Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do stick traps or whatever break? When I play with my friends, one of us is a forage trapper and the other takes up farming, and the fridge is always full of vegetables, fatty or lean meals (salads or rabbit stews) and we've always turned out okay. The trapper never mentioned his traps breaking or wearing down, either they don't do that or it's not a problem, we've never had trouble finding nails. We always play on the rarest possible loot settings, too. They're planning to make renewable sources of things like nails in the future, hopefully part of Update 42.
If we had access to a river or whatever that'd mean fish, something we've never been able to really take advantage of, but presumably that'd just make survival almost completely trivial and we'd never have to leave our base except maybe in Winter, lol.
As far as I can see anyway it's less impractical and just more inefficient, at least for now. The biggest issue is how much weight you can end up losing if you keep travelling on foot everywhere now, I guess. Right now, honey, lard and butter aren't renewable which makes making fatty high calorie meals a little more annoying but once ranching and hopefully bee keeping gets into the game it'll make surviving without your belly meeting your spine in under a month a lot less tedious. I hope.
I mean, thanks to Louisville right now you can survive for over a year just going from house to house and eating non-perishable food even on the rarest loot settings too. I don't recommend that because it's boring but you totally can do it, lol.
Generally the way I've always played is pretty much scavenging everything you need to set up long term sustainability, and then restarting due to boredom. There has never really been any challenge to survival, except not acting dumb and biting off too much than you can chew in regards to zombies, I guess. I fail that one all the time.
Yeah horses would be good. They'll take you far distances without causing you to enter a massive deficit of calories because you're not swallowing a block of lard every three hours, and they can graze to restore and keep their energy up while you're busy looting somewhere. Perhaps we'll even get a cart they can pull, for more loot (almost certainly with mods if not in vanilla, lol)
Cars wearing down is a definite long term problem, and a good one, I say. Keeping a singular car running as a precious resource (especially in very long running games) ought to be a core mechanic. Right now you just replace the car when it gets run down with another one off the street. Also gives you a reason to scavenge parts from vehicles to keep it running, which is cool too.
Multiplayer, avoid such locations because everyone will have the same predictable thought. Best place to go looking for people.
Yeah, most of my games, i never have a reliable water source, instead i just use watever container I can to collect rainwater.
Probably because every time i settle nearby a lake and rely on fishing my char gets fat:D
Snare traps catch rabbits and squirrels and only cost planks and twine. You get the twine back if they break, so they are theoretically renewable with a source of planks (which should be fairly easy from random ambient trees growing in your base). The level 3 wire traps also have no material loss when they break: you can just pick up the wire off the ground and remake it into a cage trap on the spot.
(To everyone saying "grow potatoes": cabbages grow in 1/3rd the time and have more than twice the calories individually compared to potatoes. Potatoes are a very distant second when it comes to "crops you grow for direct consumption")