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First Aid is really unnecessary. Cooking, Farming, and survival skills are easy to level. Metalworking and Electrical are just prerequisite for some things, which should already be available after your first few characters.
Combat skills are far more important than crafting skills IMO though. So I prefer characters with higher starting combat skill.
Or... you can just play multiple characters at once in a single save file.
This feature is what sets project zomboid from other games, it does no hand holding and it is something I find very special. You either grow to love it or maybe it just is not the game for you. I die a lot, i dont mind it I enjoy starting over, looting , making new characters. So again to each their own.
Regarding skills there are sandbox settings you could change in terms of skills; xp gain, etc and zombie settings that make the game more palatable to others who have a more difficult time surviving.
I do not see anything wrong with the skill journal mod at all and if you dislike losing your skills I highly suggest the mod, I do not see it as cheating? My friend enjoys games she can build skills but does not the dying and losing everything part of the game, so we use this mod for her and it makes her pretty happy. I think its a nice compromise.
You don't need carpenter unless you making base from scratch
You don't need metalworking when zombie gonna destroy it in 3 second
You don't need cooking unless you want to cook rotten food
You don't need mechanic unless you suck at driving or want to collect cars
I'm not saying there is anything wrong with using it and I just said it was "cheating" because it's technically not meant to be a part of the game and it gives the player an advantage. I consider that to be cheating but I'm not bashing anyone for doing it. It's definitely not hurting anybody or ruining the game for anyone so by all means I fully support it. I just personally would rather learn how to play vanilla.
Electrical 1 and Mechanics 2 lets me hotwire cars, for example. Electrical 3 lets me steal various appliances and move them. So, I don't really ever care about leveling electrical over 3.
Dying resets everything to zero, but if you grabbed books and VHS tapes you can raise it back to a good level.
With the angler trait, fishing books 1, 2, and 3, and exposure survival 1 and 2, I can raise my fishing level to 5 (almost 6) in a few ingame hours.
Speaking of traits, they're a big deal. If you start with one point in a skill from your traits or occupations, you'll notice it says +75% exp. It's explained poorly, but this means additively you gain 75% more experience, and by default the game only gives you 25% exp for skill activities.
So, with one point in a skill you gain levels in it 4x as fast.
Yar I understand where youre coming from, outside of mp i dont use it.
I would try some sand box settings and see if any potato mesh well with your playstyle preferences.
Good liuck!
I would however say fitness is by far the most important and necessary skill for anything as it dictates how long you can fight, and more importantly how far you can run when things go sideways. I've on multiple occasions used sound "either shattering nearby windows, setting off alarms whether from clocks or cars to direct zombies away from where I want to go etc", or even the simple shout, and running into the tree line. But yeah, like I said it's a sandbox play it how you want and what you find enjoyable, don't like scratches turning you into a Z, set it to only bites, or play it like your one of the select few that are just immune to zombification "left 4 dead survivors". There is no "wrong way to play". Same philosophy applies to modifying your game environment set it how you enjoy it. Good luck, and may you survive to see another sunrise.
After food and water prioritize good armor like military/firefigher stuff and tailoring.At higher levels you can reapair holes completely and get a huge bonus to defenses.Rip every denim and leather item and keep them until you find books and then level up.After you got that going you can level up whatever you want,2 mechanic and 1 electric is my next go to,to hotwire cars so i can easily move around
But yeah everyone dies at one point,it's a matter of when
Hardly anyone has the time or the patience to just sink hundreds upon thousands of hours in this game, or any game at all. Don't let the 4k hour no lifers dictate stuff for you or spread their sweaty min-maxing biases, at the end of the day it's a game, not an 8 hour job
I would suggest creating a test save with lot of zombies, creating characters for combat only, not expecting them to survive long. That'll be a sandbox to study the situations during the fight and the ways a player can act to survive and defeat all the enemies.
But that plan sounds odd, maybe you just need to buy a normal mouse, keyboard and monitor?