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https://pzwiki.net/wiki/Moodles#Unhappy
A character may become unhappy if subjected to prolonged boredom, stress, or consumes certain food items. Unhappiness makes all timed actions take longer: equipping weapons, transferring items, crafting, construction and so on.
This moodle can be combatted by reading certain items of literature, eating food that increases happiness like most sweets, Soups, Strawberries, drinking alcohol, or by taking anti-depressants.
Once NPCs (Legacy) survivors are re-implemented, talking to them might also help with unhappiness.
Feeling a little sad
"Find a way to raise your mood."
Timed actions slowed by ~7.4%.
Occurs when unhappiness is above 20%.
Getting a tad weepy
"Seek some excitement or human contact."
Timed actions slowed by ~13.7%.
Occurs when unhappiness is above 45%.
Depressed
"Ravaged by mourning and desperation."
Timed actions slowed by ~19.6%.
Occurs when unhappiness is above 60%.
Severely Depressed
"Find a way to forget reality."
Timed actions slowed by ~26.5%.
Occurs when unhappiness is above 80%.
Also you can tell just by being unhappy in game- It makes a surprisingly huge difference even with just a level or two.
Unhappiness probably completely removes any advantage from dextrous.
Moodlet is the better word. Its a Moodle is what is that? a noodle?
Its a moodlet.
Depression reduced weapon draw speed. The speed that you switch from holster to back or holster to holster