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https://steamcommunity.com/sharedfiles/filedetails/?id=2900870031
That being said, I do wish they would buff metalworking a bit more, since the required mats are more finite than wood, and metal realistically should stand up more against 1 or two random Z's smacking it with their decaying fleshy hands (I mean we've seen plenty of Z films where they can hardly bash down concrete walls, let alone metal, it's always wooden barricades/walls/panels that they are seen breaking down via mobs with ease.
Like I get that we're supposed to eventually die, but the game features quite a plethora of realistic features and mechanics, but flesh vs metal seems to be beaten somewhat easily when it shouldn't (Think of the Walking Dead scene with the tank in the town, no Z should ever be able to break into a vehicle like that and it's entirely made out of metal/iron).
I'm not saying Z;s should never be able to break down metal walls/fences, but I do believe that it should require more of a horde bashing at the same spot in like a day's time or more to break it down.
They say metalworking receiving some expansion of rework b42
I think I suspect bricks are involved. The brick wall. And I think metalwork will make a reinforced concrete wall.
Level 3 metalworking constructions are still fairly weak, I personally found them useless, but there is strategy for their use. I think a metal sheet should show hardly any sign of damage, but hold off for long time to encourage laziness. This would kill more than the poor quality kills. Sense of security. As there is no sense of security even with metal, it’s not often I take the chance with anything on the barricade.
But I think current set up barricades break should be wood game, metal should be overly secure total RNG fest, with buffer that outcompetes a wood.
Metalworking of course a harder to grind skill craft takes a lot of metal repair cars takes a lot of metal, metal runs dry and the metal worker is expected to go all over the place scrap everything he see for the pole gate and fence.
The way the metal builds look is that they are only shelter! And the idea of having a metal roof it is for shelter. So the metal shack suppose to be weak, but those fences should hold up to their word. So should the pole gate. But the window attachments not so good or sometimes do not feel any superior to wood barricade. Which would had been much easier. But then again you can’t fix a trunk with planks of wood
You can see through them really well once the Z arrives.
Thanks for all the responses. Mods look fun.
Excited for any new updates to the skill
This is why I believe there should be either less RNG with the metal constructs, or make metal less finite, because when you look at carp/wood constructs, those are always going to be temporary against Z's, but the positive side is that not only can we disassemble furni for planks, but we can also cut down the absolute plethora of trees in the game, giving us the logs which produce even more planks, and the trees themselves do have a tendency to grow back.
Metal on the other hand does not, and is incredibly finite, since we cannot fully dismantle whole buildings to extract the same amount of metal that we can with wood, and metal's second biggest secondary resource is cars, but there are still fewer cars in PZ than there are trees, and like you mentioned above, the skill requires more time spent working on it, which makes metalworking's overall balance rather lopsided, at least when you compare it to carp/wood.
If it were up to me I'd just give metal more durability in general, whilst also allowing for obtaining more metal from existing objects, or the ability to deconstruct building segments for more metal returns. I'm fine with MW's requirements and skill level, but the payoff and resources do not match the required time/skill for it (metal sheets still outdo planks, but not by an insanely large margin that makes going metal only worthwhile long or short term, because you can use the metal on more important tasks/resources instead).
Lets take a normal game starting from day 1 outbreak
He will take a few days but can have mechanics up and going and hoods on the repair in a matter of 1 mechanics level. if he took amateur. So the world is his oyster and for along time he be very powerful can take his pick of cars, and there will be enough initial metal for him to reign ahead in practical value for a long time. If his constructions were superior to carpentry which is a field dedicated to construction craft, then metalworker would be the no questions asked best pick.
Playing on server with other players the world gets depleted and metalworker becomes less and less useful. In a single player the entire of LV will provide a metal worker years worth of repair and craft. The propane supply aswell. Though when shared by players its one of the most rare and valuable commodity.
Is possible that if an engines condition was zero, or if a metalworker was good enough he should dismantle a regular car for its metal. It futher extend the life, but then it depletes the vehicles on the map, though some may be useless. Maybe if all parts of a car had been removed, the option is available. But it still require propane. And so The propane caps the metals usage, even if metal outnumbered propane, if the propane is gone the metal can never be fully depleted, and screws will be the only way to use it.