
Flatrateliner Nov 12, 2023 @ 2:26pm 
Originally posted by b1gf001:
Originally posted by Fl@tR@teKiller:
that helped alot thanks!! one more question i forgot to add was how do i change the sandbox settings of mods? since some mods have even more settings in the sandbox setting. will the options of the mods just appear when i add it with mods/steam workshop?

Some will and I think some require this, https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993&searchtext=mod+options but I'd just get it anyway.
alright ill try that out thank you!
b1gf001 Nov 12, 2023 @ 2:29pm 
One handy thing about Mod Manager: Server is instead of going into host a server and picking the active mods AND the mods the server makes your friends download (which should be the same list), instead of having to make these 2 individual lists twice in a row, with Mod Manager: Server if you simply activate the mods for your server, it will automatically populate the download list simultaneously for you. (done via Mods from main menu then click "Server" at bottom-right)
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Date Posted: Nov 12, 2023 @ 1:41pm
Posts: 6