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But if it had a 35 % for an assault rifle, then it’s like 38%
?
Or more common say a bedside table, gun spawn. If it was 15% then he’s got 16.5%
If it was 50% then he’s got 55%
And if it works like that
In some place like a survivor home where rare loot is expected then the items you want will have a increased likelihood of appearing. Like a sledge machete katana and lesser rare guns and ammo
Seems like lucky equates to increased guns and ammo uncommon melee weapons, possibly finds such as Jason Vorhees
Also sledgehammer and most of the rare loots are a hit or miss. That minor chance bonus rarely come into play. However who knows lucky might also affect the frequency of "weapon" carrying zeds. For instance Katana reliably is found usually on zombies. I sometimes even jump out of the car and single out that guy get the katana and run away not dealing with the rest. Even when there is a mass of them if you kite them well you can single him out -> that is why you do not take clumsy. Being able to loot a corpse fast is very important.
Beside a very few items most have scripted encounters for them. Like sledgehammer being on the ground by the repairman vehicle.(Along with the repairman zombies, allthough it seems that now various tools can spawn.)
Worm?
I think I average up to high of 8 furrows for a worm without lucky.
On the flip side, the unlucky negative trait to me has become much more appealing and it will likely be utilized in my runs in the future.