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Maybe try some mods for a goal or something. Horde Night, Darkness is Coming, and Save Our Station combined makes a pretty fun periodical challenge for me.
For other zombie rogue-likes, you have different types to keep the combat fresh. Boomers, necromancers, speed zombies, spitters, tanks. And then zombies can "evolve" over time to be more dangerous types. So the game gets progressively harder as different zombies start evolving, and you're forced to come up with new ways to deal with them.
It is why i stay away as well. Would need to have a few carefull selected playeres, not ones that just shoot your char for shets and giggles.
I prefer cooperation style:P
Wait for the chopper event, that will surprise you, or if you are already able to handle it. Check 1 painful year challenge. Enable respawn and do not use fire to kill zombies. good luck:D
Did I ask for someone to ask me what to do? I have currently around 203 mods installed, I liked the Insurgent mods, but again, it got boring pretty fast, at least to me.
I tried superb survivors mod, but well its a buggy mess.
Can also do some crusades against hordes into more populated regions.
Not sure what can be done as another zombie types. For one Infection is allready one-shot mechanic so anthing ranged or ambushing will be very random and lethal. If those are 'sterile' mutants which evolved strong but lost infection they could have new moves but normal zombies are allready overpowering. 1 can trip max stats survivior with lucky grab, 2 can drag down and 3 can simply stunlock.
I don't have anything against somebody making a mod to add their lickers and creepers, but the normal game should just be zombies.
yeah exactly, zombies that shoot plants from their arms, and fungus zombies, and zombies with extra mouths.
Though stuff can be done to add variety. i think it should happen when a skilled player jabs a zombie with a syringe filled with Liquid Steroids. It should take 20 mins to onset, but the zombie should be more alert, faster moving and physically stronger.
Same jab a zombie with a syringe filled with morphine, it becomes slower, forgetful, stupider for a duration of time.
You might ask why. The answer is strategy.
Say you didn't have the firepower to fully raid someone, but you had a couple of these items, you could set up a trap for someone using a temporary runner that you created. Not to mention you could administer these things on yourself. And get correct results with the first aid. anyway Before i write the whole idea out again. I'll leave rest to imagination.
There is also stuff that could be done, with hazard suit zombies, and ones with bullet proof gear and helmets.
Then it isnt a game. Its just a sandbox, I know were getting into technicalities but Games rely on rules and how to win. The ultimate goal is survival, and your character's life is on the line. Dying is essentially losing, so in that sense, the game does tell you what to do: build a shelter, secure it, find food and water, and fend off zombies. The win condition is staying alive. Once you've established a secure base and can survive without immediate threats, you've 'won' in the game's terms. After that is forced gameplay, you are forcing yourself to have a challange that the game does not provide on its own.
After that, There is no more progression. And that is a core thing in every game. And If that progression system is bad, then the game is objectively flawed. Because after establishing a base and you have cans of food to last months and have water from rain barrels. Its done, you are at the top.
Same with fighting the ender dragon with a full set of gear, after beating him. What now? kill more mobs? do the ender dragon again? At least with Minecraft you can build more things and the progression from there is finding necessary blocks to get the house/building you want in your world.
With project zomboid all you can do now is just kill more zombies. But eventually they will just respawn again and you do it all over again.
Make fun :D