Project Zomboid

Project Zomboid

This topic has been locked
my guy is saying it aint safe to sleep there even tho it is
seriously, any way to fix this?
< >
Showing 1-12 of 12 comments
Nordil(Hun) Jul 3, 2023 @ 5:50pm 
Any mods? Since i never encoutnered this?
Great_Puffer Jul 3, 2023 @ 7:20pm 
nothing should effect sleep so yes but it doesnt matter for this
Shurenai Jul 3, 2023 @ 7:32pm 
Originally posted by Great_Puffer:
nothing should effect sleep so yes but it doesnt matter for this
Literally don't ever say this. Unless you've personally opened up every mod in your list and verified that not a single file in any of them calls from any file that might be related to sleep, it's entirely possible they modify some file that is tertiarilly related to the sleep mechanics and is a poorly built enough mod that it imports an old verison of the file itself which replaces the new stuff and totally screws with sleeping, despite the mod itself not technically SEEMING to have any relation to sleeping (Edit: And that's before getting into inter-mod interactions, which as Nordil below mentions, adds a whole new layer of problems).

If you have mods, Mods are a potential culprit.


That said, your opinion of 'safe to sleep' differs from the game, If there's a zombie in a room below the area your bed is, that will prevent you from sleeping; and I'm not sure height really matters for that.

Generally when I run into not-safe-to-sleep-here, it means there's a zombie somewhere in the building/immediate area that is close enough the game thinks it's a threat to you, and also generally, when I've run into it just exiting to menu and reloading the save let me sleep anyway because it shuffles the zombies in the area around and gives you a safe area around your spawn-in location so you have enough breathing room to get your bearings before anything can attack you.
Last edited by Shurenai; Jul 3, 2023 @ 7:49pm
Nordil(Hun) Jul 3, 2023 @ 7:34pm 
Originally posted by Great_Puffer:
nothing should effect sleep so yes but it doesnt matter for this

Emphasis is on "nothing should" -> if you have mods then they can interact each other and can produce multiple new anomalities in the game.
Also the nothing should is quite a broad emphasis, i am guessing you have a dozen or more mods.
Which means you should first read through all of them, what they do, and check for any unexpected behaviour reported in their forum sections. (Half the time the issue reported is because of a mod or a few mods causing known issues, that the reporter did not check. I am not saying this is the case in your case but perhaps it is good to double check.)

Also regarding mod related issues i would say workshop is probably a better place to check for answers than general discussions.

edit: Shurenai has voiced my concerns and idea about the culprit being mods in a much more clearer way:)
Last edited by Nordil(Hun); Jul 3, 2023 @ 7:36pm
Kaldrak Jul 3, 2023 @ 9:33pm 
This also occurs if there are zombies in the area who have been knocked down, but are still alive and are attempting to path towards you but are trapped under something and can't move, such as vehicles or other zombies. Only solution is to quit and reload. Then you can sleep.
Last edited by Kaldrak; Jul 3, 2023 @ 9:34pm
Quit and relog does not work in every situation. I am at the secret military base and in a very safe location (door snug against an indestructible fence) and there are zombies spread sparsely along the entire other side of the fence. It is physically impossible for them to ever get to me and the other way around, and the only other option is to go all the way back to Rosewood because this is the only safe place in the entire military base area due to the (obscene) amount of zombies surrounding it. I am assuming the game might know that the zombies cannot reach me and is not redistributing them on relog due to that. Its a death sentence to fight when extremely tired and my car probably can't take driving back to Rosewood due to all the zombies that will bang up my engine on the way... am I just cooked?
Originally posted by Spacemurf_sayhuh:
Quit and relog does not work in every situation. I am at the secret military base and in a very safe location (door snug against an indestructible fence) and there are zombies spread sparsely along the entire other side of the fence. It is physically impossible for them to ever get to me and the other way around, and the only other option is to go all the way back to Rosewood because this is the only safe place in the entire military base area due to the (obscene) amount of zombies surrounding it. I am assuming the game might know that the zombies cannot reach me and is not redistributing them on relog due to that. Its a death sentence to fight when extremely tired and my car probably can't take driving back to Rosewood due to all the zombies that will bang up my engine on the way... am I just cooked?
Yes. This message will always pop up as long as the zeds are aware of your presence/actively hunting you. It doesn't matter whether they can reach you or not. So you are cooked, unless you know how to walk away from the horde while being tired.
Originally posted by Shurenai:
Originally posted by Great_Puffer:
nothing should effect sleep so yes but it doesnt matter for this
Literally don't ever say this. Unless you've personally opened up every mod in your list and verified that not a single file in any of them calls from any file that might be related to sleep, it's entirely possible they modify some file that is tertiarilly related to the sleep mechanics and is a poorly built enough mod that it imports an old verison of the file itself which replaces the new stuff and totally screws with sleeping, despite the mod itself not technically SEEMING to have any relation to sleeping (Edit: And that's before getting into inter-mod interactions, which as Nordil below mentions, adds a whole new layer of problems).

If you have mods, Mods are a potential culprit.


That said, your opinion of 'safe to sleep' differs from the game, If there's a zombie in a room below the area your bed is, that will prevent you from sleeping; and I'm not sure height really matters for that.

Generally when I run into not-safe-to-sleep-here, it means there's a zombie somewhere in the building/immediate area that is close enough the game thinks it's a threat to you, and also generally, when I've run into it just exiting to menu and reloading the save let me sleep anyway because it shuffles the zombies in the area around and gives you a safe area around your spawn-in location so you have enough breathing room to get your bearings before anything can attack you.
Idk where you got the idea that ANY mod could possibly cause ANY problem. Unless you download the mod manually AND completely wrong or put it in the wrong entirely wrong place, its usually very obvious what mods are causing what problems.

There are exceptions to everything but it just seems like such a weird stance when I can count the number of times I have had an unrelated problem from an unrelated mod on literally one finger and it turned out to be related after I figured it out.
Originally posted by Garbagepanda:
Originally posted by Shurenai:
Literally don't ever say this. Unless you've personally opened up every mod in your list and verified that not a single file in any of them calls from any file that might be related to sleep, it's entirely possible they modify some file that is tertiarilly related to the sleep mechanics and is a poorly built enough mod that it imports an old verison of the file itself which replaces the new stuff and totally screws with sleeping, despite the mod itself not technically SEEMING to have any relation to sleeping (Edit: And that's before getting into inter-mod interactions, which as Nordil below mentions, adds a whole new layer of problems).

If you have mods, Mods are a potential culprit.


That said, your opinion of 'safe to sleep' differs from the game, If there's a zombie in a room below the area your bed is, that will prevent you from sleeping; and I'm not sure height really matters for that.

Generally when I run into not-safe-to-sleep-here, it means there's a zombie somewhere in the building/immediate area that is close enough the game thinks it's a threat to you, and also generally, when I've run into it just exiting to menu and reloading the save let me sleep anyway because it shuffles the zombies in the area around and gives you a safe area around your spawn-in location so you have enough breathing room to get your bearings before anything can attack you.
Idk where you got the idea that ANY mod could possibly cause ANY problem. Unless you download the mod manually AND completely wrong or put it in the wrong entirely wrong place, its usually very obvious what mods are causing what problems.

There are exceptions to everything but it just seems like such a weird stance when I can count the number of times I have had an unrelated problem from an unrelated mod on literally one finger and it turned out to be related after I figured it out.
Because that's how it has always been. There are plenty of cases where a mod that has nothing to do with something breaks the thing. It's especially common now with unstable 42.
why did yall necro it? +i figured out it was a vanilla thing that was making it happen anyways
Originally posted by Great_Puffer:
why did yall necro it? +i figured out it was a vanilla thing that was making it happen anyways

Select one answer and mark it is a solution:)
This thread was quite old before the recent post, so we're locking it to prevent confusion.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jul 3, 2023 @ 5:44pm
Posts: 12