Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Regarding dynamic traits mods, they are not perfect. ETW mod is OK, it makes easier to become a super survivor. Dynamic Traits Mod is pretty balanced, except the Vagabond trait. It is kind of broken as you keep finding food in the garbage containers. Combined with scavenging mod (multiplies the found items if it procs) it is quite ridiculous.
Strength/Fitness Trait
0-1 Weak/Unfit
2-4 Feeble/Out of Shape
5 None
6-8 Stout/Fit
9-10 Strong/Athletic
Negative traits Obese and Overweight can be removed by losing weight or obtained by gaining weight. Negative traits Underweight and Very Underweight can be removed by gaining weight or obtained by losing weight.
Many early players make the mistake of thinking they can take weak, and just pump iron to get to strong, but without xp multiplication mods, even getting 1 point in Str is hell, let alone maxed. There are plenty of reddit threads devoted to the math, but your looking at "its possible, but will take months or years in-game for points after lvl 5" and you're more likely to stop playing.
In earlier builds, there were rumors that you could gain other traits, like Brave, after killing X number of zombies, but I never confirmed this, nor could find anything about other adaptive traits.