Project Zomboid

Project Zomboid

Alabeo Apr 8, 2023 @ 12:20pm
Is there an option to disable automatic jumping over fences?
As title says. For some reason there's a chance that jogging button (shift) will lock up and character will continue running even if I let go, making them jump over fence and trip. Devs, can we disable automatic jumping?
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Showing 1-13 of 13 comments
_TheBunnymaster_ Apr 8, 2023 @ 12:51pm 
Trip dynamics are influenced by character encumbrance, fatigue and other moodles. As your character can't stop on a dime, momentum also comes into play.

Climbing tall fences is influenced by strength and fitness. You need to have (s+f) >= 4 to be able to reliably cross one of these obstacles, further influenced by the dynamics I mentioned above.

Vaulting low obstacles is influenced by your nimble score, and affected by the dynamics above. You can still leap a low fence at zero nimble, but your trip chance is a lot higher.
Alabeo Apr 8, 2023 @ 1:10pm 
Originally posted by _TheBunnymaster_:
Trip dynamics are influenced by character encumbrance, fatigue and other moodles. As your character can't stop on a dime, momentum also comes into play.

Climbing tall fences is influenced by strength and fitness. You need to have (s+f) >= 4 to be able to reliably cross one of these obstacles, further influenced by the dynamics I mentioned above.

Vaulting low obstacles is influenced by your nimble score, and affected by the dynamics above. You can still leap a low fence at zero nimble, but your trip chance is a lot higher.
Thats not what I ask. Character automatically jumps over fences when you hold shift. I want to disable that so I can manually jump over.
Nordil(Hun) Apr 8, 2023 @ 1:16pm 
Originally posted by JellySnek:
Originally posted by _TheBunnymaster_:
Trip dynamics are influenced by character encumbrance, fatigue and other moodles. As your character can't stop on a dime, momentum also comes into play.

Climbing tall fences is influenced by strength and fitness. You need to have (s+f) >= 4 to be able to reliably cross one of these obstacles, further influenced by the dynamics I mentioned above.

Vaulting low obstacles is influenced by your nimble score, and affected by the dynamics above. You can still leap a low fence at zero nimble, but your trip chance is a lot higher.
Thats not what I ask. Character automatically jumps over fences when you hold shift. I want to disable that so I can manually jump over.

It is not locking up most likely, but you are releasing the jogging button(shift) to late, and by the time you release it your character will arrive at the fence and therefore the vaulting triggers. What i would suggest is to release SHIFT a lot earlier. Like 5-6 tiles afar, as your character should run a few tiles still before the character stops.
Secondly not sure if any options have been changed but you could have a look at the settings to see, that maybe something is enabled that you do not wish to have enabled.
Legion Apr 8, 2023 @ 3:50pm 
What OP wants is an option to disable. The devs won't straight up disable a purposeful mechanic just because one person is bad at momentum.
Alabeo Apr 8, 2023 @ 4:06pm 
Originally posted by Nomadic:
What OP wants is an option to disable. The devs won't straight up disable a purposeful mechanic just because one person is bad at momentum.

K, 1.5k hours played here.

>bad at momentum

Yeah, whatever you say.

There is snapping problem. After you'll play long enough, you'll realise just how bad it is. I just did. So I ask if there's a way to disable it. Maybe a mod? Idk, anything.

It isn't purposeful. It's terrible. Many times I was running and my character, even though they weren't facing the fence, still decided to snap to it and jump over, tripping.
Last edited by Alabeo; Apr 8, 2023 @ 4:08pm
Legion Apr 8, 2023 @ 5:29pm 
Originally posted by JellySnek:
Originally posted by Nomadic:
What OP wants is an option to disable. The devs won't straight up disable a purposeful mechanic just because one person is bad at momentum.

K, 1.5k hours played here.

>bad at momentum

Yeah, whatever you say.

There is snapping problem. After you'll play long enough, you'll realise just how bad it is. I just did. So I ask if there's a way to disable it. Maybe a mod? Idk, anything.

It isn't purposeful. It's terrible. Many times I was running and my character, even though they weren't facing the fence, still decided to snap to it and jump over, tripping.

You being bad doesn't make it purposeless. Get better at timing or angling your run. Not once have I ever "snapped" to a fence when running alongside it.

Either way, skill issue. Hours are irrelevant. Plenty of people have high hours on games they're crap at.
wawawiwa Apr 8, 2023 @ 5:39pm 
Originally posted by JellySnek:
For some reason there's a chance that jogging button (shift) will lock up and character will continue running even if I let go,

you might want to change your keyboard, there clearly something wrong with yours
Legion Apr 8, 2023 @ 6:58pm 
Originally posted by 강남스타일:
Originally posted by JellySnek:
For some reason there's a chance that jogging button (shift) will lock up and character will continue running even if I let go,

you might want to change your keyboard, there clearly something wrong with yours

Yep. Several testings and all it does upon releasing shift+arrow is the character slows to a stop.
TomokoZerra Apr 8, 2023 @ 8:02pm 
Originally posted by JellySnek:
As title says. For some reason there's a chance that jogging button (shift) will lock up and character will continue running even if I let go, making them jump over fence and trip. Devs, can we disable automatic jumping?
I wouldnt be against it being a option to toggle it on and off. But i wouldnt use it personally, as i may need to sprint hop a fence one day in the game. I hardly sprint in the game as is. Though if i never once had my character lock up and just continue to run forward. Maybe a mod you have is causing the issue or if you got no mods maybe your keyboard is having issues.
Shurenai Apr 8, 2023 @ 8:31pm 
Originally posted by Nomadic:
Originally posted by 강남스타일:

you might want to change your keyboard, there clearly something wrong with yours

Yep. Several testings and all it does upon releasing shift+arrow is the character slows to a stop.
Also same. Never once have I 'snapped' to a fence and auto-jumped over to it the way OP describes. In fact, as a stealth-centric player who avoids combat a lot of the time, I'm constantly running alongside fences and near other things that I would auto-jump over/through, and despite that I've still not had that happen. So either OP is messing up the inputs, or their hardware is... 'Cause it isn't the game.

I'm not against adding a toggle per se, But I think it's a waste of the developers time; There's many other things that need doing before this thing that affects just a few people needs changing.
Last edited by Shurenai; Apr 8, 2023 @ 8:32pm
Legion Apr 8, 2023 @ 9:38pm 
Originally posted by Shurenai:
Originally posted by Nomadic:

Yep. Several testings and all it does upon releasing shift+arrow is the character slows to a stop.
Also same. Never once have I 'snapped' to a fence and auto-jumped over to it the way OP describes. In fact, as a stealth-centric player who avoids combat a lot of the time, I'm constantly running alongside fences and near other things that I would auto-jump over/through, and despite that I've still not had that happen. So either OP is messing up the inputs, or their hardware is... 'Cause it isn't the game.

I'm not against adding a toggle per se, But I think it's a waste of the developers time; There's many other things that need doing before this thing that affects just a few people needs changing.

I see minor things like this as post-1.0 flavor updates.
Rincewind Apr 9, 2023 @ 3:39am 
Originally posted by JellySnek:
Originally posted by _TheBunnymaster_:
Trip dynamics are influenced by character encumbrance, fatigue and other moodles. As your character can't stop on a dime, momentum also comes into play.

Climbing tall fences is influenced by strength and fitness. You need to have (s+f) >= 4 to be able to reliably cross one of these obstacles, further influenced by the dynamics I mentioned above.

Vaulting low obstacles is influenced by your nimble score, and affected by the dynamics above. You can still leap a low fence at zero nimble, but your trip chance is a lot higher.
Thats not what I ask. Character automatically jumps over fences when you hold shift. I want to disable that so I can manually jump over.

Just don´t press shift...
Nordil(Hun) Apr 9, 2023 @ 6:45am 
Originally posted by EnigmaGrey:
Originally posted by 강남스타일:

you might want to change your keyboard, there clearly something wrong with yours
Yep. Sticky keys, slow keys, a literal stuck key, a macro, an overlay or background program interfering, clicking outside the game window while sprinting ....

Never heard of or encountered "snapping" into an unwanted jump while being unable to stop running until this thread, anyway.

Sometimes the W key tends to get stuck in some programs. Usually in ones where you use the W key to move the map to north for instance. (Like in TOB, allthough there A is more common to get stuck than W.)
No clue why, as the keyboard has no issues, but it seems either the program or windows tends to register it as being continuesly pushed. Usually repressing the W key or Tab and W key made it release and function normally again. No clue why, but i have not encountered this issue in a while, and i have never encountered it in PZ.
Last edited by Nordil(Hun); Apr 9, 2023 @ 6:45am
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Date Posted: Apr 8, 2023 @ 12:20pm
Posts: 13