Project Zomboid

Project Zomboid

Cant play this game OpenGL error
Hello i have issue to launch this game inside log i have:
[24-10-23 17:06:46.564] ERROR: General , 1698160006564> RenderThread.logGLException> OpenGLException thrown: GL Error code (1281) encountered.
Error translation: Invalid value (1281)
While performing: TextureID.noMips.start.
[24-10-23 17:06:46.564] ERROR: General , 1698160006564> RenderThread.logGLException> Stack trace:.
[24-10-23 17:06:46.564] ERROR: General , 1698160006564> org.lwjglx.opengl.OpenGLException: GL Error code (1281) encountered.
Error translation: Invalid value (1281)
While performing: TextureID.noMips.start.
[24-10-23 17:06:46.565] ERROR: General , 1698160006565> at zombie.core.opengl.PZGLUtil.checkGLErrorThrow(PZGLUtil.java:23).
[24-10-23 17:06:46.565] ERROR: General , 1698160006565> at zombie.core.textures.TextureID.generateHwId(TextureID.java:640).
[24-10-23 17:06:46.565] ERROR: General , 1698160006565> at zombie.core.textures.TextureID.bindInternal(TextureID.java:310).
[24-10-23 17:06:46.565] ERROR: General , 1698160006565> at zombie.core.textures.TextureID.bindalways(TextureID.java:301).
[24-10-23 17:06:46.565] ERROR: General , 1698160006565> at zombie.core.textures.TextureID.bind(TextureID.java:293).
[24-10-23 17:06:46.565] ERROR: General , 1698160006565> at zombie.core.textures.Texture.bind(Texture.java:934).
[24-10-23 17:06:46.566] ERROR: General , 1698160006566> at zombie.core.textures.Texture.bind(Texture.java:916).
[24-10-23 17:06:46.566] ERROR: General , 1698160006566> at zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:1326).
[24-10-23 17:06:46.566] ERROR: General , 1698160006566> at zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:1195).
[24-10-23 17:06:46.566] ERROR: General , 1698160006566> at zombie.core.SpriteRenderer.lambda$buildStateDrawBuffer$0(SpriteRenderer.java:420).
[24-10-23 17:06:46.566] ERROR: General , 1698160006566> at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:135).
[24-10-23 17:06:46.566] ERROR: General , 1698160006566> at zombie.core.SpriteRenderer.buildStateDrawBuffer(SpriteRenderer.java:419).
[24-10-23 17:06:46.566] ERROR: General , 1698160006566> at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:182).
[24-10-23 17:06:46.566] ERROR: General , 1698160006566> at zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:400).
[24-10-23 17:06:46.567] ERROR: General , 1698160006567> at zombie.core.opengl.RenderThread.lambda$lockStepRenderStep$2(RenderThread.java:331).
[24-10-23 17:06:46.567] ERROR: General , 1698160006567> at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71).
[24-10-23 17:06:46.567] ERROR: General , 1698160006567> at zombie.core.opengl.RenderThread.lockStepRenderStep(RenderThread.java:331).
[24-10-23 17:06:46.568] ERROR: General , 1698160006568> at zombie.core.opengl.RenderThread.renderStep(RenderThread.java:298).
[24-10-23 17:06:46.568] ERROR: General , 1698160006568> at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71).
[24-10-23 17:06:46.568] ERROR: General , 1698160006568> at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:160).
[24-10-23 17:06:46.568] ERROR: General , 1698160006568> at zombie.gameStates.MainScreenState.main(MainScreenState.java:226).


My drivers are up to date.
No additional monitor just one

3070 RTX
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Showing 1-6 of 6 comments
Armagenesis Oct 24, 2023 @ 8:37am 
Well... according to Google, you also need to update your Java to the latest version.
sanguine Oct 24, 2023 @ 8:49am 
Tech support will want you to post your entire log. Upload it and link it here.

Originally posted by Armagenesis:
Well... according to Google, you also need to update your Java to the latest version.
Minecraft trouble shooting doesn't apply to PZ. PZ ships its own java version.
piotrek.durlak Oct 24, 2023 @ 9:10am 
Yep There is a JRE inside PZ folder
Log file:
https://easyupload.io/7korzj
Beard Oct 24, 2023 @ 9:25am 
The log shows an issue with your graphics card rendering. I would recommend resetting your Nvidia settings to default:

Right-click on your desktop and select Nvidia Control Panel.
Click Manage 3D Settings.
In the upper-right corner, click Restore Defaults.
piotrek.durlak Oct 24, 2023 @ 10:38am 
doesnt help :(
Beard Oct 25, 2023 @ 1:17am 
Do you perhaps have anything that can affect your graphics card running in the background? Any sort of overclocking software like MSI perhaps?
Last edited by Beard; Oct 25, 2023 @ 1:17am
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Showing 1-6 of 6 comments
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Date Posted: Oct 24, 2023 @ 8:09am
Posts: 6