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Presumably the further outside of the Fenced Map you are, the later they will continue to survive.
But i think there will be replacement for zombies, just added animations and clean clothes. They will also have more orderly roam. carry suitcases, etc. Look at their watch, wait at bus stops. Carry shopping bags. It may be impossible to attack the innocent ones. But later if bandits exist, they might be attack-able. But if you could play and the town began un-infected, and gradually they caught the sickness, in the streets, and turn in the street,or in a restaurant, or some place. Focus Urban. after they turn they may distribute to the zombie distribution map. Start to go out into the fields all confused.
WHo knows
Looks like pedestrian to me. Pedestrian before bandit, before gangs, factions.
My guess is the first gang faction will be police, if it has gang behaviour. Pedestrian like i speculate may not be able to push, shove or run over may be like PVE.
I love the idea of that, but not sure that is planned or if its even possible. But, I'm not talking about that. I'm talking about survivors you can come across AFTER the infection has taken over, not before.
If you think you can do better, offer them help. I'm sure they'd love to have someone who probably doesn't know what they are doing trying to complete a task that isn't easy.
There are also mods that exist that include NPCs.
but if yu are quick you can visit the outskirts where some NPC still exist in a non-panic state. Or scenarios might exist with special spawn locations, full of survivors like a hotel or something.
IDK
i think the guys will handle it, i use to post tonnes idea's but they seem to have good grasp on the situation.
Impatient as some may be at this point, including myself, frankly, still I'd personally prefer they keep cooking the NPCs, especially given AI's accelerating evolution, so much so that the congress was asked for AI to be regulated rather than asking for that themselves and arguing it with the witnesses, if that makes any sense, would prefer an adamant foundation to add another half a thousand hours worth of replayability rather than rushed and dumb bots instead, like, take Barotrauma for example, could've been a great game, but those developers/publisher decided otherwise and it's stuck on a foundation from 2016, which continues to SHOW.
I am not sure how human npcs will be in the zombie snackocalypse it would make sense for them to dwindle over time, i know if we are given control of how many will spawn I would definitely put it to very low just for realism sake. Maybe if they can drive they can be my uber !!
Been playing since 2014 im going to have to disagree with you on that. Huge difference since build 38. Vehicles were added, riverside , rosewood, new foraging system, map system, mp, animations many many overlooked features that matter.
With all the evident changes to the game over the years, NPCs being the final implementation after all systems are implemented and balanced is the most logical choice. Plenty of game changing things have been added to the game, but because a singular feature isn't in is not a reason to downplay the extensive work of the entire team who aren't even involved in the NPC development - mappers, modelers, sound design etc...
Nothing "game-changing" is going to be implemented to the point the game won't be played like how everyone has always played it all these years. This is what the game is. Open ended sandbox zombie survival game part of that isn't going to change.
"Game changing" stuff are added by modders sadly. I am not gonna name every mod or modder out there but most famous one(at least during my time) was Hydrocraft. You understand where i am going with this right?
Lol i like your attidute how you are trying to twist my meaning with "Open ended sandbox zombie survival game part of that isn't going to change." I am not against it, in fact this is why i bought the game almost 10 years ago directly from developer's site(2 times)
Regardless, I didn't try to twist your meaning. You are saying nothing game changing was added with the entire development of the game as it is now, directly implying NPCs would change the game into something it isn't I'm saying that while NPCs are the "defining" feature, the game will still be the same game it's always been. If all the features that were added since NPCs were removed from the game were to be removed, and only NPCs implemented, the game would be a shell of what it is now regardless. It's just disingenuous to say all those things are basically meaningless because NPCs aren't in.
Regarding modders, they will always add game changing stuff, no matter what the game may be that's because they have the freedom to create anything they want (within the limitation of said games modding capability) without worrying about design, balancing, or anything, really. They're also free of any schedule, commitment to update them or fix anything in them. It's an entire different ball game than game development. They also almost certainly always outnumber every game developer that allows their game to be modded, so of course they're going to be able to make thousands and thousands of things that wouldn't be feasible for focused game development.