Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just hope with the arrival of NPCs, there's a way to work around this. Maybe something like having your character sleep in real time, being treated like an NPC, then you can seamlessly swap out with a different character you can play with in the server.
They could do a perk system. Where sleep is like a bit of a grind. But your character has a little perk and a track of his sleep. Last sleep 36 hours ago. Last slept 16 hours ago. And you get a little reduction to your exhaustion or something. Or a bit of a pep in your activity performance speed. Like washing, and general inventory task. Maybe the incentive is you did it for a 16 hour boost. So someone can do it in prep for a loot run, or while waiting for friends
I think as standard for day length in multiplayer is 2 hour day lengths, sleeping half a day is huge time sink. Lots of inactivity. So you’d have to balance it for a Power nap strategy. Possible you actually degrade users vision like in main game, for when no nap of any sort was taken after 24 or 48 in game hours.